Commando balancing thread (a bit complex)

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Utopia-Phoenix

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Mar 25, 2011
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This thread is a joke right?

Yeah, lets ruin the most balanced perk in the game.

Not joking, I am serious.

Balancing? Well, a slow reload and a damage like AK47 or M4 is enough. We can even lower the damage to bullpup like if you wish. Is bullpup overpowered EVEN with an infinite magazine?
Balancing it is much easier than M99.
 

Utopia-Phoenix

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The problem is, that it is close to impossible to balance a LMG.
You can see this in a lot of games, where LMGs are the top of the weapons lists. L4D2 or CoD's Zombi mode are two examples that pop into my mind instantly.But in both games, "balancing" can be achieved in ways which aren't possible in KF.
In other games, the firepower can be countered by slower ADS times and mobility nerfs. The first one almost doesn't matter without enemies shooting back and the second one is nearly impossible to balance in KF; making you so slow, that LMGs were balanced means either everything is fine because you can kill everything, or you are screwed because the zeds are to fast. Nothing inbetween.

A hard hitting gun with a small magazine, and maybe even a small total amount of ammo could be possible. Bren or BAR are coming to my mind.

I havn't play L4D2. I have ever played COD5 zombie mode.
COD5 MG42/M1919 is strong because of , besides BIG MAG, it also owns STRONG DAMAGE. With both stats it is overpowered in KF. But KF doesn't need to take both special attributes.

Big mag only, moderate RoF, and s moderate/small damage. DPS without reloading is not as high as SCAR (DPS=Rof*DPH this LMG owns nearly the same Rof with SCAR but lower DPH). The only strong point of this LMG or SAW is that it can sustain fire for a longer time than assault rifles. And its reloading is SLOW. YOU TELL ME HOW IT CAN EVER BE LISTED AS "OVERPOWER"?:mad:
 
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Ajk1230

FNG / Fresh Meat
May 31, 2012
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Not joking, I am serious.

Balancing? Well, a slow reload and a damage like AK47 or M4 is enough. We can even lower the damage to bullpup like if you wish. Is bullpup overpowered EVEN with an infinite magazine?
Balancing it is much easier than M99.

What? I don't even have a clue what you are trying to say.


First, are you talking about the fal when you say a slower reload and ak like damage?

Second, the bullpup is weak, therefore it is NOT overpowered, adding an "infinite magazine" would make it overpowered(which is obviously impossible anyway).

Third, balancing the m99 is extremely simple.

Oh, and i said that commando IS************* balanced, so why would you suggest these things when i disagree with any changes to commando in the first place.
 

DarkFalz

FNG / Fresh Meat
Jan 12, 2012
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All I will say is.....

Imbalance the most balanced perk in the game?

Brilliant_RE_Craziest_Bridge_Design_Ever-s650x520-66502-580.png
 
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Utopia-Phoenix

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What? I don't even have a clue what you are trying to say.


First, are you talking about the fal when you say a slower reload and ak like damage?

Second, the bullpup is weak, therefore it is NOT overpowered, adding an "infinite magazine" would make it overpowered(which is obviously impossible anyway).

Third, balancing the m99 is extremely simple.

Oh, and i said that commando IS************* balanced, so why would you suggest these things when i disagree with any changes to commando in the first place.

Sir, the thread consists of 4 parts. The #1 part is about bullpup, #2 about SCAR, #3 about FN FAL. Only the part #4 is about LMG/SAW.


"First, are you talking about the fal when you say a slower reload and ak like damage?"
No sir. I am talking about the stats of the new LMG. A slow reload and ak-like damage---- for the LMG.

"Second, the bullpup is weak, therefore it is NOT overpowered, adding an "infinite magazine" would make it overpowered(which is obviously impossible anyway)."
You can try this on HOE. I just cannot hold the huge wave of the zeds with this weapon. It is not underpowered because it's cheap. Not the something like"weak therefore not overpowered".
 

Ajk1230

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May 31, 2012
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Sir, the thread consists of 4 parts. The #1 part is about bullpup, #2 about SCAR, #3 about FN FAL. Only the part #4 is about LMG/SAW.


"First, are you talking about the fal when you say a slower reload and ak like damage?"
No sir. I am talking about the stats of the new LMG. A slow reload and ak-like damage---- for the LMG.

"Second, the bullpup is weak, therefore it is NOT overpowered, adding an "infinite magazine" would make it overpowered(which is obviously impossible anyway)."
You can try this on HOE. I just cannot hold the huge wave of the zeds with this weapon. It is not underpowered because it's cheap. Not the something like"weak therefore not overpowered".

Well, commando is an assault rifle perk, not an LMG perk. The bullpup is not meant for anything above maybe hard. Why you would even buy it on suicidal or HoE is beyond me. Also, i respect your opinion and imagination but KF really doesn't need more weapons or perks, it is perfect the way it is. I would really like to see TWI start fixing the many bugs and glitches in the game before adding to them. Any true fan and supporter of KF would agree with me.
 

Utopia-Phoenix

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Well, commando is an assault rifle perk, not an LMG perk. The bullpup is not meant for anything above maybe hard. Why you would even buy it on suicidal or HoE is beyond me. Also, i respect your opinion and imagination but KF really doesn't need more weapons or perks, it is perfect the way it is. I would really like to see TWI start fixing the many bugs and glitches in the game before adding to them. Any true fan and supporter of KF would agree with me.

