Community Opinion: Berserker Overpowered?

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Community Opinion: Berserker Overpowered?

  • Yes Badly Overpowered

    Votes: 25 10.5%
  • Yes Slightly Overpowered

    Votes: 65 27.2%
  • Meh Seems Balanced

    Votes: 128 53.6%
  • No Slightly Underpowered

    Votes: 12 5.0%
  • No Badly Underpowered

    Votes: 9 3.8%

  • Total voters
    239

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Nice to be named :)

Sadly I've run out of ideas, only thing I can think of now to contribute involves me sitting down and actually learning to write mutators from scratch and have a crack at making some mods myself to test these :p

Suppose I've got some holiday coming up... anyone here a good teacher? :rolleyes:
 

Sigurd

FNG / Fresh Meat
Apr 10, 2007
268
11
0
What was wrong with zerker last patch????? (xbow and chainsaw, but nothing other than that IMO)

I guess the speed buff was kinda ok, since we have to get close to FP now, but increased damage restistance was too much. We really did not need that. Decent zerkers dont get hit much anyway. Zerker was perfect last patch, but you guys complained it was too hard and boring. (or something like that) You got your way and now you complain its OP. :rolleyes:

Disclaimer: Im just butthurt since almost everyone can rape with zerker now. Liked it better when an effective zerker was kinda impressive. Guess what perk I play the most. :p
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
921
165
0
New York
Berserker has always been my favorite class, so I'm reluctant to say this, but he is definitely a bit OP now. I have gotten stuck between a wall and 3 gorefasts, got stabbed in the face repeatedly, and survived on hell mode - without armor. It's kind of ridiculous.

Rather than giving an all around resistance increase I think they should have left it the same but given a siren damage resistance instead. On suicidal and above sirens made zerkers spend far too much time shooting for a melee perk, the fact that your head doesn't automatically explode when you go near them any more is the only thing I really like about the change.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
Lean to better manage your weapon prioritization, reloads, try aiming, and stop spamming. Another idea. Buy extra weapons, that is what I and a whole lot of other players do regardless of the perk being used.

So your suggestions to me are to mirror my reccomendations on how to be a better player http://forums.tripwireinteractive.com/showthread.php?t=42173? then, go against all of that by advising cheating? Learn to aim? Stop spamming? Oh, and make sure to use an exploit that allows ammo to magically attach itself to weapon so spamming works the entire game.

Yeah. I'll ignore your advice if you don't mind. BTW, the "running out of ammo" was what happens when the team wipes and the support guy has to kite the rest of the wave. Well, kite until the specimens catch up with him and kills him.

It is a melee weapon, it does not share the same restrictions as powder based weapons, not in real life or fantasy.

There is a reason I said perked weapons. The implementation of the perked melee weapons that is the problem. Actually, it is the implementation of melee weapons that is the problem, but no other perk has the speed and perks to really exploit them.

That is completely untrue, and it is because of statements like that, that I come to the conclusion that you know absolutly nothing about playing as a Zerker, and before you tell me that you are a L6 Zerker, understand that a players level means nothing. A person could start at L0 with any perk, never make it past wave 3, but in time that person would make it to L6.

Really? So a zerker can't run through a room without being grabbed? Let me check. Yes he can.

Yes, I have a lvl 6 zerker. And sure, many people have leveled up to lvl 6 with zerker by feasting on low numbers of clots, stalkers, sirens, gorefasts, and other low level mobs. And they never made it past wave 3. That's a lot of games of dying early. And we all know how much exp those clots and gorefasts give. Fast, fast exp. And thanks to the zerker being able to buy his top perked weapon at the first trader wave, getting the katana is a stupidly easy.

I've got 93,000+ headshots as well, but now that I think about it, I probably got all of those without getting past wave 3 either.

Wow. Achieve a level 6 zerker by not getting past wave 3. That could be the stupidest thing in this thread, but wait for what you say soon.

A decent team should not find themselves in that situation. But then again, from reading your posts, it seems you and your team dies pretty much every time.

Sure a decent team wouldn't find themselves in that situation. Oh wait, that was your situation. http://forums.tripwireinteractive.com/showpost.php?p=707817&postcount=225 Oops.


With the ability to kill more than one zed per shell, which happens 99.9% of the time.

Ok, that was the stupidest thing in this thread. 99.9% of the time huh? So you're looking at 240 kills minimum with the aa12. Why does more than one other player even need to join the game?

But if the support can kill minimum 240 specimens with a single aa12, then why do you...

