Community UnrealEd Icons V2

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PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
deleteme.png



 
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PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
Thanks!
I take requests. :)

Fact is though, I started making icons for Falidell's triggers, but stopped half way cause I figured I should learn more about what the all do first.

If anyone is wondering about PresenceTrigger - put one in your map, along with the mover and you'll see what it can do. Although Falidell's conditionals can do just about the same thing.
 
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PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
It took me some time, but...

77217013.png
Icons for the whole of Falidell's TriggerPack.
As you can see the icons are made so that they can be "connected". bEdShouldSnap makes it all much easier.
Expect a new version of the pack as soon as my map; KF-Offices-Story reaches official beta.
 
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Falidell

FNG / Fresh Meat
May 22, 2009
646
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Mesa,Az,USA
Pix These are Great and i was Wondering if i may have your permission to use some of them for Fall_TriggerPack_v2 i have just learned how to use/import them right into the .u file

edit: if So, then may i ask for a linky link please =D
 
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PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
That's what they were meant for. :)
At the moment I have no internet connection, I'm writing this at work. I'll try and have them ready when your new pack is due.
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
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Mesa,Az,USA
THANKS MAN!!! =D

oh the pack will never be finished lol there will always be things to add, fix, clean up and such.. because, as all of us progress in level design we'll come across things that can't be done but we really want to be able to do, so we'll add that ability to the triggerpack.. thats the whole point of it. it can go all the way up to v16 for all i know lol

the Ever Increasing possibilities in Level Design and Gameplay

tho atm i'm keeping it White-list Compliant, eventually i'll make a non-conformist version that has things such as; for the fa_spawner, altering the movement speed, hp, damage, ect to spawned pawns. or allowing the Usetrigger_Pay beable to give money instead of only allowing the taking of money... stuff like that.
 
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FluX

Grizzled Veteran
Oct 26, 2010
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www.fluxiserver.co.uk
THANKS MAN!!! =D
tho atm i'm keeping it White-list Compliant, eventually i'll make a non-conformist version that has things such as; for the fa_spawner, altering the movement speed, hp, damage, ect to spawned pawns. or allowing the Usetrigger_Pay beable to give money instead of only allowing the taking of money... stuff like that.
To be honest, would it matter if your files had this? This can be whitelisted because it's the map itself that needs whitelisting. If the map uses these changes, then it wont get whitelisted. Maybe this is something that would be more for the fun non-whitelisted maps?
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
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32
Mesa,Az,USA
had what? the icons? yes it would, imagine working with a ton of triggers that all look the same it gets confusing to work with unless you have good memory. with the icons you can just look at the trigger in the unrealed and tell generally what it's for.

if your talking what whitelist then yes it does. 1: 90% of people ONLY PLAY WHITELISTED servers. and if a map uses the triggerpack and the triggerpack is not whitelisted then the map isn't whitlisted. it's as simple as that.

also there is no reason why whitelisted maps or non-whitlisted maps can be more entertaining then the other, it just depends on what the LD does within the map.


Edit: Also Textures don't need to be whitelisted.... only Code does.. and my triggerpack has already been whitelisted just not v2 yet because it's not ready for v2 release
 
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