Classic...my verdict.

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TraXx

FNG / Fresh Meat
May 3, 2011
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Invited you just now. Will have to talk with the group creator why that is. Surely, we want players. All of them.

Add me in Steam if interested:

Steam account name is "Bocholter"
Profile name is "{sBc} Sensemann"

Both without the " " of course.


NO WE DON'T... lol :rolleyes:

Please don't turn these decent PUGS into rolfpubs...

I only post this because my dick twitched a little bit from deep inside my grundular region when you mentioned "players... all of them."

On second thought, I quite enjoy pubs coming on at rank 11 to play TL, get 0 kills after 4 rounds and not know where the reinforce button is. It makes it more of a challenge to play CD and quite stupidly fun (emphasis on stupid). Then I get to resort to singing ridiculousness over VOIP for how retarded **** gets so very quickly.

Yay.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
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Florida, USA
www.raidersmerciless.com
I admit I used to buy into this theory, but the evidence just doesn't support it.

Not long ago, all of this "woulda coulda shoulda" stuff had mileage simply because there was no way to verify any of it. We had a broken game, lots of blame to go around and a hundred different opinions why.

It is different now. Today we have the ultimate taste test: a polished game, three different game modes and a host of new users. Right now players, new and old, choose Realism over Classic by more than 3 to 1. Even Action mode fills more servers at peak times than Classic does.

What makes you think the result would be any different had TWI released the GOTY edition back in September?

Agreed.... the shakeout has proven which of the modes is most popular and successful. The results of the GOTY are very evident by the fact the popular modes speak for themselves.

Me? I'm for realism mode all the way.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,291
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Why oh why wasn't this mode released when it first came out? There'd be a thriving community by now.

Most likely because it wasn't a high priority. Relaxed Realism was a higher priority. Hence why it was there. It does at least sounds logical but of course I can't tell if it's true or false.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
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Classic still fails in that there are way too many player aids. Aerial recon, exclamation marks, blips on radar in the maps... sad...

Get rid of these darn computer targeting devices and the classic game would rise hugely.
To be honest other tactical oriented shooters have such player aids and they are no less tactical because of them. Ghost Recon: Online, America's Army 3, ARMA 2... Player aids aren't the crux of the problem. It's, in my opinion, mostly the size of the stock maps (Bridges of the Druzhina is a perfect example here) and other features (bandaging system), few vehicles, no transports, very poor AT-rifles, MG operator being able to use his weapon in CQC better than MP40 or PPSh user... to name these more notable problems.
 
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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
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Big surprise... Realism is finished from a development perspective, Classic isn't. We've been waiting on more Classic stamina and movement changes for literally months. The movement mechanics of Classic are an instant turn-off for many of those who give it a try. That, and likely that alone, is likely the dominant reason why Classic is not so popular. ChargerCarl put it far more succinctly.

So a finished, polished mode beats a work in progress. Whoop-dee-doo.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
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I'm kind of curious, why would you include the bandaging system with some of those other traits?
Can you ask in more detail? I don't understand the question in full.
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
classic fails because of the run speed.

The speed of Classic is nearly perfect. But a little bit more stamina would be fine.
+ the run-animation have to customize to the running speed.
+ less speed at difficult ground (stairs)
+ less speed and audible metallic sound when using a ladder
 
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TrOOper

Active member
Jul 19, 2006
542
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your moms house!
Big surprise... Realism is finished from a development perspective, Classic isn't. We've been waiting on more Classic stamina and movement changes for literally months. The movement mechanics of Classic are an instant turn-off for many of those who give it a try. That, and likely that alone, is likely the dominant reason why Classic is not so popular. ChargerCarl put it far more succinctly.

So a finished, polished mode beats a work in progress. Whoop-dee-doo.

Maybe if the elitist whiners had taken part in the classic beta instead of acting like petulant children, classic may have been more to your liking. As it was you people left it up to others to give the beta testing feedback. It could have been much better..you guys got only yourselves to blame as to how classic currently is......I dont dislike classic. I think its a bit too slow on run speed and lacks stamina.....
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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Maybe if the elitist whiners had taken part in the classic beta instead of acting like petulant children, classic may have been more to your liking. As it was you people left it up to others to give the beta testing feedback. It could have been much better..you guys got only yourselves to blame as to how classic currently is......I dont dislike classic. I think its a bit too slow on run speed and lacks stamina.....

Here we go again!

The elitist whiners! And I reckon you're one of them aswell..? Aren't we all.

No, it's Tripwire's fault, because they deliberately dumbed down the game.
Now we're facing the consequences of this. I seriously don't care that much anymore. RO2 is a finished chapter for me. Now I'm just waiting for Rising Storm while playing other games. Or some kind of God-like wonder to happen, like a very basic and simple ACE version for RO2 or something, with even a button to exit vehicles.

For me Classic isn't off-putting because of stamina and speed. I'll just think about Realism Mode, then I puke, get shivers down my back, take a cup of nice hot tea, relax and say: at least people aren't headless chickens from Rambo's farm running around like they're on steroids. I believe what Nikita say, that Classic is finished from a development perspective, and even though I can't say it's either true or false, I can say that I hope it is completely finished.

Because what is the purpose?

Or maybe there is a purpose but personally I don't bother to care. I'll just act like nothing happend and wait for Rising Storm to see what that brings to the table. If it's the same thing, well, then I'll fly my way up to heaven to meet Roladder.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Big surprise... Realism is finished from a development perspective, Classic isn't. We've been waiting on more Classic stamina and movement changes for literally months. The movement mechanics of Classic are an instant turn-off for many of those who give it a try. That, and likely that alone, is likely the dominant reason why Classic is not so popular. ChargerCarl put it far more succinctly.

