I can't really tell for sure yet but I think 3rd person options are a server setting.
Yep, 3rd person can be disabled in server settings and I am quite sure I'll be playing only on those servers who've got it disabled.
I can't really tell for sure yet but I think 3rd person options are a server setting.
I don't know, in Chivalry you have to aim your block, meaning pointing your crosshair at the direction the blow is coming. That's hard to do in third person. In Warband just block at the direction of the enemy swing and you are good, regardless if your enemy is under or above you. FOV isn't a problem, you can set your FOV to 1201st person in warband: 50 deaths, 2 kills
3rd person in warband: 50 kills, 30 deaths.
3rd person gives huge advantages, wether you like it or not.
Rak said:I'm definitely getting this one. Reminds me of a serious Pirates, Vikings & Knights![]()
I don't know, in Chivalry you have to aim your block, meaning pointing your crosshair at the direction the blow is coming. That's hard to do in third person. In Warband just block at the direction of the enemy swing and you are good, regardless if your enemy is under or above you. FOV isn't a problem, you can set your FOV to 120
I've been very impressed with the game so far. There are balance issues, especially on objective maps (the defenders have it way too easy). Also, some of the classes, such as the archer/javelin combo, are just plain worthless most of the time. But all of these issues I'm sure will be addressed with patches.
In general, the graphics look great (it's nice to see a UE3 game really take advantage of the engine), the combat is strategic and mostly free of spam, map design is stellar, and there is awesome weapon variety.
These guys did a great job with supporting the mod, so I'm hoping they'll do the same with the retail game.
Yes I have done well with it recently. My biggest beef is sometimes my javelin doesn't melee attack when I tell it to, and sometimes it takes super long to be able to block after you have thrown. It makes no sense -- you throw a javelin then have to artificially wait like 5 seconds to be able to block with your shield. Sometimes, it randomly takes longer for no apparent reason -- this always gets me killed.For the objective maps where the wagons are needed to be pushed I think it would be better if an attacker had to actually hold down E to push the wagon. Not just stand near it and still be able to attack.
I'm actually doing fairly well with the archer equipped with javelin. It's powerful when thrown and works decently in melee to protect yourself. When equipped with the shield the mouse wheel back attack becomes a quick bash with the shield edge that lays down some damage if someone is crowding you. Granted this class is not the class to use in a one on one duel.. You can still hold your own in a large chaotic battle with a little practice.
Front runner for Multiplayer Game of the Year for me.
The combat has real meat to it and doesn't feel cheap or spammy yet also doesn't feel sluggish. They nailed it. Plus the atmosphere is aided by some simple but wonderfully effective mechanics like guys standing and screaming when their arms are lopped off which you can then satisfyingly smack them to the ground with a final blow. Or the wonderfully hilarious hollywood-esque battle crys, taunts, theatrical animations, and tactical screams. And the maps are beautiful and well laid out to boot.
If I had to ask for anything else for the future it'd be some cosmetic character customization like M&B or maybe some weapon modding. Also could use some more graphical options. I could be wrong but it seems Depth of Field is a blanket option for a bunch of post-processing effects. I'd like some more specific options there.