Commanders

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oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
It is fun playing this game. The Commander slot has always been an interesting look at how individuals see the game.

First off as a combat leader, I see the attempts here ranging from adequite to laughable. The prime issue I see is the same map, played the same way, over and over again, with no creativity, so to defend against it you just need to go to the next objective and wait.

In combat there is an addage. Show the enemy what they want to see, and when they want to see it, they will react to it, and you will defeat him with his own actions.

I try within the limits of the game to do just that, show the enemy what they want to see, and not be there when they get there, but somewhere else taking or doing something else. We are limited by the BOT order system, but a few human players in a fireteam, in the enemies rear, and the plan of the Commander and all the memorization of sequence and what to do when and where, goes to............ It is a shame that on many maps the defender can not retake objectives, that would confuse the current crop of Commanders to no end, as now they have a true combat situation to deal with, the unpredictability of the enemy. Not an enemy that does what he wants as he wants.

It is fun to work behind the enemy and start harrassing the 'plan' and seeing the Commander frustrated. But that is my game.

And before you ask, yes I am really limited to Marksman, and Tanker for my small laptop means I can not see anything without some form of magnifacation. I have maxed out Commander by just leading and controling the battle sometimes without firing a shot. Good SL's marking arty targets, knowing the opposing Commander is going to do this, now, and over there, with no creativity is the trick there. A pair of Bino's and a radio, and the respawn button which many Commanders tend to forget.
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
Dont forget the smoke, some maps it is crucial for the CDR to throw smoke to obscure enemy positions or conceal the flanks
 

MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
37
Germany
Sad thing is that the maps dont offer much creativity in gameplay. Most of the maps (exept mamayev) are pretty narrow and there are pretty solid limits what will work on maps and what will not work at all.

This does not only applay to the job of the commander but also to the entire gameplay of most maps. There are only a (very) few options how you can play a map and win it.
 

Kowalczyk

FNG / Fresh Meat
Sep 9, 2011
484
25
0
Sad thing is that the maps dont offer much creativity in gameplay. Most of the maps (exept mamayev) are pretty narrow and there are pretty solid limits what will work on maps and what will not work at all.

This does not only applay to the job of the commander but also to the entire gameplay of most maps. There are only a (very) few options how you can play a map and win it.

True. It's usually a spread out front line of defenders against a front line of spread out attackers, very little option to be creative.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
You are limited to a point by the map. A good commander will have his Bots and try to organize the human players into a small fire team. The Bots show the bad guys what they want to see, the human players exploit the flanking opening resulting.

Too much 'hey diddle diddle, charge down the middle because you think there are no other oprions' and I am getting tired of getting behind them by myself LoL.