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Company of Heroes: No bull**** mod

Kipper

FNG / Fresh Meat
Mar 25, 2006
707
114
0
Connecticut, United States
Well, I like CoH, but the butchering of reality bothers me to no end. I want to mod the game so that the units in game will be used for what they were in reality. For instance, I want the Nebelwerfer to not suck anymore and I'm getting rid of the Pershing. However, I need help from all you WW2 grognards out there.

What I need:
-squad makeup (personell, weapons, numbers)
-data for weapons/armor/speed
-how common were units on the front
-where units should fit into the order of battle (skirmish phase in CoH etc.)

Preferably, you have CoH and play it. I know that the Relic forums would be a better place for this thread, but I don't trust those kids to be useful. You guys here are intelligent enough to be helpful.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,893
679
0
33
Netherlands
www.tangodown.nl
sounds good.
i only just bought the game yesterday by coincidence, so far i'm having a good enough time with it. i'm really liking the cutscenes.
after ive finished the whole campaign it would be cool to have something different and continue playing :)
 

Sgt.Rock

FNG / Fresh Meat
May 3, 2006
482
0
0
Texas
I can hook you up with as much armour values/penetrations values/angles/speed/etc. and whatnot from Combat Mission as you want (I trust them more than a lot of other sources). And I know a few people here have some really good links on squad structures of the nations involved.


I do have CoH, and although I love the semi-realistic (movement and cover) and arcadey gameplay of it, it would be cool to have a heavy realism mod.



PS- one sec though, gotta get my father from the airport :rolleyes:
 

DeviantChild

FNG / Fresh Meat
May 13, 2006
154
0
0
There are a ton of realism mods over at relic's forums.

Currently I use Normandy 44. It's pretty good overall with some not working things here and there but it's a lot of fun. Anyway you can't make this mod totally realistic, or German tanks would be pretty invincible. Realism is one thing but at least make it playable.
 

Kipper

FNG / Fresh Meat
Mar 25, 2006
707
114
0
Connecticut, United States
The German tanks will be quite strong, at least the Panther and Tiger. However, I am going to add hard unit caps to all these. The maximum amount of tanks that can be fielded by the Germans would be: 5 StuG IVs, three Panzer IVs, two Panthers, and one Tiger. Allies have an unlimited amount of tanks that can be fielded. My idea is rather than have you be able to build those Sherman variants, you build the standard Sherman. Then you have the option, for a small cost, to change the Sherman into a Croc or Calliope for a minute before it reverts back to the standard Sherman. This represents the Sherman's flexibility in combat. To combat Axis armor, the Allies will need to make extensive use of artillery and close air support. All infantry squads will now have a radio to call in artillery and the Allies will have much greater access to aircraft regardless of whether they go Airborne, Armor, or Infantry.

I am debating however whether or not I will change the weapon and armor statistics at all. I am torn between revamping the unit makeup and availibility and revamping everything from the ground up. I am unsure. I'll wait and see how the alpha works out.

Yes, I am well aware of all the mods availible on the Relic Forums. I even tried Normandy '44. I was not all too impressed however.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,418
412
0
Finland
To combat Axis armor, the Allies will need to make extensive use of artillery and close air support
Well the ranges that occur in Company of Heroes almost every (excluding Tiger and Panther possibly) tank would be KO in one single hit, no matter is it Sherman or PanzerIV or StuG or something.

So as a sad fact you would need to 'nerf' the damage values greatly already by the fact that the ranges in CoH are quite short. So the one who spots the enemy first is usually the winner, so even Stuart will be a threat for PzIV and StuG at those ranges.

So with all the respect have fun modding CoH, but I wonder how you are going to solve this issue? Make it necessary to destroy any German tank with arty and airforce? :p
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,543
677
0
32
D
Just get TOW and spare yourself from mod work :D
 

A-tree

FNG / Fresh Meat
Oct 3, 2006
370
11
0
UK
Are there any mods out there that add new nations or theaters? An eastern front mod would own.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
Are there any mods out there that add new nations or theaters? An eastern front mod would own.
Yeah a Pacific Front would be nice but why isn't there many RTS games based in the Vietnam Conflict ?
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
1,331
168
0
29
Palm Coast, FL
Also it would be nice for a focus on the rarity of snipers....I don't know ho many skirmish games I've ended in a huff when all my engineer teams were sniped by 10 different enemy snipers. Really annoying, especially how they can be invisilbe in the middle of a road.