The trader seems to be a nice enough person who would never do something as awful to you as sell you an AR with a burst setting in a situation like this, and in fact remove it so it's semi/fullauto if it originaly had burst.
I want to answer this first:What context are you talking about? As far as I see, you suggested combo weapons in the suggestions section of the forums and I gave my views on why those combos wont work.
Once again, up to the big picture. If the SCAR weighs more (like 7), you can basicly only have one more weapon (maybe 2 small ones but nevermind that), and thus you would choose between the Bullpup, AK47 and the AR+GL. Bullpup would be a good weak-ZED headshot-weapon, AK47 would be more powerful but harder to aim, and then the AR+GL would be a versatility weapon which has a new style as well (Burst doesnt exist so far in the game, underslung nade launcher doesn't either). The AK47 and Bullpup might be better backups on opener maps, due to needing more single target fights, whereas the AR+GL would be a bit better on maps where enemies tend to come in more clustered packs, thus making the triple burst and the grenade more handy.No matter how much it weighs/costs/damages it is still one weapon filling two roles. Anyway, if the M79 + AK-47 is better than the AR/GL, people will just use the AK-47 and M79. Unless they wanted to carry slightly worse versions of both and still be able to have another backup. There probably is a way to balance it, but I just cannot see it working.
It's not even tried out yet, why diss it before even tested?Yeah, I get where you're coming from, but like I say, I just can't see it working.
Cuz, all the other Commando weapons are semi/auto. Sure, you play with them slightly differently, but it gets boring after a while. It needs a little more variety. Variety is good, no?But I don't know why this should be important.
actually it was designed so soldiers would throw more rounds down range to suppress the enemyWhat, in terms of gameplay, would burst fire add to the game?
IRL it was developed to keep panicked soldiers from wasting ammo because they didn't have the resources or the bother to train them to fire in short bursts.
TWI are already nerfing the sharpie, so it's likely this will only fall on deaf ears., the whole thing it delved out to was an "Nerf Sharpie/M14"-thread -.-
That's a LOT more work for TWI though. You should be making weapons to fit the game, not making the game fit your weapons.Once again, up to the big picture.
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The AR+GL should be either better or worse than the AK47 depending on how you use it. AK47 is easier to use, but the AR+GL is more rewarding against big crowds (example of how it could be "handled and balanced")
While your suggestions are better than theirs, does not mean they will work though. The reason that TWI doesn't just "Make stuff to test it" is because if it doesn't work, that is a LOT of wasted time and work. The less work there is in making it, the higher a chance it'll stand at being made. You might think a quick shift from the SCAR's 5 to 7 weight would be simple, but then they have to test that seperately and make sure it balances etc. In the end, it'd just be a lot of work with not enough reward.It's not even tried out yet, why diss it before even tested?I understand dissing something completely ridiculous or plain out stupid, but don't you think this is a more "balanced" and contributing thread with new weapon playstyles etc, compared to alot of those ... *shivers* "Implement these weapons from CoD / CS" "Pat the hairdresser perk etc" threads?
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Not so much in a game like this, where everything needs to be balanced carefully. I mean, look at the beserker. It already has more variety, which just leads to certain weapons rarely being used.Cuz, all the other Commando weapons are semi/auto. Sure, you play with them slightly differently, but it gets boring after a while. It needs a little more variety. Variety is good, no?![]()
Yeah, i really hope they nerf the Sharpie so it's more balanced so we can stop hearing these complaints over and over.TWI are already nerfing the sharpie, so it's likely this will only fall on deaf ears.
*Shrugs* It's just ideas. No need to implement them ofc, but why not share my ideas, if they seem viable? No harm done right?That's a LOT more work for TWI though. You should be making weapons to fit the game, not making the game fit your weapons.
First, with that kind of attitude, is there any work worth doing? (Ok, harsh, but you get my point, if balancing and adding variety is not worth it, then what is?)While your suggestions are better than theirs, does not mean they will work though. The reason that TWI doesn't just "Make stuff to test it" is because if it doesn't work, that is a LOT of wasted time and work. The less work there is in making it, the higher a chance it'll stand at being made. You might think a quick shift from the SCAR's 5 to 7 weight would be simple, but then they have to test that seperately and make sure it balances etc. In the end, it'd just be a lot of work with not enough reward.
Another thing i have tried to help withNot so much in a game like this, where everything needs to be balanced carefully. I mean, look at the beserker. It already has more variety, which just leads to certain weapons rarely being used.
Never suggested any harm. No harm suggesting things that you think will work, even if they might not. Just that the more you take into account(and I don't mean change), the better an idea it becomes.*Shrugs* It's just ideas. No need to implement them ofc, but why not share my ideas, if they seem viable? No harm done right?
Editing current weapons to get the perfect balance in KF. It doesn't really need any new weapons.First, with that kind of attitude, is there any work worth doing? (Ok, harsh, but you get my point, if balancing and adding variety is not worth it, then what is?)![]()
They pick an idea that sounds like it's the best. One that requires less work for maximum reward.Anyway, while it's true that if you make random stuff "just to test it" is not maybe the best approach, but if you NEVER grant new ideas, then what should they work with?
To see if we share the same ideas as them and to predict which ideas of their we will enjoy the most. You never know either, someone might eventually come up with a concept they'll use one day.I mean, why even have an Ideas and Suggestions section at all then![]()
Not completely atrocious, just a bit buggy. And I hated the fact that a Katana got added. To this day, I continue to use Chainsaw as a beserker.I always try to contribute, i mean, if my ideas are likeable by others (especially if not suggested before) then it's worth a shot, imo. I mean, it's not like you think my ideas are completely atrocious, right? And, if TWI added this, in their own way, would you be mad?
More than full-auto?actually it was designed so soldiers would throw more rounds down range to suppress the enemy
Opinion is opinion and I gave mine.Meanwhile I must differ from Sammers: the utter inappropriateness of the katana is a wonderfully Pythonic addition to the game's humour.
I've experimented with a semi/burst/auto weapon in a ZDoom mod I was working on before I got KF.
My recollection is that unless I either magically increase the damage of a burst, magically ignore the tripled recoil of the burst, or increase the ROF of the burst to a super-quick salvo that basically makes it semiauto at 3x damage and 1/3 the ammo, there is almost nothing burst can do that neither semi nor auto can do better. (Of course, a slower but steadier rapid fire in Doom can keep an enemy immobile longer, so I may be unconsciously factoring this in as well.)
It was a few hours before I went back to a simple semi/auto binary and in the process greatly cleaned up the code.
You're missing the point. He's saying that Burst isn't as good as having semi or auto, so people would be more inclined to use a semi/auto weapon instead.Dude, im not talking about an assault rifl with semi/burst/auto options.
The weapon is BURST ONLY! So it would ofc be tweaked around that...
You're missing the point. He's saying that Burst isn't as good as having semi or auto, so people would be more inclined to use a semi/auto weapon instead.