Shotgun cost is 150something, giving the player the ability to buy several and have them as backups for when the other is empty.
Quite often when I play as Support on HoE, by the start of wave 9 I have at least 2 spare shotguns, and more often than not a spare AA12 at the camping spot.

Feel a need to have 3 shotguns and 2 aa12's? After all, that is 480 kills just with the aa12s and 400+ with the shotguns? That is over 900 kills with just the shotguns you have.

What happened to the enemy prioritization, aiming, and stopping the spamming? http://forums.tripwireinteractive.com/showpost.php?p=707828&postcount=229

With that much ammo, you are doing nothing but spamming. The. Entire. Wave.

Support 24 Kg, Zerker 15 Kg. Support gets, weight, ammo, shotgun damage and penetration increase bonus, and increase in nade capacity and nade damage.

Speed bonus:
Support class = Camping
Zerker class = Mobile

And speed = survival in this game. I know you aren't going to consider anything I say, but how many players would swap the ability to carry a second shotgun for the speed of the zerker? Every single one.

Speed is life in this game. Speed equals time. Time to reload. Time to heal. Time to get ouf of a bad situation. Time to set up the fight how the player wants.

That is completely false. I have seen Support guys do this with all 3 shotguns more times than I can count, I have seen them clear an entire choke point / hallway containing more than 6 zeds with the Hunting shotgun alt fire, and I have done it myself.

They have to somewhat be lined up. They don't have to be in a direct line, but then again, specimens don't need to be in a direct line in order to kill them with the xbow either.

The shotgun puts out a cone of fire. Specimens have to be within that cone.

Overall exactly the point I'm getting at when it comes to Zerker and Support. Both can be seen as OP'd in some situations, and in others, not.

Tell you what. As soon as TWI changes the game so the one perk that always survives a team getting wiped is support, then I'll say support is OPed.
 
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Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
i would rather carry a second shotgun than have 30% speed boost any day. And alot of people would agree with me to. Now that doesnt seem like every single one now does it.

And if berserkers were overpowered than there would be a bunch of them in every server like it was for sharp shooter before the nerf. I see more supports,commandos and demos than on almost every server i go on.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
i would rather carry a second shotgun than have 30% speed boost any day. And alot of people would agree with me to. Now that doesnt seem like every single one now does it.

Really? You would rather have the AA12 and a second shotgun instead of the AA12 and the best attribute of any perk? Ok.

And if berserkers were overpowered than there would be a bunch of them in every server like it was for sharp shooter before the nerf. I see more supports,commandos and demos than on almost every server i go on.

So that is your litmus test for an overpowered perk? The percentage of players selecting a perk?
 

Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
Really? You would rather have the AA12 and a second shotgun instead of the AA12 and the best attribute of any perk? Ok.



So that is your litmus test for an overpowered perk? The percentage of players selecting a perk?

have you read any of the other posts i made on this thread?
I mean really. This is only one of the things that show that berserkers are underpowered.
Now if i have to go back in this thread and show you my other posts i will.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Some people just refuse to admit that they are the minority. They dont give a **** to what 55% of the people think.

They just think like this: I MYSELF run into this this this and this a lot. So that mean that that that and that. What and how other people play the game? What other people are encountering? I dont care.
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
Some people just refuse to admit that they are the minority. They dont give a **** to what 55% of the people think.

It's more like 65% now but popular voting is never a good way to make a decision unless it's something like "Do we want our town to spend more money on schools this year?"

We players can offer up all the requests, suggestions or demands we want, but that doesn't mean it fits with how the devs want their game to be changed.
 
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Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
Really? You would rather have the AA12 and a second shotgun instead of the AA12 and the best attribute of any perk? Ok.



So that is your litmus test for an overpowered perk? The percentage of players selecting a perk?

Best attribute of any perk...lol 30% speed is better than double damage/taking 40% less damage/Being able to see health bars and stalkers + patty/140% more headshot damage/Having cheap and amazing armor/or having complete resistance to fire/or being able to carry 24 blocks instead of 15?
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
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Best attribute of any perk...lol 30% speed is better than double damage/taking 40% less damage/Being able to see health bars and stalkers + patty/140% more headshot damage/Having cheap and amazing armor/or having complete resistance to fire/or being able to carry 24 blocks instead of 15?

Easily. The way this game is set up, speed is life.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
If one wants to prevent Berserkers/Medics to be able to completly solo the Game. One could set FPs to Rage when they get hit from Melee Weapons, in addition to the usual Rage trigger.

Might still make it possible for Medics to solo FPs though, cause they can heal faster. But Medics can't stun Scrakes with Axe-Altfire.

