Community Map Design

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PoisonStrudel

FNG / Fresh Meat
Mar 17, 2013
282
1
0
Ottawa, ON
How will map design work with Rising Storm 2? It's pretty obvious that it will use more or less the same tools as RO/RS, but will these tools be at all simplified? I know there are plenty of people who have great designs in their heads for potential maps, but are immediately turned away by what they believe is an overly complex system. And while I do understand that when you eventually get the hang of it the SDK is pretty easy, but for people who are new to mapping the whole concept can seem kind of daunting.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,575
63
48
Baltimore, Maryland
steamcommunity.com
How will map design work with Rising Storm 2? It's pretty obvious that it will use more or less the same tools as RO/RS, but will these tools be at all simplified? I know there are plenty of people who have great designs in their heads for potential maps, but are immediately turned away by what they believe is an overly complex system. And while I do understand that when you eventually get the hang of it the SDK is pretty easy, but for people who are new to mapping the whole concept can seem kind of daunting.

Think KF2 SDK, it's the newer version, easier to use, and more streamlined. However best advice is planning, don't focus on details or pretty or anything visual until the groundwork is done. Or it will all be for naught, right?
 

StmRtn

FNG / Fresh Meat
Aug 4, 2014
283
9
0
Finland
Was just about to make same thread :D.

How soon after the release we get our hands on sdk?
 
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