REVISED FROM ORIGINAL:
Well, my suggestion/idea is for the implementation of a commissar role in Heroes of Stalingrad.
These inspirational officers were prevalent in battle and usually held morale at steady levels in attack and defense (This notion being debatable because some commissars were initially Red Army officers with military experience who were subsequently commissioned as commissars for practical purposes. Also, after October 10, 1942, commissars lost all control or significant influence over military command and decision making, becoming completely subordinate to military officials--this being at the strategic level. Yet, there are insinuations that commissars participated in battle at the platoon > level.).
It would be unique and in tune with the atmosphere of the battle of Stalingrad to add the Commissar class/role to the new RO:HOS. I don't know what the commissar s inventory would hold, but it would be safe to assume he was equipped similar to a Red Army officer. Basically, the Commissar would be equipped with a pistol and wear a unique uniform (I guess he would look like officer, but I believe he had an armband or some other physical discrepancy which reflected his commissar status).
The Commissar player would try to hold morale in battle. So my suggestion would be to allow the Commissar, while in the objective zones, to execute players that try to leave the object area and give him points for performing his job. Similarly, if soldiers are sniping in spawn with PPSHs he can subsequently order them to attack or shoot them for cowardice, and get points for it
. (THIS BEING OPTIONAL BECAUSE IT IS VERY MORBID AND HISTORICALLY AMBIGUOUS.)
More practically, however. The defense portion of Commissar's class: he makes sure people stay in the objective zone and not retreat (aka not getting in cap), might readily be implemented. The Commissar may have higher capping (or anti-capping) ability than regular army officers, so for example if a platoon leader has 1.5x capping power, a commissar may have 2.5x. This exponential capping power could symbolize morale boost because of his inspirational status.
But the attack portion might be harder to balance. I think the commissar role would be ideally suited for Soviet defensive maps, rather than offensive. But, I know there are references of commissars conducting local attacks, so it would be prudent, because of their perceived inspirational status, to give higher capping power as already mentioned.
I suspect the bombardment of arguments against this is that people will manipulate this and go crazy and kill friendlies. True. But people friendlies kill no matter what, and they get kicked for it. For the Commissar to get points he needs to or try to execute players leaving the objective area, or those that fail to comply to attack orders. Basically, for the Commissar class to be fairly implemented, strict limitations to get points for his patriotic deeds would apply. (Again, this is very morbid and historically ambiguous)
I know there is some debate whether commissar s lead men into battle on RO or HOS scaled battles (platoon and up levels). There are hollywood movies which portray some things which I said here, and believe me, Enemy of the Gates was not the inspiration for this idea. Frankly, I think that movie sucked massive hairy sweaty balls...
ALTERNATIVELY:
I think HOS should implement NKVD units and officers. I know that a NKVD division fought at Stalingrad. So if Commissars are too icky to add, looking at NKVD units and officers may be an alternative, but I believe there is a dedicated thread to that idea already...
Well, my suggestion/idea is for the implementation of a commissar role in Heroes of Stalingrad.
These inspirational officers were prevalent in battle and usually held morale at steady levels in attack and defense (This notion being debatable because some commissars were initially Red Army officers with military experience who were subsequently commissioned as commissars for practical purposes. Also, after October 10, 1942, commissars lost all control or significant influence over military command and decision making, becoming completely subordinate to military officials--this being at the strategic level. Yet, there are insinuations that commissars participated in battle at the platoon > level.).
It would be unique and in tune with the atmosphere of the battle of Stalingrad to add the Commissar class/role to the new RO:HOS. I don't know what the commissar s inventory would hold, but it would be safe to assume he was equipped similar to a Red Army officer. Basically, the Commissar would be equipped with a pistol and wear a unique uniform (I guess he would look like officer, but I believe he had an armband or some other physical discrepancy which reflected his commissar status).
The Commissar player would try to hold morale in battle. So my suggestion would be to allow the Commissar, while in the objective zones, to execute players that try to leave the object area and give him points for performing his job. Similarly, if soldiers are sniping in spawn with PPSHs he can subsequently order them to attack or shoot them for cowardice, and get points for it
More practically, however. The defense portion of Commissar's class: he makes sure people stay in the objective zone and not retreat (aka not getting in cap), might readily be implemented. The Commissar may have higher capping (or anti-capping) ability than regular army officers, so for example if a platoon leader has 1.5x capping power, a commissar may have 2.5x. This exponential capping power could symbolize morale boost because of his inspirational status.
But the attack portion might be harder to balance. I think the commissar role would be ideally suited for Soviet defensive maps, rather than offensive. But, I know there are references of commissars conducting local attacks, so it would be prudent, because of their perceived inspirational status, to give higher capping power as already mentioned.
I suspect the bombardment of arguments against this is that people will manipulate this and go crazy and kill friendlies. True. But people friendlies kill no matter what, and they get kicked for it. For the Commissar to get points he needs to or try to execute players leaving the objective area, or those that fail to comply to attack orders. Basically, for the Commissar class to be fairly implemented, strict limitations to get points for his patriotic deeds would apply. (Again, this is very morbid and historically ambiguous)
I know there is some debate whether commissar s lead men into battle on RO or HOS scaled battles (platoon and up levels). There are hollywood movies which portray some things which I said here, and believe me, Enemy of the Gates was not the inspiration for this idea. Frankly, I think that movie sucked massive hairy sweaty balls...
ALTERNATIVELY:
I think HOS should implement NKVD units and officers. I know that a NKVD division fought at Stalingrad. So if Commissars are too icky to add, looking at NKVD units and officers may be an alternative, but I believe there is a dedicated thread to that idea already...
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