Well the last three are actually map choices.![]()
AH, I thought they sorted servers based on the game mode type as well.
Well the last three are actually map choices.![]()
Invited you just now. Will have to talk with the group creator why that is. Surely, we want players. All of them.
Add me in Steam if interested:
Steam account name is "Bocholter"
Profile name is "{sBc} Sensemann"
Both without the " " of course.
I admit I used to buy into this theory, but the evidence just doesn't support it.
Not long ago, all of this "woulda coulda shoulda" stuff had mileage simply because there was no way to verify any of it. We had a broken game, lots of blame to go around and a hundred different opinions why.
It is different now. Today we have the ultimate taste test: a polished game, three different game modes and a host of new users. Right now players, new and old, choose Realism over Classic by more than 3 to 1. Even Action mode fills more servers at peak times than Classic does.
What makes you think the result would be any different had TWI released the GOTY edition back in September?
Why oh why wasn't this mode released when it first came out? There'd be a thriving community by now.
To be honest other tactical oriented shooters have such player aids and they are no less tactical because of them. Ghost Recon: Online, America's Army 3, ARMA 2... Player aids aren't the crux of the problem. It's, in my opinion, mostly the size of the stock maps (Bridges of the Druzhina is a perfect example here) and other features (bandaging system), few vehicles, no transports, very poor AT-rifles, MG operator being able to use his weapon in CQC better than MP40 or PPSh user... to name these more notable problems.Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...
Get rid of these darn computer targeting devices and the classic game would rise hugely.
bandaging system
Can you ask in more detail? I don't understand the question in full.I'm kind of curious, why would you include the bandaging system with some of those other traits?
classic fails because of the run speed.
Big surprise... Realism is finished from a development perspective, Classic isn't. We've been waiting on more Classic stamina and movement changes for literally months. The movement mechanics of Classic are an instant turn-off for many of those who give it a try. That, and likely that alone, is likely the dominant reason why Classic is not so popular. ChargerCarl put it far more succinctly.
So a finished, polished mode beats a work in progress. Whoop-dee-doo.
Maybe if the elitist whiners had taken part in the classic beta instead of acting like petulant children, classic may have been more to your liking. As it was you people left it up to others to give the beta testing feedback. It could have been much better..you guys got only yourselves to blame as to how classic currently is......I dont dislike classic. I think its a bit too slow on run speed and lacks stamina.....
Big surprise... Realism is finished from a development perspective, Classic isn't. We've been waiting on more Classic stamina and movement changes for literally months. The movement mechanics of Classic are an instant turn-off for many of those who give it a try. That, and likely that alone, is likely the dominant reason why Classic is not so popular. ChargerCarl put it far more succinctly.
So a finished, polished mode beats a work in progress. Whoop-dee-doo.
Here we go again!
No, it's Tripwire's fault, because they deliberately dumbed down the game.
I'll just think about Realism Mode, then I puke, get shivers down my back,.
Maybe if the elitist whiners had taken part in the classic beta instead of acting like petulant children, classic may have been more to your liking. As it was you people left it up to others to give the beta testing feedback. It could have been much better..you guys got only yourselves to blame as to how classic currently is......I dont dislike classic. I think its a bit too slow on run speed and lacks stamina.....
TrOOper, I can't count the number of times you've spouted this utter bile.
Lets see...
I have 77 hours in the RO2 beta personally. Just out of the people in this thread (please pardon me for Steam stalking), Gunther Himmler has 138 hours in the beta, =GG= Mr Moe has 107 hours in the beta, Holy.Death has 83, and Copperhead has 67.