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Class Limitation and 64 Player Servers

Dr. Pierre Chang

FNG / Fresh Meat
Jun 5, 2010
356
449
0
The Island
This is something I thought of while recently playing on a 50 Player ROOST server. Each team had 6(!) semi-auto riflemen, about 5 SMGers, 2 MGs, and a minuscule 2-3 bolt rifleman due to the larger amount of special roles available on large capacity servers.

I think that these special roles should be more limited initially in HOS and unlock as more people join the server (to prevent having entire teams of special roles without any bolt rifles whatsover). I believe America's Army 2.xx had this feature and it worked well. Note that I don't mean preventing players from accessing semi-auto rifles or SMGs, but limit it to 1-2 roles until the server fills up with more bolt riflemen. This could probably be accomplished ala AA by opening up a new "squad" of players whenever the original squad of 10-12 players reaches capacity.
 
Last edited:

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,786
373
0
Goteborg, Sweden
Something to face the issue is indeed needed and I assume TWI has a plan to fix it =). Which available classes there should be for 8on8 competitive though I'm curious about how TWI will handle =).
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
I agree with this, but I think depending on the unit fighting on the map should also depend on the amount of certain classes.

Maybe on a map where one team is defending a hillside they should get more MG's, or on close quarters maps more SMG's ETC according to real life.