Hey guys
I'm taking it upon myself to correct the issue where The Chickennator has the default male voice. So far I have written the following file:
And I have modified ChickenNator.upl to the following (spaced out here for readability):
When I fire up the game and enter solo, I key out a voice comamnd and to my disappointment I hear the default male voice.
Now interestingly, If I set the species to SoldierSpeciesRobot I get the robot voice (but the robot arms as well). I don't understand how this works but my species sub-class doesn't. Any thoughts?
Slightly off topic: I'd like to release this as a Steam Workshop item so that other people can enjoy the fixed Chickennator. Is there an issue here because I'm modifying KF files?
Thanks!
Ves
I'm taking it upon myself to correct the issue where The Chickennator has the default male voice. So far I have written the following file:
Code:
// ChickennatorSpeciesRobot
//=============================================================================
// A better, faster, stronger Chickennator
//=============================================================================
// - Chris "Vesuvian" Cameron
//=============================================================================
class ChickennatorSpeciesRobot extends [COLOR=SandyBrown]SoldierSpeciesRobot[/COLOR];
defaultproperties
{
SleeveTexture=Texture'KF_Weapons3_Trip_T.hands.ChickenNator_First_Person_Arms_D_'
DetachedArmClass = class'SeveredArmChickennator'
DetachedLegClass = class'SeveredLegChickennator'
}
Code:
[Public]
Player=(DefaultName="ChickenNator",
Race="DRF",
Mesh=KF_Soldier_Trip.ChickenNater,
species=[COLOR=SandyBrown]KFmod.ChickennatorSpeciesRobot[/COLOR],
BodySkin=KF_Solider10_Trip_T.ChickenNator.ChickenNator_Shdr,
FaceSkin=KF_Solider10_Trip_T.ChickenNator.ChickenNator_Shdr,
Portrait=KFPortraits.ChickenNater_Portrait,
LockedPortrait=KFPortraits.ChickenNater_Locked_Portrait,
Text="",
Sex=Male,
Accuracy=+2.0,
Aggressiveness=+1.0,
StrafingAbility=+2.0,
CombatStyle=-1,
Tactics=+2.5,
FavoriteWeapon=XWeapons.RocketLauncher,
Ragdoll=British_Soldier1,
Skeleton=KFSoldiers.Soldier,
Menu="SP",
BotUse=1,
VoiceClassName=[COLOR=SandyBrown]KFMod.KFVoicePackRobot[/COLOR],
AttachedEmitter="ROEffects.CharFX_Feather",
BoneName="CHR_Pelvis")
Now interestingly, If I set the species to SoldierSpeciesRobot I get the robot voice (but the robot arms as well). I don't understand how this works but my species sub-class doesn't. Any thoughts?
Slightly off topic: I'd like to release this as a Steam Workshop item so that other people can enjoy the fixed Chickennator. Is there an issue here because I'm modifying KF files?
Thanks!
Ves