As with any first person shooter this problem occurs quite often, especially in games where there are no real projectiles such as Cod, Bf and where the gunshots/laser-beam just extracts from the center of your screen.
To define what I am talking about, if you go prone behind a sandbag and then you go up into a crouch mode , pull a fast shot and then prone again.. from a 3rd person point of view, you where never even visible, a quite common problem.
The same goes for leaning, people lean out very quickly, pull off a shot and lean in , whilst in 3rd person mode it happen so fast you were never even visible.
Curious if TW have had this in mind, seeing as it's real projectiles tho, the problem might not be there, it was never really a problem in the original RO, but with RO2 and the introduction of a lot of leaning/peaking animations, it becomes more of a potential issue, especially in urban combat.
To define what I am talking about, if you go prone behind a sandbag and then you go up into a crouch mode , pull a fast shot and then prone again.. from a 3rd person point of view, you where never even visible, a quite common problem.
The same goes for leaning, people lean out very quickly, pull off a shot and lean in , whilst in 3rd person mode it happen so fast you were never even visible.
Curious if TW have had this in mind, seeing as it's real projectiles tho, the problem might not be there, it was never really a problem in the original RO, but with RO2 and the introduction of a lot of leaning/peaking animations, it becomes more of a potential issue, especially in urban combat.