Rank 5 Commando
Rank 5 Commando
Ok awesome, so here we go.
The grenade thing's not a bad idea but I'm sorry, it's not the fix the class needs (though feel free to transfer it if you want devs). The class does simply need a specialty assault rifle.
The main problem I'm having after the last patches changes which maybe I'm just dumb and haven't figured out how to deal with them yet, but the tougher enemies in the later waves that take multiple magazines from the bullpup to kill. The first thing I want to say is the behavior changes were a good thing, don't change them back because I said that. Just I noticed unless you can run pretty fast as some classes do (Commandos don't and frankly I'd give that buff up for a harder hitting rifle) you're going to need burst damage to deal with them or you'll die. You'll die from one fp focused on you if your team is dead, separated from you, not paying attention etc. I dunno if there's a way to yet but anytime a skrake starts charging me, he's gonna hit me minimum once and that's a really bad thing on suicidal.
The main reason I said a rifle with higher stopping power is if you're not fast on your feet, which I'd rather the commando not go down that road personally, then you need some burst. There are plenty of assault rifles out there with higher stopping power like I dunno, the AK47 just as an example. Or you could even play with the idea of giving us an actual machine gun, I have no idea how to balance that though personally.
The Bullpup is a lower tier weapon, even in general if you're looking at this as like a medic for example (have a rank 5 of that too, but who doesn't?) who has no weapon restrictions. Presonally I was fine with the 40 round mags before the behavior changes but now it's just, I'm sorry the ten extra rounds I get on a charging skrake or fp before having to reload just doesn't help. The bullpup, like a lower tier weapon should be, was and still is great for weak monsters. It really fails in my experience against the later wave exclusive ones though. Rather than constantly trying to buff it I think like the other classes, the right idea would just to be to give the commandos a specialty assault rifle. One that maybe has less ammo capacity, a lower rate of fire, higher recoil, more weight, anything. Just higher burst damage for the tougher monsters because unless you overbalanced the bullpup to be the best gun in the game or something, which is a terrible idea, it's never gonna be good enough on the later hard and suicidal waves.
Rifles I'd suggest are
AK47 as my first choice. Known for it's stopping power and legendary reliability.
Others just to through out there, I don't know all the balistics and such on them though are
Sig 500 series believe one or more of them are actually even called "commando" but I could be wrong.
Famas
Galil
M4 or M16 suggest against that though since I get the feeling the weaponry is flavored for European feeling.
hm, think most of the ones I suggested are actually still 5.56mm..well I dunno, but I'm pretty certain there are plenty of other assault rifles with higher stopping power out there. I'm still learning about guns myself.