Tripwire Interactive Forums

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How will map design work with Rising Storm 2? It's pretty obvious that it will use more or less the same tools as RO/RS, but will these tools be at all simplified? I know there are plenty of people who have great designs in their heads for potential maps, but are immediately turned away by what they believe is an overly complex system. And while I do understand that when you eventually get the hang of it the SDK is pretty easy, but for people who are new to mapping the whole concept can seem kind of daunting.