Reproducibility: Always
Summary: When in the camera view of an automated turret, any mouse movement will cause agent to look around.
Description:
1. Throw automated turret
2. Right click for camera
3. Move your mouse around
4. You will notice that your compass is moving at the top
5. If you see your own character in your turret camera, you will notice your character will look around when you move your mouse around
Summary: When in the camera view of an automated turret, any mouse movement will cause agent to look around.
Description:
1. Throw automated turret
2. Right click for camera
3. Move your mouse around
4. You will notice that your compass is moving at the top
5. If you see your own character in your turret camera, you will notice your character will look around when you move your mouse around