In Single Player HoE, the Crossbow would still be a viable method for both Classes to deal with Scrakes/FPs.


Correct me if i am totally wrong with my Theorycraft :D
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
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on maybe like 2 maps yeah sure on all the others lol no

Sure. No one has ever seen anyone every kite 100+ specimens on Biotics. Or manor. Or west london. Or biohazard. Or Bedlam. Or Foundry. Or Icebreaker. Or Wyre. Or Crash. Or Waterworks. Or Biohazard. Or Suburbia. Or Filths Cross. Or Offices. Or Evil Lair. Or Hospital Horrors. I'm assuming that you think speed is only important on Farm and MountainPass.

and if all you had was speed than you would just run around killing nothing.

Psst... That's what the AA12, hand cannon or m79, 9mm, and 11 grenades are for. Just sayin'.
 
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Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
Sure. No one has ever seen anyone every kite 100+ specimens on Biotics. Or manor. Or west london. Or biohazard. Or Bedlam. Or Foundry. Or Icebreaker. Or Wyre. Or Crash. Or Waterworks. Or Biohazard. Or Suburbia. Or Filths Cross. Or Offices. Or Evil Lair. Or Hospital Horrors. I'm assuming that you think speed is only important on Farm and MountainPass.



Psst... That's what the AA12, hand cannon or m79, 9mm, and 11 grenades are for. Just sayin'.

ok if you have speed what happens if you get surronded then your speed is useless like maybe a bunch of gorefasts are coming at you and your running away oh look a clot/stalker has blocked your path now the gorefasts has just instantly killed you.Now speed is useless.

Berserkers are not over powered.
They need to get close to do serious damage.
They have problems with crawlers.
They can easily get wasted if theres a group weak zombies and behind it theres a siren or husk. other classes can just waste the whole entire group and siren at the same time like supports/demos/firebugs.
They can get there kills stolen very easily from other classes.
Just because a really good player can dominate doesnt mean they are over powered
any really good player can dominate with any class not just berserker.

Also yes you have speed and you can kill them with the aa but what happens when you run out of ammo for the aa now you just have speed which leads to again not killing anything.
But if instead of speed you run out of ammo for your aa you can easily just switch to your second shotgun and if you some how run out of ammo with that to than you would still have your other weapon that you would carry as support.
There is no point in the game to live and not kill anything.

Now if you go up about 5 posts you will see outofrealmans and spicy's posts read them because they are right and you are not.

Almost all the good guides say that berserker is a hard class to play.

http://kf-wiki.com/wiki/Berserker
^^
even the wiki says its a difficult class to play and says what down sides they have.

And earlier on in the thread you listed you thread about how to be a better player...i looked at it and atleast half those things are wrong or lead to horrible gameplay.

52 people said its overpowered 88 said its normal or underpowered.
I wonder which one is true.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
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ok if you have speed what happens if you get surronded then your speed is useless like maybe a bunch of gorefasts are coming at you and your running away oh look a clot/stalker has blocked your path now the gorefasts has just instantly killed you.Now speed is useless.

Sure speed is useless if a player is surrounded. The point of the speed it to prevent getting surrounded in the first place.

Let's look over of some of your "Best attribute of any perk...lol" examples (spoiler to hide text)

Spoiler!


Speed helps keeps someone from being surrounded. If you are already in a trap, then nothing is going to help. The point is using the ability to stay out of a bad situation.

Berserkers are not over powered.
They need to get close to do serious damage.
They have problems with crawlers.
They can easily get wasted if theres a group weak zombies and behind it theres a siren or husk. other classes can just waste the whole entire group and siren at the same time like supports/demos/firebugs.
They can get there kills stolen very easily from other classes.
Just because a really good player can dominate doesnt mean they are over powered
any really good player can dominate with any class not just berserker.

1) In your opinion. Others may share that opinion as well, but just because you say it doesn't make it true. And yes, that works both ways as well.
2) No they don't. Unperked weapons are more than capable with dealing with specimens below the scrake and FP
3) No they don't. I would think people would stop repeating this incredibly stupid myth. Zerkers attack crawlers the same way every other perk does; they shoot them.
4) Easily get wasted? No. Sure, they can stand there and let the specimens do damage (through armor then through a 40% reduction permanent armor) until the zerker dies, but no one is going to do that. I don't know how often you play, but I really never have any problem with a "group of weak zombies." Zerker tears through them just as fast as running through them. Then while the zerker is charging the siren, he has resistances to the siren. Unlike every other perk. Same thing with the husk save the firebug. And if there are more than a few specimens, the zerker can simply create space until the field favors him.
5) Stolen kills? That is your argument? Who cares about stolen kills? Zerker needs almost no money. All of his weapons are dirt cheap. He has permanent armor. He doesn't need to purchase ammo every round unless he wants to. Tell you what. You show me a zerker that is begging for cash after wave 7 (that didn't die the wave earlier) and that will be the first zerker that has begged for cash. Zerkers are tossing around cash like crazy because they don't need it.
6) Sure. and?
7) Keep thinking that. As I said before, the next time I see a perk other than zerker or medic kite 120+ specimens past wave 7, it will be the first time.

