Australian Bushranger Update - CTB Patch Notes 10/11/2017
Please note, the CTB ("Community Test Branch") of Rising Storm 2 is still in an Alpha state. That means that all the new content is still work-in-progress, not finished, and all subject to change. Thanks for your patience and we appreciate your help in testing and refining this exciting new content.
New Changes
Maps
Rung Sac:
Long Tan:
Operation Forrest
Audio
Gameplay
Please note, the CTB ("Community Test Branch") of Rising Storm 2 is still in an Alpha state. That means that all the new content is still work-in-progress, not finished, and all subject to change. Thanks for your patience and we appreciate your help in testing and refining this exciting new content.
New Changes
Maps
Rung Sac:
- Redesigned Australian side of objective B
- Redesign area outside objective A (less "Forest" feeling now)
- Prevented spawn camping for the VC at objective A/B
- Removed tunnel volumes for the "sewer" style tunnels at objective E
- Detail & cover pass throughout the map
Long Tan:
- Slightly increased light levels and reduced fog on this map, which should result in improved visibility
- Decreased defender spawn-to-objective distances at objectives B and C
- Reduced brightness (apparent "viscosity") of rain effect
- Added additional cover and foliage throughout the map, particularly to help defenders
- Added dynamic lights at several objectives (e.g. B and C)
- Reduced overall round timer to 30 minutes
- Fixed missing wall collision for French bunker at objective C
Operation Forrest
- Moved static spawn locations closer to objectives and adjusted point values
- Detailing and cover pass, particularly focused on the objective points
Audio
- New (still Work in Progress) audio passes for all three maps. New ambient sounds etc.
Gameplay
- Canberra bomb damage radius has been embiggened (it should now be significantly more deadly)! And sound for explosions has been improved (read: louder)
- L1A1 and L2A1 handling and usability has been greatly improved and revised. Several bugs fixed with L1 and L2 handling. Additionally, the L2 can no longer "overheat" like the belt-fed LMGs, and has the ability to use melee attacks.
- Fixed Proximity 3D VoIP showing broadcasts on the UI even when the player was out of range of the user who was speaking.
- Browning Hi-Power has new firing audio.
- Adjusted character battle chatter so that characters will only speak pre-recorded lines when you are close to other teammates.
- Increased impact damage for M79 projectiles.
- Improved "sway recovery" when you're initially going into iron-sights with all guns.
- Increased melee charge responsiveness, and sped up the ability to retry when you miss a melee swing.
- Removed the Browning Hi-Power from the Australian Grenadier role.