"way to accurate after moving."
What's with this assumption? I see it all over the boards and it doesn't make any sense... are people supposed to be a jittery mess after a 30 yard sprint or something?
It's not that hard to aim after you've run a bit...
Personally I would like to see weapon mass be a larger factor. It is harder to make an accurate shot right after moving, and I don't feel the game accurately portrays the whole issue of bringing a weapon to bare before you're fully settled in place.
Basically, if you've been moving quickly, then a long weapon like a rifle should be 'heavy', and carry some momentum. Basically if you were just moving there should be some weapon sway, ideally based on the direction of travel the weapon had while being raised.
So if I've just sprinted to a corner of a building and raised my weapon the second I got there, then my point of aim should trend upward from where the 'mouse' is aiming, and then take a second or so before it steadies and catches up with the mouse.
Same as when you turn around. Move too quickly, and the point of aim of the weapon should strongly detach from the mouse point of aim, lagging behind as you move turn quickly, over shooting the mouse point when you stop, and then coming back to lock with the pointer after you've settled for a bit and stopped moving around quickly.
This effect doesn't seem to be that strong in the game, or at least not strong enough for me to have really noticed.
Now, it really shouldn't impact shooting the guy standing 10 feet in front of me. Because that is an easy, and fairly instinctive shot. Where it comes into play is trying to make a shot 50m or more away. Being off by just a small bit can be the difference between hitting the target and missing after all.