LOL. Just use a bit of imagination. Commando IS an assault rifle perk, yes. What else fires assault rifle cartridges? That's squad automatic weapon, or SAW.:cool:

There is a concept known as "derivatives". Assault rifles and SAW are heavily related. They fire the same rounds (mostly), have similar structures. There is no strange that a master of assault rifles master a LMG.:eek:
 

Ajk1230

FNG / Fresh Meat
May 31, 2012
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LOL. Just use a bit of imagination. Commando IS an assault rifle perk, yes. What else fires assault rifle cartridges? That's squad automatic weapon, or SAW.:cool:

There is a concept known as "derivatives". Assault rifles and SAW are heavily related. They fire the same rounds (mostly), have similar structures. There is no strange that a master of assault rifles master a LMG.:eek:

I'd have to disagree. Assault rifles and LMG's are very different weapons. They both serve different purposes. Assault rifles are usually more versatile weapons and can be used in almost any situation. LMG's are mainly for cover fire or to rain hell on a certain location for a long period of time(at great ranges as well).

Also, i wouldn't consider the "SAW" an assault rifle or anything even remotely close to one.

yes, i think we'd all love to have an LMG, but i dont see one being added without a new perk. LMG's weigh almost 3 times as much as your basic assault rifle, which would put them at about 15-17 blocks in-game. :eek:
 

Utopia-Phoenix

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I'd have to disagree. Assault rifles and LMG's are very different weapons. They both serve different purposes. Assault rifles are usually more versatile weapons and can be used in almost any situation. LMG's are mainly for cover fire or to rain hell on a certain location for a long period of time(at great ranges as well).

Also, i wouldn't consider the "SAW" an assault rifle or anything even remotely close to one.

yes, i think we'd all love to have an LMG, but i dont see one being added without a new perk. LMG's weigh almost 3 times as much as your basic assault rifle, which would put them at about 15-17 blocks in-game. :eek:

The weight? OK.
HK23 weights 8.75kg. AK weights 4.8kg. AK in the game weights 6. So, if compared with the same ratio- 11 blocks of weight in game. To make it pairable with the changed bullpup-- 10 blocks is OK.

Is that still too heavy for you lady? Try the chinese product QBB95. It is 4kg when loaded with 75-rds drum magazine. I can say nothing more if you complain about the weight again.

PS: No one forces you to use the heavy M249 or M240...
 

Trotskygrad

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Aug 14, 2011
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Sir, the thread consists of 4 parts. The #1 part is about bullpup, #2 about SCAR, #3 about FN FAL. Only the part #4 is about LMG/SAW.


"First, are you talking about the fal when you say a slower reload and ak like damage?"
No sir. I am talking about the stats of the new LMG. A slow reload and ak-like damage---- for the LMG.

"Second, the bullpup is weak, therefore it is NOT overpowered, adding an "infinite magazine" would make it overpowered(which is obviously impossible anyway)."
You can try this on HOE. I just cannot hold the huge wave of the zeds with this weapon. It is not underpowered because it's cheap. Not the something like"weak therefore not overpowered".

you just want to be able to rambo everything... that's what this thread is about

perks must be balanced, so I suggest you shut your mouth.
 

Ajk1230

FNG / Fresh Meat
May 31, 2012
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The weight? OK.
HK23 weights 8.75kg. AK weights 4.8kg. AK in the game weights 6. So, if compared with the same ratio- 11 blocks of weight in game. To make it pairable with the changed bullpup-- 10 blocks is OK.

Is that still too heavy for you lady? Try the chinese product QBB95. It is 4kg when loaded with 75-rds drum magazine. I can say nothing more if you complain about the weight again.

PS: No one forces you to use the heavy M249 or M240...

Lmao, calling me a lady? I don't believe i was complaining about weight, simply stating facts. You mentioned the SAW yourself, so all i did was use that exact gun to give an example of the weight. Yes, there are much lighter LMG's but honestly, do they even compare to the m249, m60, etc.?
 

Utopia-Phoenix

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Mar 25, 2011
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you just want to be able to rambo everything... that's what this thread is about

perks must be balanced, so I suggest you shut your mouth.

Rambo? I never do that!
PS: You think you can go rambo with the LMG? That's stupid! The LMG has weaker output per second but maintains a longer time before reloading. If SC/FP appears, even with this LMG, you can be pounded to giblets.:rolleyes:
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
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Yeah, commando is like...perfect as is.

I'd love a LMG for him but lets not change anything big. Give him the M203.
 
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Utopia-Phoenix

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So what's the point then? You just want to go longer in between reloads? That's hardly a good reason to add a new weapon.

The point is sustain firing. If a big group of zeds arrives, SCAR needs to reload at least once to take all them out. With this LMG? No trouble. You have enough rounds to take them out before reloading.
However, if against big ones, this LMG is not as good as SCAR because its DPH is lower than SCAR.
 

Temstar

FNG / Fresh Meat
May 21, 2009
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The point is sustain firing. If a big group of zeds arrives, SCAR needs to reload at least once to take all them out. With this LMG? No trouble. You have enough rounds to take them out before reloading.
However, if against big ones, this LMG is not as good as SCAR because its DPH is lower than SCAR.
I'm still not seeing the point. Why not just reload the SCAR once then? SCAR reloads plenty fast already with the commando bonus. Or else bring another rifle and switch guns once SCAR is empty? Or even better aim properly with sight and semi auto and shave all their heads off with one magazine? At max the game can only rush you with 32 specimen at once and you have 25 rounds in the SCAR. 25 is plenty to cut down all the small stuff to allow your team to deal with Siren and above.
 

Amber Glass

FNG / Fresh Meat
Dec 19, 2011
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alll this guy ever does is complain about other perks being OP while demanding that commando be buffed