Commando Weapon Weight

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FearDE

FNG / Fresh Meat
Jan 23, 2011
26
11
0
I really like playing commando. One thing that bothers me is the weapon weight. Currently the weapon weight is:

Bullpup = 6
AK47 = 6
Scar = 5

I personally do not know how much each weapon weight in real life, but in game wise I think it should be something like this:

Bullpup = 4
AK47 = 5
Scar = 6

In this case it does not really screw up commando, since the total weight of AK and Scar does not change. I only said Bullpup to be 4 because I think its a weapon that does not get used much. Personally, it can be 5 and make that much difference. I don't think this changes will make any difference to commando unless they are using a Bullpup, which actually open up little more load out for commando. Also, with these weight, the commando can not hold every weapon.

My main reason for making this suggestion is not to debuff commando, but rather the Sharpy. Currently Sharpy can hold a Crossbow and a Scar. When Sharpy hold the Scar and the player know how to get a head shot, they do a decent job of killing trash, (Note: "decent") even on HoE. Scar is a great weapon that even without a recoil reduction, its pretty easy to get a head shot.

So, what does everyone else think about this?
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
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33
Sydney, Australia
(AK47/SCAR) + Bullpup + (Handcannon/M79) would be absurdly powerful on difficulties below HoE, and arguably even then.

I do however think that the SCAR should weigh more. My preferred weights would be:
  • Bullpup: 5
  • AK47: 6
  • SCAR: 7
The SCAR becomes a weapon you only carry if you're serious about using it, and the Bullpup takes its place as the versatile lightweight (but good luck putting it to good use on a high difficulty off-perk). Should work well.
 

FearDE

FNG / Fresh Meat
Jan 23, 2011
26
11
0
Well, I only said the weights I said so that if the commando choose to take a backup weapon, they could. I personally don't so AK 6, Scar 7 being actually okay. At the same time if I did add weight to it, it felt like another debuff for commando. Since, as I said before, the point is to make the Sharpshooter not be able to carry the Scar and Crossbow.

Bullpup is seldomly used in HOE.

I believe you completely missed my point, but point taken.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
(AK47/SCAR) + Bullpup + (Handcannon/M79) would be absurdly powerful on difficulties below HoE, and arguably even then.

I do however think that the SCAR should weigh more. My preferred weights would be:
  • Bullpup: 5
  • AK47: 6
  • SCAR: 7
The SCAR becomes a weapon you only carry if you're serious about using it, and the Bullpup takes its place as the versatile lightweight (but good luck putting it to good use on a high difficulty off-perk). Should work well.

Couldn't agreed more with this :)
Add the effect from Scary_ghost's beta on the SCAR (that it penetrates once, second hit only dealing 50% damage) and its absolutely golden imo ^^
 

dantes442

FNG / Fresh Meat
Jun 7, 2010
22
0
0
I wouldn't want the Bullpup to weigh 5 blocks because then the SS would have a n effective means to counter its weakness (crawlers/ close range) While I agree with making the Bullpup lighter it cant go below 6 blocks to maintain balance. I know that the Scar currently weighs 5 blocks but it only has a 20 round mag, heavy recoil, and slow reload time. I really think that the way it is now is the most balanced it can be. I would like the Bullpup to be lighter but to keep things balanced I dont think it will be. (If your looking for a quick backup gun try using Scar/AK/MP7, this gives you 3 weapons and healing ability.)
 

Necro-71

FNG / Fresh Meat
Dec 14, 2010
186
69
0
i think that weight of AK and SCAR should be switched, to make Scar be unnable to be carried with xbow.
 
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Raziel

FNG / Fresh Meat
Mar 21, 2009
538
149
0
Valhalla
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In this case it does not really screw up commando, since the total weight of AK and Scar does not change.
This only works out if you're using both AK & SCAR. If not, you just screwed Commando class. Congratulatiuons.

A SCAR in the hands of a Sharpshooter has low capacity and long reload and the SS still is limited to headshots, so who cares?

BTW Katana is arguably the best and also one of the lightest melee weapons and players of every class can be seen using it.
If it bothers you that other classes use these weapons why not demand that players can only use their respective classes weapons?

(Sorry if this sounds troll'ish, but this is just pissing me off ...)
 
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Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
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33
Sydney, Australia
This only works out if you're using both AK & SCAR. If not, you just screwed Commando class. Congratulatiuons.

A SCAR in the hands of a Sharpshooter has low capacity and long reload and the SS still is limited to headshots, so who cares?

BTW Katana is arguably the best and also one of the lightest melee weapons and players of every class can be seen using it.
If it bothers you that other classes use these weapons why not demand that players can only use their respective classes weapons?

(Sorry if this sounds troll'ish, but this is just pissing me off ...)
Are you planning to give anything resembling proper reasoning, or will complaining of mysteriously hurt feelings and downvoting everyone suffice?
 
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dantes442

FNG / Fresh Meat
Jun 7, 2010
22
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The problem with the scar and cross bow mix is not the fact that someone is using an off perk weapon. Its that it gives the SS a great counter to whats supposed to be its weakness. But not many SS can afford a Scar considering the increase in ammo cost and doing head shots(most/all the time like the class is supposed to) is less profitable due to the recent money for damage change since heads actually have a different health value unless I'm mistaken. Although I don't think that that's what the OP was talking about. I think the OP was trying to point out that the Bullpup was very heavy given its damage output. While true think of the other things it brings to the table. High capacity mag, Quick reload, and high ROF. While the other class weapons have a higher DPS that is why it is considered a "Tier 1" weapon. Plus its fairly cheap. Keep in mind when you want something to be different will it make the game easier or more balanced. TWI is looking to make things balanced and more on the difficult side.

