Claymore

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Benjamin

Grizzled Veteran
May 17, 2009
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Looks cool, I take it you've just created the model and texture but no animations? In that case, getting it in game could still be quite easy - just use the animations of another weapon I guess. I'll give it a try if I can find some time.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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Looks cool, I take it you've just created the model and texture but no animations? In that case, getting it in game could still be quite easy - just use the animations of another weapon I guess. I'll give it a try if I can find some time.
Well yeah it was meant as a katana replacement after all.
I can't animate without knowing how to and without the proper hands.
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
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I can make a Video Tutorial ? Or i just can say here how to Change the Weapon! And Import in Game!

P.S. But its only if you need !!
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I can make a Video Tutorial ? Or i just can say here how to Change the Weapon! And Import in Game!

P.S. But its only if you need !!
Well I guess I'm not the only one who'd want something like that so by all means, spill the beans.
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Hello , i will show you how to Change Tripwire Standart Weapon(Bullpup), to any else you wont!
So first we need to understand where its stored!
And for that we need to Open Killing Floor Editor!
Then Chose Animations Menu, then KF_Weapons_Trip Package, and Chose BullPup_Trip.
Will be something like that
bullpup.png


So what we got now, its what you see from First Person Camera(Only You)!
We Figured where its stored and now we can start to extract it.
To do this! we need to download a Very Nice Program called - Umodel!
From Gildor.org > Projects > Umodel
umodel.png

Dont forget The Name of Package and Weapon Mesh! KF_Weapons_Trip - its a (Package.ukx) Bullpup_Trip - (Mesh.psk), animation will be extracted atomatically - (BullPup_anim.psa) . Better to Write somewhere(if you closed Killing Floor Editor)


So when we download Umodel ! Better(easy for yoU) to extract in Folder with UKX Packages.
umodelextract.png

Then you need to Create A Export.txt File and write there
Very simple command!
Umodel -all -export NameOfThePackage(UKX) NameOfTheMesh(PSK)
In our case: Umodel -all -export KF_Weapons_Trip.ukx Bullpup_Trip(ITS Very Important To Keep the same later Size, do not make something like this buLLPup_Trip, if you do this it would not be extracted,simply it would not be found) !
!!!!Save this as!!!!! Export.bat file!!!!
Arhh allmost forgott :) We need to extract and Texture UTX! So we need to place it in same folder
The Texture is Stored in Texture Folder(it hase almoste the same name as Ukx) KF_Weapons_Trip_T.utx . So Copy that in Animation Folder.
Now press at Export.bat
You will have something like this(if you all do right) And Two Folders !
cmdn.png

The First one with Mesh And Animation, the second with Texture.

Nothing special

So you Extracted Model and Animation. Now we need to Import Them in 3ds Max

To do that we need - Actor X Importer(Maded By Gildor) its a MAX Script, that allow us to Import PSK(Mesh) AND PSA(Animation) Files intro 3ds Max.
You can download it at Gildor.org > Projects > ActorX Importer


Once you downloaded it, you can Run 3ds max.

After you Load it .
You will need to Open Max Script Menu > Run Script, in Opened window you need to Copy Gildor's Actorx Importer Script, like at the Picture.
3dsmax.png

Then you can Run it!

Now You need to Watch the Video.

Video Part
http://www.filefront.com/16937091/Tutorial.avi

This is Txt of Video Tutorial:

So i loaded the model that would replace Tripwire Bullpup
Now i need to Run ActorXImporter Script
And Import Tripwire Bullpup mesh
My model hase Wrong Size, direction, position
Need to be Fixed!
Better hide bones and Arms!
ARh i have now 4:00 AM!!! Im doing Second Video! because the first one Broked :(

This is Kinda Problem Trigger
I dont wont to waist much time on this! You can do this by your own!
You have the idea what it should be!
Now lets go to the next Part!
Nothing special BUt! You will see the Problem ! not nice lagg
This is the Problem !This why im Moving objects little UP!
I dont remember if this bone is right! Because Those Bullets! I Guess i Remembered ! Wtf is this
You should try to make a better Position For your Weapons!
But for me its good!
Now about bones
! From tip! In game Came Bullet Effect and its very important where is Placed this Bone! Its need to be placed on the Midle
This Mag Release - correspond to - Bullets Meshes ! that would Eject from here! So its need to be placed right!
Arh i missed :) There is need one more Bullet for Magazine Because when it will reload ! Will be Little issue!
Now we can Load Animation
! When you Load Animation! The Position of the bone Go the same as it was!
For every Frame!
And its hard work to Place it at Every Frame :)
So the Main issue is with Hands&Fingers Animation! Im looking for a Good solution! But the only thing that i can do is to Place Standart Tripwire for ex: Bullpup Animation on a Biped. But the Problem is in Skining! Or i have an idea )) will look later! If biped animation will work on this mesh :) would be nice!

So this is it!
This is the Issue
But tavor looks Fine ! So Its very simple )))
Good Luck!
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
You lost me at the part that requires me to have 3ds max.
I use blender and for some reason blender can't import PSK/PSA, there are no plugins for it even though it can export them.
I also can't download 3ds max because of that ****ty browser based online-installer autodesk wants me to use to download it which only works once in a full moon with internet explorer 7 but not opera or even IE8.
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
You lost me at the part that requires me to have 3ds max.
I use blender and for some reason blender can't import PSK/PSA, there are no plugins for it even though it can export them.
I also can't download 3ds max because of that ****ty browser based online-installer autodesk wants me to use to download it which only works once in a full moon with internet explorer 7 but not opera or even IE8.

O rly :D
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
You lost me at the part that requires me to have 3ds max.
I use blender and for some reason blender can't import PSK/PSA, there are no plugins for it even though it can export them.
I also can't download 3ds max because of that ****ty browser based online-installer autodesk wants me to use to download it which only works once in a full moon with internet explorer 7 but not opera or even IE8.

Here [url]http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=14707612[/URL]
Link to download free Trial 3ds max
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
So is it Help you ?

And maybe better to create a New Thread dedicated only to this Tutorial ?
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
It is a bit confusing and disconcerting since it flat out requires downloading a 400+$ program for which to download I need to download and install another program I don't need (firefox) due to the crappy online installer or having to pirate it, downloading the file god knows how long while I already have a perfectly fine free program I got used to just now that should be able to get the job done just fine right here just because some obscure file format for which there is -god knows for what reason- no importing plugin being used.
But it is more than I got up until this point so thanks.

Also yeah, this deserves its own thread.
Finally there's a tutorial.
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
It is a bit confusing and disconcerting since it flat out requires downloading a 400+$ program for which to download I need to download and install another program I don't need (firefox) due to the crappy online installer or having to pirate it, downloading the file god knows how long while I already have a perfectly fine free program I got used to just now that should be able to get the job done just fine right here just because some obscure file format for which there is -god knows for what reason- no importing plugin being used.
But it is more than I got up until this point so thanks.

Also yeah, this deserves its own thread.
Finally there's a tutorial.
Xm Try This [URL]https://client.akamai.com/conf/install_win.html?file=installer&upload=true[/URL]
Its Direct Link on 3ds max Trial Version !

If this link would not work, i can download it! i have good speed :) and make a Torrent File, so you can download it from me !
 
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