Commando tenacious skill offers 25 armor at respawn which is NOT right

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s5yn3t

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Sep 20, 2015
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Huh? You drunk or smth m8?
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Utopia-Phoenix

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Mar 25, 2011
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Qingdao, Shandong, China
s5yn3t;n2308350 said:
Huh? You drunk or smth m8?
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No I'm not.

Don't know if you play commando but it's fact. The LV15 left skill of commando "Tenacious" is described as "Increase total health and armor 25%" which means HPMAX=125 and APMAX=125. Note that according to this description it only modifies the MAX value, not the RESPAWN value. Commandos are nowhere mentioned to be respawning with any armor like the SWATs do. It's a sure bug.

Technically, according to thus description, the respawn status of a commando equipping tenacious should be: HP 100/125 AP 0/125. However this makes a weird sense as if thus commando was respawned injured. So I reckon that a HP 125/125 AP 0/125 is adequate.

Or, as a lazy fix (25 armor is minor issue), just edit the description and add this:
"You respawn with 25 armor".
 
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s5yn3t

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Well i do main commando, but its kind of an oddball to me to bring up this"issue" up.

but yeh i'd vote for a description update rather than having mando lose 25 armor on spawn :D
 

Utopia-Phoenix

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Mar 25, 2011
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s5yn3t;n2308354 said:
Well i do main commando, but its kind of an oddball to me to bring up this"issue" up.

but yeh i'd vote for a description update rather than having mando lose 25 armor on spawn :D

Actually I found respawning (initiating at 1st wave) as a commando uneconomic. Comparing to SWAT (this perk share a huge part of skills with commando) they respawn with 2nd pistol which worths $75 as well as offering great advantage at pistol fights on wave 1. They respawn with 100 armor which worths $200 in SWAT prices. That's a total dosh advantage of $275 at the beginning yo.

I'd rather recommend offering full armor ($300) at commando respawn as a compensation.
 
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