COD storm 2 vietnam godly M16A1

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NorthDumpling

Grizzled Veteran
Jul 13, 2013
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ROFL, who made this sounds lol?
And why does it have a name "COD storm 2 vietnam" ? It have nothing to do with RS2.

Whats to the OP, RS2 will not have any upgrade levels. Also, there are almost no difference between both AK and M16 recoil.
 

marko.snidaric

FNG / Fresh Meat
Nov 13, 2015
20
0
0
just look at the recoil , rof , hipfire accuracy , reload speed of it compare to AK . obviously this gun will become king of battlefield in game . and it will surely have an upgrade to 30 round magazine . and ofcouse no jamming or over heat
murica tech > all
M16A1 recoil
https://www.youtube.com/watch?v=3Bh4Uc1ytFs
AK recoil
https://www.youtube.com/watch?v=yjV4WcAmPII

Are you on something?

Of course AK has much more recoil, this is not cod or some arcade game. Its rising storm.

Dont opet silly threads like this one, please.
 

SeptemberSnow

FNG / Fresh Meat
Mar 31, 2016
98
4
0
ROFL, who made this sounds lol?
And why does it have a name "COD storm 2 vietnam" ? It have nothing to do with RS2.

Whats to the OP, RS2 will not have any upgrade levels. Also, there are almost no difference between both AK and M16 recoil.
my point is M16 is somehow too good for a game like RS compare to stg44 ,BAR , in RS 1 and RO2 and ofcouse the AK
excellent hipfire accuracy ,excellent rof , high dmg (assault rifle) ,good range , fast reload , little too low upward recoil , pretty much small side to side recoil .
if it somehow have 30 round mag like in the trailer . peoples will overplay it .
i mean what is the point of playing other inferior weapon (mat-49 , mp-40 , grease gun , "m14 , SKS ,mosin nagant" without scope ) . when you have a excellent jack of all trades weapon ?
 

marko.snidaric

FNG / Fresh Meat
Nov 13, 2015
20
0
0
Your point has no sense at all.

You know how much damage M16 will have?

Interesting, you are the only one who knows that info.

M16 is 5.56 mm, AK47 is 7.62
 

Twrecks

Active member
Dec 28, 2011
1,241
10
38
Ventura, California
If the U.S. had the Zorg ZF1, some ppl would still say the AK is superior...
As long as AMG/TWI base handling on real life statistics opinions mean very little.

BTW, the videos linked show both "uncontrolled" and "controlled" recoil fire, which are very impressive accurate simulations.
 

Jagdwyre

Active member
Sep 2, 2011
564
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my point is M16 is somehow too good for a game like RS compare to stg44 ,BAR , in RS 1 and RO2 and ofcouse the AK
excellent hipfire accuracy ,excellent rof , high dmg (assault rifle) ,good range , fast reload , little too low upward recoil , pretty much small side to side recoil .
if it somehow have 30 round mag like in the trailer . peoples will overplay it .
i mean what is the point of playing other inferior weapon (mat-49 , mp-40 , grease gun , "m14 , SKS ,mosin nagant" without scope ) . when you have a excellent jack of all trades weapon ?
Riiiiiiight. Because we all know that when GIs were full autoing the woods in Vietnam they were just murdering the enemy with that sick 800 RPM and low recoil.

In a game where you can be 1-2 shot pretty regularly that extra rate of fire isn't as big of a game changer as you think it is. Even when comparing the MG34 and MG42 in RO2 it's largely up to personal preference. The controlled recoil difference between the M16A1 and the Type 56 is also not that significant. Assuming they accurately simulate the general ballistics between the 5.56 and 7.62 the AK will have better barrier/heavy vegetation penetration.

You also have to use "inferior" weapons if you want to use different classes.
 

dvsilverwing

FNG / Fresh Meat
Apr 18, 2009
62
0
0
There are a lot of common misconceptions about both the AR and AK platforms.

First of all, the AK is not an inaccurate weapon as a lot of people seem to believe. It is plenty accurate out to 300m, which is a distance far greater than what you're likely to be seeing in game. It may not be the flattest shooting round in the world, but at the ranges you're likely to be shooting in game it should more or less hit where you're aiming with little deviation, they're probably a 2MOA gun, and for a standard issue rifle that's perfectly accurate enough. Secondly, the 7.62 isn't as disgustingly hard to control as many people will lead you to believe. Although I have my doubts about the quality of training the NVA would have received, it's completely possible to hold the rifle on target for an extended burst unless you're built like a twig.

