Just reading the IGN article and a bit caught my attention:
What exactly does "success" mean anyhow. Shouldn't the roles be distributed based on how useful to the team the player is (rather than how useful to themselves they are)?
Does this mean people who rack up a lot of kills get to use the MG's and Marksman classes? Because I'd seriously rather have someone who was a worse player but was focused on saving my *** in a fight wielding those two roles. Or have I misinterpreted that, I'm hoping it means people with more "experience" ...Success in fire fights is rewarded with higher rankings across a number of categories, from combat roles to individual weapons. One thing this system will do is give those that are highly ranked priority when selecting advanced combat roles like the marksman or light machine gunner. If you're not as highly ranked going into a match but happen to do really well once the action starts, it's possible to get an in-field promotion and get a shot at some of the more sophisticated roles.
What exactly does "success" mean anyhow. Shouldn't the roles be distributed based on how useful to the team the player is (rather than how useful to themselves they are)?