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Level Design coldsteel comments

Stern1900

Grizzled Veteran
Oct 16, 2006
131
4
ro.tdp-server.de
Hej ho we run at our server coldsteel in the first burn time. Performance looks fine.New objektives are ready on start.
Some information help to clean the redirecetion

edit your ROEngine.ini

Core.System]
StaleCacheDays=0
MaxStaleCacheSize=99999
MaxOverallCacheSize=99999

to find RoEngine.ini

press Winkey+R and copy this

shell:personal\My Games\RedOrchestra2\ROGame\Config
 
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Yeah this test was more to see how it behave on a server. And to discover
the flow with real players. Its clear we need less running distance
for the infantry. Nobody want to run for 25 seconds to get shot and run the
same distance again. Maybe thats the reason they added two spawns.
The choice to run another route makes it less boring :D:D

The performance is good so more stuff can be added.

There are only more problems to solve. These are mentioned here

Meanwhile I'll work on the spawn distance. More options there. An extra objective,
make the present objectives larger and shorten the spawndistance.
 
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About that window. It's this window. Covering right behind it makes you slide to the left corner.

Good map, nicely optimised. Have to play it more with many people on to comment more.

2qwiljo.jpg
 
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We uploaded an updated version of the map with the INT file

Code:
[TheWorld:PersistentLevel.ROObjective_0 ROObjective]
ObjName="Deathly crossing"
ObjSecondaryName=""

[TheWorld:PersistentLevel.ROObjective_1 ROObjective]
ObjName="The Storage area"
ObjSecondaryName=""

[TheWorld:PersistentLevel.ROObjective_2 ROObjective]
ObjName="Stripping hall"
ObjSecondaryName=""

[TheWorld:PersistentLevel.ROObjective_3 ROObjective]
ObjName="Rolling factory"
ObjSecondaryName=""

[TheWorld:PersistentLevel.ROObjective_4 ROObjective]
ObjName="Railway yard"
ObjSecondaryName=""
But at obj 1 it showed the name of obj 2 the other names
didn't show at all. This wasn't the worst problem as the spawns
again didn't show correct on the map, but more worse is that
the spawnprotection seems to behave random. That was annoying.

Again it really differs from how it behave off line. Artillery Radio's
didn't show.

Some covers behave weird others worked well.
 
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quite a few of the windows have this problem when deploying an MG not sure about standard cover tho some sandbags too

very nice map btw!!!

That problem only appears on certain servers. These servers also won't show the radio's for Commander. No correct spawncamera's and more.

Its not the map as on others servers none of these isse appear.
Try the map on your own pc with bots.
 
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