(sorry for the long post)
 

Raziel

FNG / Fresh Meat
Mar 21, 2009
538
149
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Valhalla
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Are you planning to give anything resembling proper reasoning, or will complaining of mysteriously hurt feelings and downvoting everyone suffice?

I didn't downvote anyone, I got downvoted.

Proper reasoning ? Did you actually read my post ?
Like I said, increasing SCAR weight and reducing BP/AK weight only works out if a player is using both of these weapons.
The SCAR as an individual would be nerfed to uselessness, effectively making the AK better than the SCAR as it's now lighter, cheaper and more powerfull with the scope being the only downside.

What's pissing me off is that people agree that Commando is the most balanced (some claim it's underpowered) class in this game.
But still, every couple of month some genius creates another "Increase SCAR weight", "Remove SCAR scope" or "give SCAR to SS, let Commando handle the M14" thread even though all these issue have been discussed more than once by now.
 
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Aze

Grizzled Veteran
Mar 19, 2010
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Like I said, increasing SCAR weight and reducing BP/AK weight only works out if a player is using both of these weapons.
The SCAR as an individual would be nerfed to uselessness, effectively making the AK better than the SCAR as it's now lighter, cheaper and more powerfull with the scope being the only downside.
I slightly agreed that it would underpower the SCAR a bit. But, that's also why i proposed this:
"Add the effect from Scary_ghost's beta on the SCAR (that it penetrates once, second hit only dealing 50% damage) and its absolutely golden imo ^^"

What's pissing me off is that people agree that Commando is the most balanced (some claim it's underpowered) class in this game.
But still, every couple of month some genius creates another "Increase SCAR weight", "Remove SCAR scope" or "give SCAR to SS, let Commando handle the M14" thread even though all these issue have been discussed more than once by now.
The only thing i can agreed upon here is removing the SCAR scope, but that's not the complete truth. I have suggested to SWITCH the scope and lasersight between SCAR and M14. That would, with everything suggested here, leave you with this:

* Bullpup with big mag, weak power and fast reload and a holographic scope. Weight 5 (Thus it stays as the "spammy sniper" AR)
* AK47 with medium mag, power and reload and nothing other special about it. Weight 6 (Thus it stays as the "average" AR)
* SCAR with small mag, high power and slow reload, including penetration on bullets and a lasersight. Weight 7 (Thus it becomes more a "crowdcleanser" weapon, rather than another "snipery" weapon)
 

FearDE

FNG / Fresh Meat
Jan 23, 2011
26
11
0
This only works out if you're using both AK & SCAR. If not, you just screwed Commando class. Congratulatiuons.

Can you explain please? I kinda don't see how its screwing over commando.

A SCAR in the hands of a Sharpshooter has low capacity and long reload and the SS still is limited to headshots, so who cares?

BTW Katana is arguably the best and also one of the lightest melee weapons and players of every class can be seen using it.
If it bothers you that other classes use these weapons why not demand that players can only use their respective classes weapons?

(Sorry if this sounds troll'ish, but this is just pissing me off ...)

Mainly because I love playing commando. If I play commando, I want to do my job. I really don't want to see SS being able to do my job. Even though they don't do better, but they still can. Even with the long reload, they do have teammates that can cover them.

Since you bring up Katana... Commando with Bullpup and AK has 13 block and the only they can hold is a pipe or a machete. Commando with an AK and a Scar has 12 block and they can hold even more equipment including the Katana.
I do sometimes ask for a MP7 if there is a medic on the team. Even with the reload bonus it is a slow reloading weapon with a small mag. But its a good backup weapon for that one lingering crawler, and also gives you the ability to backup heal if needed. Is there anything I don't like about this loadout? One, MP7 exploit, but that's beside the point right now.

I don't know where you got the idea about it bothers me that other classes using other class weapon is a bad idea. What bothers me is some of the combination of weapon people can use.

Proper reasoning ? Did you actually read my post ?
Like I said, increasing SCAR weight and reducing BP/AK weight only works out if a player is using both of these weapons.
The SCAR as an individual would be nerfed to uselessness, effectively making the AK better than the SCAR as it's now lighter, cheaper and more powerfull with the scope being the only downside.

Personally speaking AK is the best weapon. It has the right power and right RoF to get the job done. The mag can be bigger but that will just make the AK overpower. The iron sight is perfect for me so not having a scope isn't really a downside. To me, Scar is a back up weapon.

What's pissing me off is that people agree that Commando is the most balanced (some claim it's underpowered) class in this game.
But still, every couple of month some genius creates another "Increase SCAR weight", "Remove SCAR scope" or "give SCAR to SS, let Commando handle the M14" thread even though all these issue have been discussed more than once by now.

First thing first, I know this message wasn't exactly point at me but... I just need to say few things.

I never said the commando was the most balanced class in the game. It can be better, but most of my thoughts makes them overpowered so I'm not even going to suggest them. I searched for forums for few minutes, but I saw nothing about Scar weight. If your lumping every Scar suggestion that around, I say that's unfair to me. I see that as a different argument.

Just in case your wondering, I believe that Scar scope should stay. I believe that Scar belongs to Commando. And, I believe that Commando shouldn't get the M14.

The problem with the scar and cross bow mix...

Cutting the quote down since its long. :p
I agree with most of the thing you said. SS technically speaking can get both Scar and the crossbow at wave 3. I'm not going to say how because I believe it includes an exploit in my point of view. Also, it will open up more argument then solution.
Bullpup is a great weapon. But at higher difficulty, it becomes hard to use because of the ammo count and damage doesn't match up. (Unless in the earlier waves)
Personally, I thought it would make it challenging. But then, in theory vs. actually doing it is two different thing.

Lastly, I'm sorry for making a long post and especially Raziel to make this post like a personal attack. I do respect your point and I hope you respect mine too.