Also yes you have speed and you can kill them with the aa but what happens when you run out of ammo for the aa now you just have speed which leads to again not killing anything.
But if instead of speed you run out of ammo for your aa you can easily just switch to your second shotgun and if you some how run out of ammo with that to than you would still have your other weapon that you would carry as support.
There is no point in the game to live and not kill anything.

Living to find ammo is better than the alternative. You're thinking along the right lines, but you aren't going far enough.

First, the tradeoff was "second shotgun for 30% speed" not "Every single other thing the support carries for 30% speed."

Second, now extrapolate past the second shotgun running out of ammo. That 30% speed allows the player to look for ammo and armor. That 30% speed also allows the player to stay ahead of the specimens and dodge around corners in case husks or sirens can't be killed quickly. Speed also allows the player to buy time to reload if needed and heal when needed

Now if you go up about 5 posts you will see outofrealmans and spicy's posts read them because they are right and you are not.

Again, in your opinion. You don't see me telling you that you are wrong do you? I'm willing to try and persuade you that the zerker is OP. If you eventually agree with me, great. If you don't, well, that's fine as well. But you are taking the position that "I'm right. You're wrong and I'm taking a personal stake in this." You can do that if you like, but that is no way to go through life. But hey, do what you want.

Almost all the good guides say that berserker is a hard class to play.

http://kf-wiki.com/wiki/Berserker
^^
even the wiki says its a difficult class to play and says what down sides they have.

Yeah. And the wiki also says "This, coupled with their high speed and damage output, makes them [the fleshpound] very dangerous to the Berserker."

We all know what a bunch of crap that is, right?

And earlier on in the thread you listed you thread about how to be a better player...i looked at it and atleast half those things are wrong or lead to horrible gameplay.

Ok. Opinions vary. You don't have to agree with me.

This is about the end of the line for our conversation here. You are taking the need for external validation way too personal and you are simply repeated the same things over and over again. And I am repeating the same things over and over again in response.

So until you reply with new points, there really isn't reason for us to keep rehashing the old points.
 

Bill Nye The Science Spy

FNG / Fresh Meat
Jan 23, 2011
139
35
0
America
On HoE there is no ammo you will be lucky if you can find 1-2 ammo boxes a game. Speed cant get you out of every possible situation it can get you out of some but not near all.

And you have either bad luck or play on lower modes if you have never seen a non zerker/medic class dominate on almost every HoE server i see some one wasting everything as support/demo/firebug.

Again i repeat more people think zerkers are fine or UP than OP.Again leading to the fact that zerkers are not OP.You might think its OP along with others but they are not.

Im not going to argue with you about this anymore as all of my posts i have so far is what i prove zerkers not being OP.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
On HoE there is no ammo you will be lucky if you can find 1-2 ammo boxes a game. Speed cant get you out of every possible situation it can get you out of some but not near all.

I usually find an ammo box a wave. Sometimes two a wave. I usually find 4 to 6 spawned weapons a game as well. Yes on HoE. In that guide of mine you so you easily dismissed, I stress scavenging. Every wave I take the longest possible trip to the trader and back that time allows and check all the possible spawning points.

And you have either bad luck or play on lower modes if you have never seen a non zerker/medic class dominate on almost every HoE server i see some one wasting everything as support/demo/firebug.

Dominate? Sure, any perk can dominate kills in a group.

Again i repeat more people think zerkers are fine or UP than OP.Again leading to the fact that zerkers are not OP.You might think its OP along with others but they are not.

What a piece of work. You just have to have others agree with you, don't you? You have to be right. Just because you have an opinion, that doesn't mean it is a fact. You have an opinion. I have an opinion. Our opinions differ but somehow that just isn't good enough for you.

You posted a couple new points and I responded. But it looks as if you are determined to somehow make this personal. You have to be right. You simply can't let someone else peacefully disagree with you. Geez, you even felt a need to take some unprovoked swing at my suggestions just to get in another shot at me. Unfortunately, it doesn't look like you are willing to discuss anything maturely.

We're done.