Open a thread like that and get so many "commando is fine" replies. I for one I think otherwise, commando is underrated on most situations and useless on many of them, deserving what people think for him.
A good commando can;
* Lead the group out of hole up place when teammates start to die and party started to loss blood and balance in that room.
* Can farm stalkers and crawlers pinning their spawn points in the room, gains appreciation of Sharps and Supports. Sharp is appreciated because he doesn't have to deal with trash specimen, Support is happy because he doesn't have to do it by himself.
* Can track and deny the healing sequences of Patriarch to achieve this he needs to track Patriarch actively.
* He can reload all kind of weapon with ease and quickness.
* Can improve zed time everytime he scores a kill under zed time
So? That's it?
Commando suffers from lacking firepower and cannot maintain a good dps unless he has nice sidearms or other teammates or Commandos around. I know that nothing can hold a team of 6 commandos but this kind of gameplay is rare since Commando is a notoriously hard perk to level. So players gone through so much hassle just to be a trash cleaner? I think commando perk should be more convincing and rewarding perk on higher levels, besides reload time and zed-time extend you gain nothing appreciable compared to other perks.
All your attributes are hybrid of other perks. Zed time can be improved by zerker who is relatively easier to level up and can bear damage as much as dealing it. If I want to reload faster I'd play Sharpshooter or Firebug. Damage bonus comes plenty If I play with them too. Only point of Commando is trash cleaning and helping Support; so he doesn't have to waste his highly penetrative hard hitting ammunition on trash specimen. So that's it? You work and train hard to level up this perk just to become "that guy in the corner who deals with pesticide"? Even other glass cannon perks like Firebug, Sharp or Support have ways to deal with big targets like slowing them down or hitting them hard, when you're unfortunate enough to face a Fleshpound it'd step on you like a snot at the sidewalk.
Commando cannot dish out damage, nor bear it, also it's a hard perk to level up. So in the end, what do I want? It's simple already, I want it to be more rewarding. I don't want any new weapons, buffed bullet damage or headshot multiplier. I want commando to be an altered "scout" perk. How is this possible? Easy again, give him buffed movement speed too, with this way he cannot bear damage like medic or avoid clots like zerk, but at least can maintain survivability and some kiting ability, because even if he can run and gun for a little while he cannot maintain it for long. I think a movement speed bonus of 15-20% would be pretty nice and doesn't defy the points of medic and zerk. I also thought about reduced recoil bonus for all weaponry but thinking about all possible choices (Mac-10, MP7M, DHC, M14, LaR), I sneezed at it shortly after. I wouldn't say no to penetrative ammunition too. You're using high muzzle velocity assault rifles but your bullets stuck inside of specimen like they're made of pure lard -excluding bloats-. It would be nice to have penetration against weak specimen, saves you from work.
For God's Sake where does Commando name come from? Just because he can reload faster someone shouldn't be named Commando I believe. If I would reload weapons faster irl I'd get the nickname of "Gunslinger," definitely not Commando. The point is you are supposed to avoid big guys but you can't manage it well due to being a total broke *ss glass-cannon. Your work is only appreciated when team is holed up, so your role in the team is situational. Even at those time when you're supposed to follow Patriarch at the dark places to interrupt his healing that won't be easy for you to do. Since he will spawn clots and other trash everywhere while running away, slowing you down on your tracks when you're trying to do your job. Patriarch already is the fastest specimen in the game while charging, to reach him you'll need some haste to your legs.
What do you guys think? Can you convince me to think that perk is not a trash cleaner and have other uses? Not hard to level up AT ALL? Can dish out good damage? Maintain survivability even you can't bear damage or escape?
A good commando can;
* Lead the group out of hole up place when teammates start to die and party started to loss blood and balance in that room.
* Can farm stalkers and crawlers pinning their spawn points in the room, gains appreciation of Sharps and Supports. Sharp is appreciated because he doesn't have to deal with trash specimen, Support is happy because he doesn't have to do it by himself.
* Can track and deny the healing sequences of Patriarch to achieve this he needs to track Patriarch actively.
* He can reload all kind of weapon with ease and quickness.
* Can improve zed time everytime he scores a kill under zed time
So? That's it?
Commando suffers from lacking firepower and cannot maintain a good dps unless he has nice sidearms or other teammates or Commandos around. I know that nothing can hold a team of 6 commandos but this kind of gameplay is rare since Commando is a notoriously hard perk to level. So players gone through so much hassle just to be a trash cleaner? I think commando perk should be more convincing and rewarding perk on higher levels, besides reload time and zed-time extend you gain nothing appreciable compared to other perks.
All your attributes are hybrid of other perks. Zed time can be improved by zerker who is relatively easier to level up and can bear damage as much as dealing it. If I want to reload faster I'd play Sharpshooter or Firebug. Damage bonus comes plenty If I play with them too. Only point of Commando is trash cleaning and helping Support; so he doesn't have to waste his highly penetrative hard hitting ammunition on trash specimen. So that's it? You work and train hard to level up this perk just to become "that guy in the corner who deals with pesticide"? Even other glass cannon perks like Firebug, Sharp or Support have ways to deal with big targets like slowing them down or hitting them hard, when you're unfortunate enough to face a Fleshpound it'd step on you like a snot at the sidewalk.
Commando cannot dish out damage, nor bear it, also it's a hard perk to level up. So in the end, what do I want? It's simple already, I want it to be more rewarding. I don't want any new weapons, buffed bullet damage or headshot multiplier. I want commando to be an altered "scout" perk. How is this possible? Easy again, give him buffed movement speed too, with this way he cannot bear damage like medic or avoid clots like zerk, but at least can maintain survivability and some kiting ability, because even if he can run and gun for a little while he cannot maintain it for long. I think a movement speed bonus of 15-20% would be pretty nice and doesn't defy the points of medic and zerk. I also thought about reduced recoil bonus for all weaponry but thinking about all possible choices (Mac-10, MP7M, DHC, M14, LaR), I sneezed at it shortly after. I wouldn't say no to penetrative ammunition too. You're using high muzzle velocity assault rifles but your bullets stuck inside of specimen like they're made of pure lard -excluding bloats-. It would be nice to have penetration against weak specimen, saves you from work.
For God's Sake where does Commando name come from? Just because he can reload faster someone shouldn't be named Commando I believe. If I would reload weapons faster irl I'd get the nickname of "Gunslinger," definitely not Commando. The point is you are supposed to avoid big guys but you can't manage it well due to being a total broke *ss glass-cannon. Your work is only appreciated when team is holed up, so your role in the team is situational. Even at those time when you're supposed to follow Patriarch at the dark places to interrupt his healing that won't be easy for you to do. Since he will spawn clots and other trash everywhere while running away, slowing you down on your tracks when you're trying to do your job. Patriarch already is the fastest specimen in the game while charging, to reach him you'll need some haste to your legs.
What do you guys think? Can you convince me to think that perk is not a trash cleaner and have other uses? Not hard to level up AT ALL? Can dish out good damage? Maintain survivability even you can't bear damage or escape?
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