Perhaps the change to laying them as foreshadowed by
PsYcH0_Ch!cKeN , will make all the difference, i just know in their current form i'm extremely "reluctant" to dickaround with them if it in anyway exposes me to fire. i.e I have gotten kills with claymores, when i've forced myself to use them, but implementation could definitely be better.
I often only lay them singularly too, and when i've still got the 2nd claymore in inventory, I occasionally have trouble right clicking to toggle to the "clacker", i.e it just outright refuses to swap, so am forced detonate it with the "G" instead? have tried switching to other items and then back to claymore, sometimes this helps, sometimes it still wont toggle to the clacker.
I know tripwire detonation of the claymore is largely considered anachronistic for the RVN timeframe, and in game its an intended assymetric feature - however if tripwires aren't to be considered, then perhaps some different perspective is needed; IRL there was the option for another member of the section to assume control of the clacker if the original operator was incapacitated or otherwise indisposed, where as ingame the lay'n claymore is null & void once its owner dies. As such the ingame claymore has no "legacy" when compared to the NVA traps & mines with those things still racking up sneaky kills, half a match later.
Any students of the Australian experience in South Vietnam here?
Strategists had decided to build a vast protective minefield & fence between the Australian taskforce base & Nui Dat & the coastline, some 10 or 12km away, to free up some patrolling forces for more aggressive search & destroy type missions.
However..... the VC managed to lift large quantities of mines (not claymores specifically, but still mines) from this field and reuse them on ATF patrol routes, elsewhere in the province. I mean, Australians & prob American's were still tripping over those Fk'n things for another 5 or 6 more years yet, losing life & limb

. sortof feel it's only fair that the claymores have a bit more longevity/legacy in game, than just the lifespan of the installer?
If tripwires are inconceivable, could it be made that other US squad members can assume control over the "clacker"?
Anyway food for though?