This is about Classic Mode
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It was discussed a lot of time and I really think it
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It was discussed a lot of time and I really think it
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My suggestion:
When you hit the leg only, it would be fine when your enemy rolls over on the floor, or somethink like that.
Or If you hit his arm he get a short slump e.g. or he stumbles.
How do you think about this?
Whats wrong with this idea? We have this without any special animation in Darkest Hour. When someone hit your leg you will fall to the ground and can
When I am under fire or wounded I prefer to be able to push crouch or prone buttons. I dislike automatic movement - even if it's look more fun. It's cancel all the job of a soldier need to do.
The zoom effect when running have to be removed, destroyed or annihilated. (Off topic, but, I can't afford this stupid thing anymore)
When you are running and get a bullet in a leg, you fall. You do not choose to fall or not, you just fall.
If you are walking and get shot in a leg, you walk slower.
Seems fine to me.
The zoom effect when running have to be removed, destroyed or annihilated. (Off topic, but, I can't afford this stupid thing anymore)
Tripwire gave us abilty to push prone or crouch buttons. What you will do after being shooted ? Tripwire give us choice. They let us answer.
You can choose what you will do after being shooted, and it's good. You, you want player CAN'T ANSWER...so making players bots. Be able to push prone or crouch buttons make gaemplay better than a gameplay where soldier fall when he is wounded.
It's not sure that Zoom is a "stupid thing" as you said. (even if we walk or run). Zoom is good idea. Destroying zoom is bad idea.
RO 2 is more interesting WITH zoom than WITHOUT zoom...Gameplay is better with zoom than without zoom. For a big part of players zoom is not a "stupid thing" : even guys who are against zoom in Classic or in Realism ask to switch the way of zoom to be zoom and not to REMOVE Zoom.
Removing zoom will not make RO 2 a better game. But solve problem of zoom CAN make RO 2 a better game.
can you give me an example of just what map it is you can look at a target 800 meters away, and then i.d. it? how about a nice screenshot of that? cause i not only beleive there's no map you can do it on, but that you would not be able to i.d. the target either.engagements at 200 meters bullets should be flying around like stupid girls who see justin bieber,
What? why should bullets shot at short distances (the distance the rifles "battle sights" are set at, even) be anything but accurate?
That i can look at something at 800 meters and see what it is cause it aint no flipping pixel paradise anymore is fantastic, but a shot at 800 meters is tough as hell, and a riflemen might even consider not taking shots at all and close in.
Same goes for 200 meters. Altough 200 is of course 600 meters easier than 800.
i fully agree. you get shot in a leg bone, you should fall. if you want to get up and limp, so be it.I understand nothing? What are you talking about? What choose? When you get it in the leg, you CAN'T keep running like nothing has happened. What choose, seriously? So people can have the choose to stop or continue to run with a bullet in the leg? So everybody will continue running... >_< I don't see the point here.
great post. i remember watching that poor guy before.I think falling should result from various injuries, but it needs some more detail than simply going to prone or crouching.
For one:
1) If your character simply drops to prone, your hit is suddenly an advantage; you're on the ground with minimal target profile, at a stable shooting position, and ready to fire.
2) Realistically, soldiers dropping from an injury are just as likely to fall backwards as forwards - at that point, in order to fight back, you'd have to adjust roll back onto your stomach and aim the gun.
3) Even if you sustain an injury and fall flat forward on your face, that's not the same as falling to prone. You will be stunned and disoriented for a split second, to fire you will have to pull your rifle out and prop yourself back up on your elbows.
Here's a soldier taking multiple hits from Taliban fighters in Afghanistan. None of them penetrate his armor, even his helmet (gotta love the long range ballistics of 7.62x39mm). His worst spill actually appears to be simply tripping, of his own clumsiness as he attempts to run down the cliff. Given his position, when he gets hit, he essentially looses his balance and slumps into the mountain wall.
Point being, you may fall from any hit, even if it doesn't cause major damage to your legs, and it may not always be to an ideal prone or crouch shooting position. This is an important differentiation.
Also, in a very RO moment, a bullet hits his M203 and he actually drops his rifle, though his entire stash of magazines and grenades don't spilling down the cliff with it.
I understand nothing? What are you talking about? What choose? When you get it in the leg, you CAN'T keep running like nothing has happened. What choose, seriously? So people can have the choose to stop or continue to run with a bullet in the leg? So everybody will continue running... >_< I don't see the point here.
If the bullet breaks through your bones, you won't be able to use that arm or leg. Not for months.
I was talking about the zoom out effect when running, not the whole IS zoom system in RO2.
You started with IS zoom, so I reply : I fully disagree with you.
You say "the game is more interesting with zoom than without zoom"? It's your opinion mate, not mine, not at all.
Classic needs to be more different from Realism (And not just boring as now)
Zoom, sway, hitboxes, etc, TWI know what to do to make Classic attractive.
I think falling should result from various injuries, but it needs some more detail than simply going to prone or crouching.
For one:
1) If your character simply drops to prone, your hit is suddenly an advantage; you're on the ground with minimal target profile, at a stable shooting position, and ready to fire.
2) Realistically, soldiers dropping from an injury are just as likely to fall backwards as forwards - at that point, in order to fight back, you'd have to adjust roll back onto your stomach and aim the gun.
3) Even if you sustain an injury and fall flat forward on your face, that's not the same as falling to prone. You will be stunned and disoriented for a split second, to fire you will have to pull your rifle out and prop yourself back up on your elbows.
Here's a soldier taking multiple hits from Taliban fighters in Afghanistan. None of them penetrate his armor, even his helmet (gotta love the long range ballistics of 7.62x39mm). His worst spill actually appears to be simply tripping, of his own clumsiness as he attempts to run down the cliff. Given his position, when he gets hit, he essentially looses his balance and slumps into the mountain wall.
Point being, you may fall from any hit, even if it doesn't cause major damage to your legs, and it may not always be to an ideal prone or crouch shooting position. This is an important differentiation.
Also, in a very RO moment, a bullet hits his M203 and he actually drops his rifle, though his entire stash of magazines and grenades don't spilling down the cliff with it.
can you give me an example of just what map it is you can look at a target 800 meters away, and then i.d. it? how about a nice screenshot of that? cause i not only beleive there's no map you can do it on, but that you would not be able to i.d. the target either.