Class priority and "Success"

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LJFHutch

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Jan 2, 2010
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Just reading the IGN article and a bit caught my attention:

Success in fire fights is rewarded with higher rankings across a number of categories, from combat roles to individual weapons. One thing this system will do is give those that are highly ranked priority when selecting advanced combat roles like the marksman or light machine gunner. If you're not as highly ranked going into a match but happen to do really well once the action starts, it's possible to get an in-field promotion and get a shot at some of the more sophisticated roles.
Does this mean people who rack up a lot of kills get to use the MG's and Marksman classes? Because I'd seriously rather have someone who was a worse player but was focused on saving my *** in a fight wielding those two roles. Or have I misinterpreted that, I'm hoping it means people with more "experience" ...

What exactly does "success" mean anyhow. Shouldn't the roles be distributed based on how useful to the team the player is (rather than how useful to themselves they are)?
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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I believe success = their rank. The higher rank you are, the higher chances you have at getting to choose.

I would think kills and how many objectives you captured in the match will heavily influence it as well. The article states something similar.

I personally I don't like it. What if you want to give player X an opportunity to try the MG class and they can not utilize it? If everyone on your team is ok with it, then why should they be restricted? You can't always have an admin watching the server to help out in instances such as this. Sure they can play for another 20-30 minutes to eventually rank up, but this is not always possible. People don't have all day to play.

You can have certian servers disable it, but then there will be so many versions of the game running that it will just get confusing. Realism/No Ranking/"Equal classes" servers, Realism/Ranking/Equal Classes, Relaxed Realism/No Ranking/No Equal Classes ect. Just too confusing.
 
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ductape3

FNG / Fresh Meat
Jan 13, 2011
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I personally I don't like it. What if you want to give player X an opportunity to try the MG class and they can not utilize it? If everyone on your team is ok with it, then why should they be restricted? You can't always have an admin watching the server to help out in instances such as this. Sure they can play for another 20-30 minutes to eventually rank up, but this is not always possible. People don't have all day to play.

I think giving priority doesn't necessarily mean that the person cant use the class, it just means that at the start of the game players with higher ranks will be able to choose classes first rather than players with the fastest computer/connection. I don't think that this is too bad. Also, if some one wants to let another use that class, then I think that they will be able to choose it as long as no one else gets greedy.

However, PLEASE PLEASE PLEASE Tripwire, dont let a higher ranked player kick another player out of a class. Thats just rude.
 
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LJFHutch

FNG / Fresh Meat
Jan 2, 2010
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IGN's wording is rather worrying though. Hopefully they just mean that people who have played longer get priority rather than mr Ub3r 1337 who couldn't help his team to save his own life - unless that life impacted his KDR :D
 

ductape3

FNG / Fresh Meat
Jan 13, 2011
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If the server has an admin, I doubt mr uber 1337 would be around too long...

also on realistic, probably get a couple fewer KDR obsessives.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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"success" is probably a high "total score"?

The class restriction is only fucntional at the beginning of the map? As the whole system was put in place to fix the problem of some people having faster comps than others?
 

gyps

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May 5, 2009
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I have doubts about this since it was first menetioned my worries stem from giving the most successful players even more powerful stuff just makes them bigger and better killing machines - as they are the best they generally dont need this help TBH.

As pointed out this will restrict newer or the less able players from having certain weapons - that may be fine on the new specailist auto's - but if it restricts them from the basic stuff including MG and sniper thats not good.

Limiting a new player to just rifles with no chance to choose other classes will be the kiss of death for many - who will just get feed up with being killed all the time. So if it works that way - as a way of inducing new players it's gunna fall flat on it's face. Many new players already struggle with running around with no cross hairs on the screen.

We've yet to see the implementation of this or have it fully explained, so much could be conjuction and speculation but it is worring to many and a full set of details on how exactly this works would be a good idea ( please Dev's ) whether we like it not then at least we would all know exactly how it works and some likley effects.
 

LeopoldStotch

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Jul 27, 2009
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Isn't there going to be a ranking system?
You know, with actual ranks? Leutnant and stuff?

If so, I welcome this change.
Many people will be max rank after a month or two anyways, so the field should be leveled fast.
And this system would prevent a rank 1 player to take the spot of sniper or MG who would have no clue what to do.
 

Snuffeldjuret

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As a new player, I got waaaay more kills with the rifle compared to the SMGs.

Are players so bad at shooting nowadays after playing all those CoD games etc that they cannot aim, and might as well just spray and pray 24/7?

