Combat Mission series!

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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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Lemon you little bastard, that torrent link was for the MAC VERSION!!! (and ya I clicked on the PC link...)

Make sure whoever's using the torrent's you're downloading the right version... Lemon got them backwards :p.

But at least it's downloading from Gamershell at 1.5megs a second, so your sins are forgiven.

BTW, watch out, a few of the download links are corrupted files, make sure it's the correct size (worthplaying for example has a 300 and something megabyte file)
 
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Shadrach

Grizzled Veteran
May 2, 2006
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Elitist Prick Ski Lodge
stian.freeshell.org
Demo holds great promise for the game, had a quick go at it today.

Question; is there a way to make destroyed vehicles (and dead guys) stay on the battlefield after they are out of the action? Couldn't find an option in the menu.

I took out a couple of Pumas coming up the right flank but it was disappointing that they disappeared afterwards, takes a bit of the immersion out I reckon... it kind of tells you "This here is a 'wargame* and we don't need these counters anymore". Seeing destroyed/smoking vehicles (and dead guys... yeah I know its morbid) dot the battlefield adds a lot of feel to a proper wargame.

edit:
Nox- its for both.
http://www.battlefront.com/community/showthread.php?t=96392
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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Once I get this downloaded and play through it in SP would love to play someone else over tcp-ip btw.

steam group link again:
http://steamcommunity.com/groups/CMBfN

EDIT: I'd also HIGHLY advise everyone to use the "alternative hotkeys"/Direct system mentioned here, it's way, way more intuitive:

HOYKEYS CUSTOMIZATION HELP:
Combat Mission has two distinctly different approaches for using unit Commands via the keyboard; Relative and Direct. The Relative system involves a set of 9 keys centered around three rows of three consecutive keys each. These 9 keys match the 9 Command Buttons in the user interface's Command Panel. Each hotkey controls the commands RELATIVE to the position on the screen. For example, by default the U key activates the Top Row Left-Most key which would be FAST, TARGET, and SPLIT depending on which Command Group is visible (Movement, Combat, and Special respectively).

The Relative system is the DEFAULT, and implemented in the hotkeys.txt file inside the game DATA folder.

The Direct system, on the other hand, assigns a unique hotkey for DIRECT access to each Command. No attention is paid to the graphical representation on the screen. For example, if so assigned, F would issue the FAST command. T would issue the TARGET command, H would control the HIDE command etc... no matter which Command Group is visible on the screen.

To use the Direct system, you can use the "alternative hotkeys.txt" file found inside the game DATA folder. Simply rename it to "hotkeys.txt".

There are pros and cons to each system. The Relative system allows the player to keep one hand stationary on the keyboard and does not require any "hunting and pecking" to find the right hotkey. The downside is that when you wish to use two Commands in a row that are in different Command Groups you have to first switch the proper Command Group (now done using the F5-F8 keys). The Direct system allows you to string Commands together without concern for which Command Group they are in, but does have the drawback of requiring the hand to move and locate a specific key, which may or may not be easily memorized. Which is "better" comes down to personal player preference, therefore both are provided.

Whenever possible, the order buttons under the various Command Panels will display the assigned "direct" key in highlighted green text.

Note, we recommend that you decide which system you prefer and then either use the "hotkeys.txt" file or the "alternative hotkeys.txt" file. You can then further edit the keys to your liking, but it may be a good idea to use one or the other pre-set file as a base.
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
Lemon you little bastard, that torrent link was for the MAC VERSION!!! (and ya I clicked on the PC link...)

Make sure whoever's using the torrent's you're downloading the right version... Lemon got them backwards :p.

Ah crap, I'm sorry! :(

Fixed.

@ Shadrach
The wounding system is the reason why infantry disappears, tanks and vehicles don't.

If a soldier get's hit he goes down and has a red base and either is considered dead or wounded.
Now there's two things that can happen.

Either his buddies apply buddy-aid and patch him up - making him disappear.
Or he doesn't get buddy aid and stays on the battlefield, in which case there is an additional 25% chance of him becoming KIA.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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Haha I'm just messing dont worry about it. Now if the download speed from the other sites hadn't been great THEN I'd be pissed :D.

Well after finishing the tutorial mission I have to say I'm impressed!

First off the performance seemed to be significantly better than that of CMSF. (odd considering there's much more foliage)

Also, I was quite shocked to see virtually an entire squad of mine get wiped out when a German AT gun fired on the wooden bridge they were crossing near the first objective LOL. It collapsed and all but two guys got insta-KIAed.

Also nice to see more guys surrendering it seems.

So nice to hear single shot weapons now too. Ugh... I didn't realize just how much I dislike modern warfare and all the BS that comes with it (ATGMs etc...).
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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So nice to hear single shot weapons now too. Ugh... I didn't realize just how much I dislike modern warfare and all the BS that comes with it (ATGMs etc...).

Yup, same here! :D

Just finished "Closing the Pocket"

My right flank 57mm AT gun (without HE) accounted for the following:

22 enemy infantry
1x Panther A (mid)
2x PSW 234/1
1x Marder III

:eek:

The most astonishing thing is that it was down to 3 men (of ~6?) right after the first few minutes in the game due to German mortars landing on it's position. Also, it doesn't even have HE shells! :D
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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BAH! Damn you for discussing it already and being able to play, just a few more hours and I will too.
U jelly?
faceg.gif
 

PNV

FNG / Fresh Meat
Jun 21, 2006
1,519
87
0
The Peninsula
Those Panthers are pretty tough, my AT guns didn't have much luck against them. Thankfully the tank destroyers showed up, but I still suffered heavy losses.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
Those Panthers are pretty tough, my AT guns didn't have much luck against them. Thankfully the tank destroyers showed up, but I still suffered heavy losses.
I got lucky when the Panther turned towards a Sherman and showed it's side to the AT gun.