Commando spams bullets like rain? I often use all the 750 rounds up..

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Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Qingdao, Shandong, China
That's it.

Don't know about maps,let's say bedlam HOE.

L-shaped corridor camping,1 SS,1 LAW demo and 1 commando(me) defending the north post (the east post is defended by 1 support and 1 medic).

There are 2 spots to spawn zeds in the north post,the long hallway and the hole on the right side of the wall. And in most of my time I have to go full auto on them. 25 rounds from the SCAR are gone in 2 secs,and then another mag.

The zeds heads pop in front of my eyes but more up ahead. Several mags 1-trigger fire. (The SCAR is not designed to go full speed countiously fire...I was wondering if the gun wrecks due to barrel overheat)

This acts very much like the BAR. Automatic rifle but act as LMG.

When it comes to the kill count No.1 goes to the support guarding the east post. No.2 goes me. I was wondering if I fired 5K rounds in a gameplay.
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Sheffield, England
Well I'm no Commando pro msyelf, but you should hae plenty of ammuntion to last you the round.

I play Commando on Full auto too, and as far as I can tell the best way to play it if very much like Counter Strike. You should be using rapid bursts instead of constant spray to keep your recoil under control, and also to simply allow your target to die and drop down, so his body isn't blocking the next target.

Aim around head height to obviously lop off heads and do greater damage, but if ammuntion is such a problem for you simply slow down a bit. Remember most ZEDs have to get in melee range to do you any damage. You don't have to kill them on sight, exploit the fact they have to get to you.
 
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Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Well I'm no Commando pro msyelf, but you should hae plenty of ammuntion to last you the round.

I play Commando on Full auto too, and as far as I can tell the best way to play it if very much like Counter Strike. You should be using rapid bursts instead of constant spray to keep your recoil under control, and also to simply allow your target to die and drop down, so his body isn't blocking the next target.

Aim around head height to obviously lop off heads and do greater damage, but if ammuntion is such a problem for you simply slow down a bit. Remember most ZEDs have to get in melee range to do you any damage. You don't have to kill them on sight, exploit the fact they have to get to you.

The hole on the wall is pretty damn near to our guarding line. 1 sec slower and I am chopped into halves by gorefasts.
 

sverek

Active member
May 20, 2009
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I play a lot of commando lately, and I rarely set SCAR to auto, since it totally waste of ammo. Even in HoE, 1 headshot is more than enough to disable clot/crawler/fastgore. (level 6)

I get crossbow + scar. Crossbow for long range big zeds (siren/husk/scrake) and Scar for taking down lesser zeds in heads.

I only set scar on auto if some stupid teammate shot fp or scrake and I got to finish him.
 

Neom.1r

FNG / Fresh Meat
May 26, 2011
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Between the occaisonal LAW and XBOW/Deagle spam you should be able to mow down everything that comes through. Sounds like the guys your with are semi-afk.

It's much more simple than comparing playing commando perk vs AI to a competative fps game; semi headshot everything you can until the time comes to full auto when the possibility of being overrun exists, there is no penalty for moving and you dont need to think about positioning, just let rip but obviously don't let yourself get caught with your pants down and no ammo.

I personally usually have my SCAR on semi auto and then auto AK or a grenade launcher of some kind. Commando is designed to kill light zeds quickly, but that isn't to say you have the capacity or capability to kill all of them.

So, since the AK and SCAR fire out hundreds of bullets a minute, then yeh, you fire them like rain even on semi, even more so when your teammates are asleep?
 

sverek

Active member
May 20, 2009
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If you got more or less a nice team, zerker or support gonna step out and handle scrake, commando job would be to go further and cover him.

I think tapping fire is much more accurate than auto fire. You can tap mouse pretty quick and yet keep fire accurate.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Between the occaisonal LAW and XBOW/Deagle spam you should be able to mow down everything that comes through. Sounds like the guys your with are semi-afk.