But yea, if a new player plays on a "low rank only" server, then there should be almost no restriction to the classes at all I assume. Probrem sorved.
 

smokeythebear

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RO is not a difficult game for anyone who has played an FPS before. New people will be able to adapt pretty easily even if they are stuck with rifles or basic smgs.
 

Merin Redplate

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Apr 18, 2010
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As a new player, I got waaaay more kills with the rifle compared to the SMGs.

Are players so bad at shooting nowadays after playing all those CoD games etc that they cannot aim, and might as well just spray and pray 24/7?

But yea, if a new player plays on a "low rank only" server, then there should be almost no restriction to the classes at all I assume. Probrem sorved.

I assume it's because they're not used to games having guns with recoil, so they come to RO and have to learn all over.
 

Tea and Crumpets

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Nov 20, 2010
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I wouldn't mind seeing rankings work on a campaign style setting. As in the first map of a server would be the first battle, people can rank up and gain experience. It would then cycle through the maps so any new players joining would start as raw recruits and any other players would be more veteran. This would play through until the cycle is complete and then everything resets.

Does that just sound appealing to me?
 

Nicholas

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Sep 16, 2010
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I want to see better players take advanced roles more often yes, but I don't want to see RO2 become some kind of competetive class race, maybe a guy is a good shot with a rifle, but not very smart when commanding a team, maybe a daring assault trooper would not make a good lmg role etc.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
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I think it's less to do with limiting access to the roles, and more limiting access to the more crucial roles especially in a low-player map where having one smacktard/troll as eg squad leader can make the game impossible to win. Sure you can let the noob mg when there's 3 of them, but I would prefer someone at least marginally competent when we're playing 12 v 12 :cool:
 
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hockeywarrior

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Just for the record, I find the IGN article to have been written rather hastily and not with much attention to detail. For instance, they simply aren't correct about certain things, such as the tactical view only being available in Territory mode (obviously false) and other things like that. I get the sense that they're just trying to pump out articles about what they see as fast as they can, since they have a lot to write about at GDC.

What I'm trying to say is that "hanging on every word" probably isn't a good idea with articles like this, coming from IGN or any other online magazine. These articles are only trying give people a general sense of what the game is like and in many cases, the people writing them have little or no past knowledge of the game.
 
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Actin

FNG / Fresh Meat
May 19, 2009
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It's higher rank based instead of faster computer/internet based; I think it will be an upgrade in any way. After reading I don't see the issue others are having (for example, it never stated they can't pick it, just that the others have some time to pick before they can)

Also the 'duck while reloading HMG' is a pleasure to hear, extremely glad it's in:cool:

Also I doubt the stuff about the singleplayer is true. TWI stated the singleplayer will not be just a bot match, while they state that it actually is (bots in countdown mode). Hope this will be clarified.

Also the article has some nasty spelling errors which is very bad for a big site like IGN.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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I think giving priority doesn't necessarily mean that the person cant use the class, it just means that at the start of the game players with higher ranks will be able to choose classes first rather than players with the fastest computer/connection. I don't think that this is too bad. Also, if some one wants to let another use that class, then I think that they will be able to choose it as long as no one else gets greedy.

However, PLEASE PLEASE PLEASE Tripwire, dont let a higher ranked player kick another player out of a class. Thats just rude.

You're right. I misread that. :) I still don't like the idea, but I won't be bothered much by it.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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I assume it's because they're not used to games having guns with recoil, so they come to RO and have to learn all over.
If recoil is the problem, then isn't the bolt action rifle the best weapon to start with? A gun where recoil doesn't really matter.

Not sure though if you agreed with me or not to begin with :D.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
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Getting better weapons is dependent on your ability to gain a higher score.

What is the best way to earn points in RO? Capping and resupplying.

People who sit back and focus on kills will almost never earn enough points to hog mg and sniper classes.

This method also has the secondary effect of letting people who may load slower or have to download maps the opportunity to use higher end weaponry, instead of being punished
 

pæmøer

FNG / Fresh Meat
Dec 2, 2010
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Getting better weapons is dependent on your ability to gain a higher score.

What is the best way to earn points in RO? Capping and resupplying.

People who sit back and focus on kills will almost never earn enough points to hog mg and sniper classes.

This method also has the secondary effect of letting people who may load slower or have to download maps the opportunity to use higher end weaponry, instead of being punished
...assuming score is calculated the same way as in RO, and it's that score, and ONLY that score that influences your "rank"...

I don't think that's what it'll be like, there was team-play points or something, right?