Commando stalker requirement

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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A lot of level 6 Commandos like to say the Stalker requirement was no problem and it went by easy in an attempt to sound cool. I'm level 6 and I can tell you that it doesn't go by fast and it takes forever. You'll have to play Commando exclusively or carry a Commando weapon off-perk and use it to kill Stalkers. Don't listen to any of the people saying "dude itz so easy bro it just happens!"

I guarantee you everyone who is a level 6 Commando now complained about it until they got level 6.

*looks at the number of people who +repped this post*
 
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Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
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29
Victoria, Australia
Yeah, i looked at the like as well and it looks a little sus... How could that many people like the post if it's only had 403 views... What is up with that?! HACK HACK!!


HACK!!!!!!

I don't know who to blame for this though... :confused::rolleyes:

...

Seriously, 900 people... :eek: Something smells fishy... and it ain't my sock draw this time

Now I look again and its gone down to 200... this is so dodgy..
 
Last edited:

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
The commando requirements were nerfed already when the game first came out. Not saying it isn't tedious to get still but thought I'd just throw that in there.
 

noupperlobeman

FNG / Fresh Meat
Dec 21, 2010
318
173
0
35
Corning, New York
So why the hell was it a cool idea to tack on an additional requirement to commando's level up anyway? i mean he gets (as far as i can tell at level 3) the same damage requirements per level as fire/demo/support etc PLUS the stalker requirement...just wth?

same for support too but at least welding isn't dependent on your teammates being generous (it can also be farmed very easily but that's another story)

Ever since I've started leveling my commando I've felt the same way.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
So why the hell was it a cool idea to tack on an additional requirement to commando's level up anyway? i mean he gets (as far as i can tell at level 3) the same damage requirements per level as fire/demo/support etc PLUS the stalker requirement...just wth?

same for support too but at least welding isn't dependent on your teammates being generous (it can also be farmed very easily but that's another story)

I agreed.
Either all perks should only have one requirement, or they should all have 2... here is an example of what could be done to give all perks 2 requirements each:
[URL="http://forums.tripwireinteractive.com/showthread.php?t=51025"][url]http://forums.tripwireinteractive.com/showthread.php?t=51025[/URL][/URL]
 

crashmatusow

FNG / Fresh Meat
Dec 23, 2010
56
23
0
i'd kinda be more in favor of shifting to one non-damage based requirement.

although i bit biased, i'd like to point out ss, medic, requirements are great and come naturally to those classes (and all others to lesser extent, at least on wave 1-2 for ss requirement).

they reinforce the play style without feeling super grindy

maybe its just the big numbers or something.