And about the damage debate, people seem to have the misconception that because the 7.62x39 is a larger round it is more "damaging". Although as someone previously stated, it has a massive advantage when it comes to vegetation and light barrier penetration, the round itself was nothing special when it came down to its design. It is a classic FMJ, it hits the target and goes through it; that's a lot of lost potential for energy transfer. On the other hand, while the 5.56 may be a smaller round, the round was designed very carefully and was quite revolutionary with its terminal ballistics. The 5.56 was designed to tumble and fragment upon impact with a soft target, ensuring all the energy behind the round went into the target rather than using most of it to pass through. Out of a 20 inch barrel you're looking at a fragmentation range of roughly 150m not accounting for inconsistencies in velocity from cartridge to cartridge, and also not accounting for losing velocity while penetrating through vegetation or light barriers which was a known issue during its use in Vietnam. The guaranteed energy transfer of a fragmenting round (in the right conditions, of course) alongside the fragments having a greater chance to strike vitals that an FMJ on a straight path through may not have hit makes the 5.56 an absolutely devastating round up to its intended ranges.

That being said, if an XM-177 is introduced like I'm hoping we will hopefully see a realistic difference in fragmentation range between the M16A1 and its carbine counterpart. Having an 11.5in barrel versus the 20 inch barrel of the M16A1 makes a massive impact on the velocity it achieves before it leaves the barrel, and drastically reduces the range at which the round is going to fragment.


tl;dr the differences between the two will mostly be apparently when firing through vegetation and when engaging at extreme distances, hopefully this will be modeled correctly.
 

Jagdwyre

Active member
Sep 2, 2011
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And about the damage debate, people seem to have the misconception that because the 7.62x39 is a larger round it is more "damaging". Although as someone previously stated, it has a massive advantage when it comes to vegetation and light barrier penetration, the round itself was nothing special when it came down to its design. It is a classic FMJ, it hits the target and goes through it; that's a lot of lost potential for energy transfer
Against Flesh the 7.62x39 isn't really any better than the original 55-grain M193 ammo we used in Vietnam. It wasn't really any worse though unless we're talking about the original M43 Russian ammo, which tended to ice-pick through targets(which is the same problem the later M855 5.56 ammo had). A lot of countries like Yugoslavia and I believe China improved the bullet design of the 7.62 to make it start tumbling around inside a target much sooner than the Russian ammo did. I believe that was mainly due to changing the base of the bullet from a boat tail to a flat base. And it stands to reason that they were using a lot of Chinese ammo in Vietnam when the AK, the Type 56, they used often were in fact Chinese. Still wish they modeled the milled version though, milled AK's just look cooler than stamped ones imo(and milled versions were probably used more than the stamped versions in the war) but I'm getting off track now.
 

Jagdwyre

Active member
Sep 2, 2011
564
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28
Is there even bullet drop in RO2/RS? Afaik it's just a delayed hit-scan.
All weapons had fully simulated ballistics, the vast majority of the rounds used in the various weapons in the game don't really get significant bullet drop unless you're shooting past 300 or 400 meters.
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
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Brisbane, Australia
www.ragequit.com
The game does use hitscan for weapons, but only at short ranges as an efficiency "hack". When you fire, it does a short range hitscan to see if you'd hit something within the first few metres (before any bullet travel time or drop could actually be perceived) and if you would, it bases the hit off that, since it saves a whole lot of CPU time (which is critical when you've got 64 players all blazing away). If the hitscan hits nothing, the gun then fires an invisible projectile from the weapon's muzzle that has drop, and a maximum speed (generally set to the weapon's muzzle velocity).

That's why when you scroll the mousewheel in ironsights to adjust the range, the weapon visible tips upwards. Like the real thing, you need to tilt the barrel upwards in order to "lob" the bullet a greater distance.
 

TWB*JohnBourke

FNG / Fresh Meat
Apr 20, 2009
12
0
0
The game does use hitscan for weapons, but only at short ranges as an efficiency "hack". When you fire, it does a short range hitscan to see if you'd hit something within the first few metres (before any bullet travel time or drop could actually be perceived) and if you would, it bases the hit off that, since it saves a whole lot of CPU time (which is critical when you've got 64 players all blazing away). If the hitscan hits nothing, the gun then fires an invisible projectile from the weapon's muzzle that has drop, and a maximum speed (generally set to the weapon's muzzle velocity).

That's why when you scroll the mousewheel in ironsights to adjust the range, the weapon visible tips upwards. Like the real thing, you need to tilt the barrel upwards in order to "lob" the bullet a greater distance.


Thank you :)