It is fun playing this game. The Commander slot has always been an interesting look at how individuals see the game.
First off as a combat leader, I see the attempts here ranging from adequite to laughable. The prime issue I see is the same map, played the same way, over and over again, with no creativity, so to defend against it you just need to go to the next objective and wait.
In combat there is an addage. Show the enemy what they want to see, and when they want to see it, they will react to it, and you will defeat him with his own actions.
I try within the limits of the game to do just that, show the enemy what they want to see, and not be there when they get there, but somewhere else taking or doing something else. We are limited by the BOT order system, but a few human players in a fireteam, in the enemies rear, and the plan of the Commander and all the memorization of sequence and what to do when and where, goes to............ It is a shame that on many maps the defender can not retake objectives, that would confuse the current crop of Commanders to no end, as now they have a true combat situation to deal with, the unpredictability of the enemy. Not an enemy that does what he wants as he wants.
It is fun to work behind the enemy and start harrassing the 'plan' and seeing the Commander frustrated. But that is my game.
And before you ask, yes I am really limited to Marksman, and Tanker for my small laptop means I can not see anything without some form of magnifacation. I have maxed out Commander by just leading and controling the battle sometimes without firing a shot. Good SL's marking arty targets, knowing the opposing Commander is going to do this, now, and over there, with no creativity is the trick there. A pair of Bino's and a radio, and the respawn button which many Commanders tend to forget.