I too agreed that the Zerker is indeed is overpowered.
Like nutterbutter said, you WILL increase in skill with the perks. When you get to a certain point of skill, you will realize, like many others, that the Zerker is indeed a bit overpowered.
But, like also has been pointed out, the Berserker being overpowered is not MAINLY due to having a bit too strong perk benefits, it's mostly due to the Fleshpound being abused of its mechanics (a missed swing being a "rage resetter" and the other general LoS kiting)
Fixing the Fleshpound to not be soloable by abusing its mechanics would be a huge step towards balancing the Berserker as well. After that the Zerker would barely need any nerf, if at all! If so, i would only go with a teeny, weeny nerf, like remove 5% movespeed, and that's it!
Also, remember the difference in what you are using against the Fleshpound:
* A demo using Pipebombs uses up ALOT of money to take one down. Using the LAW or M32 is maybe not that expensive money-wise, but it is AMMO-wise. So you are either limited in ammo or money.
* A sharpie taking out the FP with the Xbow has the same issue as the Demo, on top of requiring alot more aim (but less cost). M14 only costs some ammo, but it is really risky to use against the FP.
* A (group of) support(s) can mow down an FP with the AA12/Hunting Shotgun quite easily, but the AA12 is a weapon hard to get on higher difficulties (costs a lot), and the HS doesn't have much ammo plus not that much ammo.
* A Zerker? Only uses a frikkin Axe that costs him only 150
Like nutterbutter said, you WILL increase in skill with the perks. When you get to a certain point of skill, you will realize, like many others, that the Zerker is indeed a bit overpowered.
But, like also has been pointed out, the Berserker being overpowered is not MAINLY due to having a bit too strong perk benefits, it's mostly due to the Fleshpound being abused of its mechanics (a missed swing being a "rage resetter" and the other general LoS kiting)
Fixing the Fleshpound to not be soloable by abusing its mechanics would be a huge step towards balancing the Berserker as well. After that the Zerker would barely need any nerf, if at all! If so, i would only go with a teeny, weeny nerf, like remove 5% movespeed, and that's it!
Also, remember the difference in what you are using against the Fleshpound:
* A demo using Pipebombs uses up ALOT of money to take one down. Using the LAW or M32 is maybe not that expensive money-wise, but it is AMMO-wise. So you are either limited in ammo or money.
* A sharpie taking out the FP with the Xbow has the same issue as the Demo, on top of requiring alot more aim (but less cost). M14 only costs some ammo, but it is really risky to use against the FP.
* A (group of) support(s) can mow down an FP with the AA12/Hunting Shotgun quite easily, but the AA12 is a weapon hard to get on higher difficulties (costs a lot), and the HS doesn't have much ammo plus not that much ammo.
* A Zerker? Only uses a frikkin Axe that costs him only 150
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