It's much more simple than comparing playing commando perk vs AI to a competative fps game; semi headshot everything you can until the time comes to full auto when the possibility of being overrun exists, there is no penalty for moving and you dont need to think about positioning, just let rip but obviously don't let yourself get caught with your pants down and no ammo.

I personally usually have my SCAR on semi auto and then auto AK or a grenade launcher of some kind. Commando is designed to kill light zeds quickly, but that isn't to say you have the capacity or capability to kill all of them.

So, since the AK and SCAR fire out hundreds of bullets a minute, then yeh, you fire them like rain even on semi, even more so when your teammates are asleep?

In fact,none of my men are asleep. None of them are weak on skill,but that doesn't make the situation much better.

The L-shaped corridor is the camp site.
North warzone: 1 commando(me,SCAR+AK47+MP7), 1 M14 SS
East warzone: 1 support(AA12+HS+katana), 1 medic(AK47+MP7).
Center: 1 LAW demo,preserved for emergency status and SC/FP annihilation.

As you can see the main DPS in the north warzone,me...I have to take out EVERY zed other than SC/FP. The LAW demo in the center won't blast unless I am overran. The M14 SS won't compete me in taking out small zeds (he is focused on husks). That's why I have to spray bullets like raining,watching heads popping in front of my eyes only find more of them charging,get overrun and finish the story with a LAW rocket from the backup demo.
(Commando lacks instantaneous firepower anyways...)

As to the east post,the situation doesn't say better.
The shotgunner(Support) just have to take extremely careful account on his ammunition status. He has to take out half the amount of whole wave with 104 AA12 shells,62 HS shells and a katana. (Luckily,he is skilled in using katanas to eliminate small zeds to avoid wasting ammo.)

The rest are not afk or asleep,but definitely they do much less damage.
 

Vulchan

FNG / Fresh Meat
Jun 23, 2011
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I think tapping fire is much more accurate than auto fire. You can tap mouse pretty quick and yet keep fire accurate.

Fact 1: Setting a Commando weapon to "semi-automatic" will give a small accuracy bonus as opposed to being on "fully-automatic"

Fact 2: Crouching is another way to gain a small bonus in accuracy.

These can be found in the code, so I'm not assuming any of it. Doing those two things will dramatically increase your headshots, if things get too nasty, switch to "fully-automatic" and push the horde back. Well, take it or leave it, that's my advice.

*EDIT: The one other method to increase accuracy is to aim using the EOTech/AimPoint/ironsights instead of hip firing.
 
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jd641

Active member
Aug 29, 2010
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I never use auto on the AK or SCAR and I only go for head shots since the waves are full of weaker zed and if a Skrake or FP are around, I let the others deal with them.

I don't think I've ever run out of ammo as Commando, I've come close when my team was doing bad on pubs, but with friends it's never happened.
 

Cockney Nutjob

FNG / Fresh Meat
Nov 22, 2009
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Like others have mentioned, I only ever use the SCAR in semi-auto with usually an AK74 for full-auto use, and I rarely have issues with running out of ammo. Although the situation you described isn't really ideal for the Commando, the Specimens in maps like Bedlam and Biohazard tend to keep coming so relentlessly that you keep having to back-up to reload. Support & Firebug are going to have an easier time at dealing with the hordes of trash in those kinds of cramped maps.

It's also a pitfall of the LAW Demo, you are effectively one man down most of the time since he can't afford to waste ammo on the little stuff.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
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I always have the Commando weapons on full auto, because I'm capable of tapping my mouse buttons, plus it's better to have full auto selected when a Siren or Husk ambushes you.

Never had a problem with ammo either.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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Never shoot at single mobs unless you have to. Always try to line up mobs so that any miss has the chance to hit mobs behind him.

Use the sights on the bullpup and SCAR. Keep the bullpup on auto and keep the SCAR on semi.

The SCAR on semi with the sights is a headshoting machine. Mix in the rapid zed-time of the commando and commando is death.

