If a mutator uses the color definition code for his messages, then those codes will end up on the chat screen. The message will be displayed in the correct color, but it looks like:
The root of this bug can be found in ROHUDColoredChat.uc at line 139.
Should be:
{Color=0,255,50,1.1000}This message should be in green
The root of this bug can be found in ROHUDColoredChat.uc at line 139.
Code:
function SetColorAndSize(PlayerReplicationInfo PRI, coerce string MessageString, name MessageType, int type, out TextAttr attr)
Should be:
Code:
function SetColorAndSize(PlayerReplicationInfo PRI, [COLOR=Cyan]out[/COLOR] coerce string MessageString, name MessageType, int type, out TextAttr attr)