[Game] Chivalry: Battle for Agatha

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pepihoh

FNG / Fresh Meat
Oct 27, 2010
308
73
0
I can't really tell for sure yet but I think 3rd person options are a server setting.

Yep, 3rd person can be disabled in server settings and I am quite sure I'll be playing only on those servers who've got it disabled.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
30
Porto Alegre, RS
1st person in warband: 50 deaths, 2 kills
3rd person in warband: 50 kills, 30 deaths.

3rd person gives huge advantages, wether you like it or not.
I don't know, in Chivalry you have to aim your block, meaning pointing your crosshair at the direction the blow is coming. That's hard to do in third person. In Warband just block at the direction of the enemy swing and you are good, regardless if your enemy is under or above you. FOV isn't a problem, you can set your FOV to 120
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
I'm definitely getting this one. Reminds me of a serious Pirates, Vikings & Knights :)
 

REZ

Grizzled Veteran
Nov 21, 2005
3,534
482
83
46
The Elitist Prick Casino
Rak said:
I'm definitely getting this one. Reminds me of a serious Pirates, Vikings & Knights :)

That's what I was thinking. The melee mechanics, aside from the feint, are pretty standard I suppose. PVKII is quite nuanced if you look further than the silliness.
 

Lt_Kettch

FNG / Fresh Meat
It delivers! :cool:

Spoiler!
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
I've been very impressed with the game so far. There are balance issues, especially on objective maps (the defenders have it way too easy). Also, some of the classes, such as the archer/javelin combo, are just plain worthless most of the time. But all of these issues I'm sure will be addressed with patches.

In general, the graphics look great (it's nice to see a UE3 game really take advantage of the engine), the combat is strategic and mostly free of spam, map design is stellar, and there is awesome weapon variety.

These guys did a great job with supporting the mod, so I'm hoping they'll do the same with the retail game.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
Its really a good game, its worth the money.
The only problem is the performance on some maps right now. I hope the Devs will fix it.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
885
57
0
Alabama
I've been very impressed with the game so far. There are balance issues, especially on objective maps (the defenders have it way too easy). Also, some of the classes, such as the archer/javelin combo, are just plain worthless most of the time. But all of these issues I'm sure will be addressed with patches.

In general, the graphics look great (it's nice to see a UE3 game really take advantage of the engine), the combat is strategic and mostly free of spam, map design is stellar, and there is awesome weapon variety.

These guys did a great job with supporting the mod, so I'm hoping they'll do the same with the retail game.

For the objective maps where the wagons are needed to be pushed I think it would be better if an attacker had to actually hold down E to push the wagon. Not just stand near it and still be able to attack.

I'm actually doing fairly well with the archer equipped with javelin. It's powerful when thrown and works decently in melee to protect yourself. When equipped with the shield the mouse wheel back attack becomes a quick bash with the shield edge that lays down some damage if someone is crowding you. Granted this class is not the class to use in a one on one duel.. You can still hold your own in a large chaotic battle with a little practice.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
For the objective maps where the wagons are needed to be pushed I think it would be better if an attacker had to actually hold down E to push the wagon. Not just stand near it and still be able to attack.

I'm actually doing fairly well with the archer equipped with javelin. It's powerful when thrown and works decently in melee to protect yourself. When equipped with the shield the mouse wheel back attack becomes a quick bash with the shield edge that lays down some damage if someone is crowding you. Granted this class is not the class to use in a one on one duel.. You can still hold your own in a large chaotic battle with a little practice.
Yes I have done well with it recently. My biggest beef is sometimes my javelin doesn't melee attack when I tell it to, and sometimes it takes super long to be able to block after you have thrown. It makes no sense -- you throw a javelin then have to artificially wait like 5 seconds to be able to block with your shield. Sometimes, it randomly takes longer for no apparent reason -- this always gets me killed.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
Front runner for Multiplayer Game of the Year for me.

The combat has real meat to it and doesn't feel cheap or spammy yet also doesn't feel sluggish. They nailed it. Plus the atmosphere is aided by some simple but wonderfully effective mechanics like guys standing and screaming when their arms are lopped off which you can then satisfyingly smack them to the ground with a final blow. Or the wonderfully hilarious hollywood-esque battle crys, taunts, theatrical animations, and tactical screams. And the maps are beautiful and well laid out to boot.

If I had to ask for anything else for the future it'd be some cosmetic character customization like M&B or maybe some weapon modding. Also could use some more graphical options. I could be wrong but it seems Depth of Field is a blanket option for a bunch of post-processing effects. I'd like some more specific options there.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
885
57
0
Alabama
Front runner for Multiplayer Game of the Year for me.

The combat has real meat to it and doesn't feel cheap or spammy yet also doesn't feel sluggish. They nailed it. Plus the atmosphere is aided by some simple but wonderfully effective mechanics like guys standing and screaming when their arms are lopped off which you can then satisfyingly smack them to the ground with a final blow. Or the wonderfully hilarious hollywood-esque battle crys, taunts, theatrical animations, and tactical screams. And the maps are beautiful and well laid out to boot.

If I had to ask for anything else for the future it'd be some cosmetic character customization like M&B or maybe some weapon modding. Also could use some more graphical options. I could be wrong but it seems Depth of Field is a blanket option for a bunch of post-processing effects. I'd like some more specific options there.

Yeah the first thing I did was turn DOF off. The game looks horrible with it on. I couldn't believe the difference
 

Speirs

FNG / Fresh Meat
Apr 22, 2006
286
22
0
MULTIPLAYER GOTY

This is the most fun I've had on a game since probably Ostfront or MnB.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
Just bought this and I'm having extreme amounts of fun online. The combat is so fun with different attacks. It's not super fast, so you usually have the time to decide to either block or evade.The menu/translation is extremely buggy but once you're in the game it works great.

I hope they can support 64p in the future, it would be extremely fun with crowded maps.