Another thing is to make sure you pick your targets. No reason to shoot at anything that is near a support because he is gonna blast it anyway. If someone has a hall covered, don't worry about that hallway. Cover what you are supposed to cover and you should be fine. Tons of ammo for the commando.
 

Vulchan

FNG / Fresh Meat
Jun 23, 2011
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Alpharetta, GA
I always have the Commando weapons on full auto, because I'm capable of tapping my mouse buttons, plus it's better to have full auto selected when a Siren or Husk ambushes you.

Never had a problem with ammo either.

Like I stated earlier, you won't get the full accuracy bonus unless the weapon is set to "semi-automatic". Sure you can tap the mouse quickly for a single shot, but why would you sacrifice the accuracy if that one shot was intended for a secimen's head anyways?
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
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but why would you sacrifice the accuracy if that one shot was intended for a secimen's head anyways?

Because I don't need that extra accuracy, I have no problem headshotting enemies at most ranges while standing and in full auto.
 

Vulchan

FNG / Fresh Meat
Jun 23, 2011
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Because I don't need that extra accuracy, I have no problem headshotting enemies at most ranges while standing and in full auto.

Alrighty Mr. Perfect Shot, you can do your thing, but I'll let the code speak for itself.

1: AccuracyMod starts at 1.00 (You want this closer to 0)
2: Multiply the bonus by the original AccuracyMod.
a) Sight aiming grants a 0.50 accuracy bonus.
b) Crouching grants a smaller 0.85 accuracy bonus.
c) Switching to "semi-automatic" also grants a 0.85 bonus.​
3: Multiply this number by the SCAR's Spread value 0.007500

This means that my bullet spread will be 0.00270 (aimed, crouched, semi)
and your bullet spread will be 0.00375 (aimed)

Of course, this isn't accounting for the 0.5 seconds you need to wait in between each shot in order to reset the spread value and prevent it from continually climbing against you.
 
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RUSTIK

FNG / Fresh Meat
Jan 2, 2010
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Because I don't need that extra accuracy, I have no problem headshotting enemies at most ranges while standing and in full auto.

yes, an inaccurate weapon coupled with bad shooting can equal head shots!

two wrongs make a right, right? :rolleyes:

Silly SMIFF always starting fires
 

Azukki

Grizzled Veteran
Jul 7, 2009
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One thing that can be handy for commandos is utilizing the decapitated as a barricade. Because commando uses relatively weak weapons, they can decapitate trash zeds without them dropping dead. These decapitated enemies will stop, wander a bit, then die. As they do that, they serve as an obstacle to anything behind them, and if this is at a tight choke point, they entirely block everything behind them, except raging FPs and maybe Scrakes. This can be used to give you a second to reload.
This is of course useless if someone else is just going to send a bunch of buckshot and explosives in the direction of the crowd, which tends to be the case with choke points, but it's occasionally handy, and since it can keep the pressure off you, you can use it to avoid needing to use your ammo hastily and wastefully. Keep it in mind.
I'm not sure if this applies to the hardest difficulties, but if I remember correctly, the scar can also stun some trash with a bodyshot, so that works in jsut the same way.


Personally I find semi auto to be occasionally handy because then I only need to worry about pulling the trigger, rather than instantly letting off the trigger. It's kinda hard to get the Bullpup to fire just once, and focusing on it more allows less focus on aim.
 
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SMIFF

FNG / Fresh Meat
Sep 19, 2009
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Don't see what the big deal is, I rarely crouch and never use semi auto, and I do just fine, 6 man HoE of course.

yes, an inaccurate weapon coupled with bad shooting can equal head shots!

two wrongs make a right, right? :rolleyes:

Silly SMIFF always starting fires

What the hell are you on about?
 
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Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
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I use Bullpup and SCAR as commando lvl 6, and I find no problem with ammo, as Bullpup can be used to kill all low tier enemies and the SCAR can take all the mid tier, i try to avoid firing the larger stuff, cos i know that on later difficulties, i'll use a lot of ammo for little effect.