So a finished, polished mode beats a work in progress. Whoop-dee-doo.

I'm with you on this.

Believe me, I'm a big TWI supporter and wish them the best success, but I'm tired of waiting too so I've taken a break from the game. Never thought I would say that.
 

TrOOper

Active member
Jul 19, 2006
542
74
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your moms house!
Here we go again!

No, it's Tripwire's fault, because they deliberately dumbed down the game.

I'll just think about Realism Mode, then I puke, get shivers down my back,.

You need to get over being butt hurt and take a chill pill.....If a game makes you puke, you need to maybe get out a bit more.....sheesh..
Please do all of us a favor and take that break from RO2 soon....for your own health!
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
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Maybe if the elitist whiners had taken part in the classic beta instead of acting like petulant children, classic may have been more to your liking. As it was you people left it up to others to give the beta testing feedback. It could have been much better..you guys got only yourselves to blame as to how classic currently is......I dont dislike classic. I think its a bit too slow on run speed and lacks stamina.....

TrOOper, I can't count the number of times you've spouted this utter bile.

Lets see...

I have 77 hours in the RO2 beta personally. Just out of the people in this thread (please pardon me for Steam stalking), Gunther Himmler has 138 hours in the beta, =GG= Mr Moe has 107 hours in the beta, Holy.Death has 83, and Copperhead has 67.

And then there are these TWO threads where we ALL asked for additional Classic stamina by an overwhelming margin:

http://forums.tripwireinteractive.com/showthread.php?t=78922
http://forums.tripwireinteractive.com/showthread.php?t=77343
Almost 300 participants in those polls.

so please pardon me, but st*u. I'm tired of hearing "you got what you asked for", because we DIDN'T ask for current stamina levels. Heck, we had to start a thread asking for the re-inclusion of the exhausted-level sprint in Classic. We've been involved in this process from the beginning.
 
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TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
Hindsight is a powerful thing

At the time in Beta I felt Classic was trying to be a mirror of Ost in every way.Pleasing the many disgruntled Ost fans at the time most discussion was done about weapon sway handling etc.Speed /Stamina didn't come up much as most felt it was close to Ost agreeing we needed transports on larger maps then we had Ost.The slow speed was just the only way to slow the pace.which is what many wanted

I mainly fussed about hip firing mgs and smg pistol accuracy lol.As well as not having weapon shot out of hand that was a great feature of Ost!

Shortly after it released it became apparent that the speed and stamina was a huge turn off too many people(that skipped beta) thus its greatest flaw.I also changed my mind older games just didn't have the power to display life like movements.Somewhere between the two speeds is a "Realistic" player speed IMO.

Even in beta most of us agreed the stamina could use a bump.We talked (killed :D) with many TWI staff and they listened and implemented alot of feedback.That's why I like the beta's few companies do this.

In retrospect I came to understand no game play adjustments would make barracks,and other smaller maps "play like Ost". It was map design reflecting chaotic street fighting.Its not the same game as Ost but it can be with larger maps like some of the new custom maps!. Even with realism run speeds its map design spawn cap zone placement.

A simple boast too the speed/stamina will bring new life into Classic.Many enjoy the "Enhanced Realism" with many classic features already.

Like I said Hindsight is a powerful thing
 
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Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Came in here to contribute, saw TrOOper and Cyper again derailing a thread whining like babies each in their own ways, almost left disappointed.


TrOOper, I can't count the number of times you've spouted this utter bile.

Lets see...

I have 77 hours in the RO2 beta personally. Just out of the people in this thread (please pardon me for Steam stalking), Gunther Himmler has 138 hours in the beta, =GG= Mr Moe has 107 hours in the beta, Holy.Death has 83, and Copperhead has 67.

Nikita, RO 2 beta does count the beta time prior to RO 2's release, right? If that's the case, the numbers mean basically nothing as you can't judge how much time was put in for changes to classic.

If it's worth anything, I would like to play classic but there are 2 turn offs that might sound minor but given the maps layout being based on realism, it's a killer for me: Stamina should be increased by approx. 25-30% and sprint speed should be quite in the middle between classic now and realism. Then we would have a game mode going from which minor tweaks can be discussed.
 

TrOOper

Active member
Jul 19, 2006
542
74
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your moms house!
Let me call the wha-a-a-a-ambulance for a few of you cry babies....

My statements hold just as much weight as yours , as i was there and lived through it..I had to listen to whiny people say whiny things all through the beta.One could hardly play the classic beta and give feedback because of butthurt whiners constantly attacking TWI. Its as if they werent there to contribute just complain. If you attended the classic beta, then good for you. But others on here couldnt be bothered because their precious ego was so damaged that TWI didnt listen to their elitist vision of the game.....

So let me say, that when i read B/S, i will contribute my opinion as i desire whether you like it or not.

As for classic mode, it may improve or it may not...I hope it does. But there is no doubt in my mind that it would have been a different animal with more people contributing..
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
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Netherlands
This thread looks too familiar to some of the other threads that we have seen in the past months.
It's not a discussion anymore about what is wrong with classic or what is wrong with realism. Instead it's more a discussion about who likes whom and who dislikes whom. Some posts do come close to insulting individual people and some to insulting a group of people.

In general:
All forum members are allowed to give their opinion on any issue. The only thing we ask for is to try to be constructive and for sure to stay civil and do not insult others.
Constant complaining isn't being constructive. Yes, people do have the right to complain too. But there are limits. Not because we do not want to see those complains, but more because complains are often fuel for flame wars. And those are not civil. This thread is again an example of that.

For those that want to contribute in making RO2 and classic a better game, please go here and give your feedback. That will really help the developers in creating something that you like.
 
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