cheap/ spawn kills

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stern

FNG / Fresh Meat
Nov 4, 2011
147
23
0
norf england
Something ive noticed recently, past few days at least. Is the increasing amount of players who continiously camp outside the spawn point to shoot people in the back while they go for the thier cap point. Or even worse over look the spawn points an shoot as soon as the other team spawns in. Though spawn arty has dropped of some what recently.

I hoping as a community (because frankly ignore the few bugs, this is what makes me want to quit the game more than anything) that we'll start telling those type of players to do one, we have a kick function lets start using it on fools who break the game. The game is mostly territory, your role is to attack or defend the zone, not go 300ms away and shoot people in the back while they try to play the game. Yes hide away from the zone to get flanking kills, or use the flank to get in. But dont purposefully use the map to get behind no way near any point where you could be usefull to geta few crappy cheap kills, while you sit fiddling with your self.

I should of taken a screen shot last night as i sent a recon plane up on pavlovs house, germans were attacking zabs house, and we continiously had 6 russians flanking all the way round to behind our spawn point, yes behind the spawn point, not in front of or next to but behind. Is that a legal play? I dont think so, as one of the players while recon had them marked wasnt actualy on the map, but was on the dark grey area in the bottom right hand corner, thats definitaly a game/map breaker right there.

Yet this could easily be fixed with a 3-5 second spawn shield, like in ostfront, that soon gets rid of twizer users when they realise youll just blow thier face off.

So please can we start punishing little scrots like that? Because these are the type of children who'll use hacks if any gets realeased, and i know we dont our game to turn into WW2 combat arms.:(

And if your a player who does it, grow up and feck off, and that is why no woman will ever touch you.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Spawn Camping/Killing was something that was never a part of Red Orchestra in the Mod or RO1 and anytime this was found to be exploited, the maps were updated to prevent this from happening.

Spawn Exist Camping is a fair tactic, but not spawn killing where you have clear shots at people as they appear on the map, before they get a chance to move, know where or what direction they spawned, let alone be able to fight back.

They don't have a chance to play and sit in spawn the whole time and eventually will leave the server along with anybody else who's stuck in this situation.

Currently, most have been relying on server admins to handle these spawn campers, but it's not a perfect system compared to proper map design that gives both teams a safe place to spawn.

I played Commissaires House last night and while I knew one Russian spawn was an easy access for the Germans to mow them down with a tank or troops shooting in (the area with the white concrete walls and radio)..... but last night when we first started the map, we spawned in that brick building further back and the Germans started dropping Arty almost directly on top of our spawn building.

Many of those types of things can be fixed so easily..... however I do understand why Tripwire might wait a bit to fix those issues. They already released a patch not too long ago where everybody had to download all the maps again and the file size of the patch was huge...... I'm gussing they don't want to release another large patch like that anytime soon.
 
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Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Some people don't know the difference between spawn killing, and spawn exit killing. There is a huge difference. In RO ost on some maps it was my team's tactic to get up and spawn exit camp the enemy team. I do it in pubs too and people call me a spawn camper. Are you spawning, then being shot right away? Or spawning, and moving 2 steps and being shot? No. You are walking for at least 3 seconds and a decent distance from spawn before you get shot.

I do believe that spawn killing is wrong and I hate when it gets done to me as well, but to me spawn exit killing is all fair game, after all, you have more than 1 spawn/way out of spawn on most maps.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
yea its sad some people have no honor

We need a random klingon to transport onto the map and decapitate those with no honor with their bet'leth and then transport away.

320x240.jpg
 

Yurizle

FNG / Fresh Meat
Nov 1, 2011
308
398
0
Get good at the game and you will rarely find yourself on the receiving end of a spawn kill.

Elite reply but its true.

My opinion is this:
-Respawn and die is a spawn camp. Happens and 1 smoke and no more spawn camped.
-Respawn, move and die is not a spawn camp and I'll kill you and I expect to get killed as well.
 
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grothesj2

FNG / Fresh Meat
Dec 29, 2010
527
155
0
I spawn camped once before....but I didn't know I was even doing it. I had never played the map as the German on Pavlov's house before since I almost always play Russian. I just knew these Germans kept appearing behind this gate but I had a clear shot at them from about 100m away. Didn't even occur to me that it was a spawn point till someones started calling me a spawn camper.
 

M-A

FNG / Fresh Meat
Nov 9, 2011
113
20
0
Sometimes bugs make you a spawn camper. While playing Apartments as a German I spawned at the allies' spawn zone (behind the walls in the dried river bed). This has happened only once and I've never heard that it has happened to anyone else. Another weirdness in this bug was that I was the only German to spawn in the Russian zone.
 

redbeard

FNG / Fresh Meat
Sep 29, 2011
49
8
0
Something ive noticed recently, past few days at least. Is the increasing amount of players who continiously camp outside the spawn point to shoot people in the back while they go for the thier cap point. Or even worse over look the spawn points an shoot as soon as the other team spawns in. Though spawn arty has dropped of some what recently.
SNIP

Big +1. This sort of thing detracts from the experience.
 

Sampsi

FNG / Fresh Meat
Mar 15, 2006
9
0
0
In the early days of ostfront I played as russians in odessa, and I spawned to german spawn point, even wearing a german uniform! I didn't had a weapon, but I picked one up from ground and started shooting my "teammates" and got a nice bunch of kills. I cleared the tower from germans and hold it alone, and the frist russian who entered there shot me because I looked like his enemy. That was definitely the funniest bug ever happened for me. People were really confused on the german side!

Back on topic, spawn kills happens in this game sometimes, especially on red october factory map.. but the spawn killers do not always know they are spawn killing. It's caused by bad map design/bugs mostly I think.
 
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Terviz

FNG / Fresh Meat
Sep 9, 2011
38
11
0
In the early days of ostfront I played as russians in odessa, and I spawned to german spawn point, even wearing a german uniform! I didn't had a weapon, but I picked one up from ground and started shooting my "teammates" and got a nice bunch of kills. I cleared the tower from germans and hold it alone, and the frist russian who entered there shot me because I looked like his enemy. That was definitely the funniest bug ever happened for me. People were really confused on the german side!

This actually happened to me once in RO2. Though the thing was that I didn't notice this at all before I realized that why do all the Germans have the name tag on top of their heads who came running from the other side of the map before I realized what had happened.

The funny thing is that no one from the Russian side noticed it either. I ended up diving to the nearest cover when I realized that I was all alone behind enemy lines :D
 

Sampsi

FNG / Fresh Meat
Mar 15, 2006
9
0
0
The funny thing is that no one from the Russian side noticed it either. I ended up diving to the nearest cover when I realized that I was all alone behind enemy lines :D

Haha, I knew that I was wearing an enemy uniform since the germs didn't shot me. They noticed that I was enemy from the kill messages. Maybe some of them noticed that my name tag over my head was in red font (because I saw their name tags that way). Since that I have hoped that will happen again to me, it was so fun to feel like I'm a spy :p
 

Terviz

FNG / Fresh Meat
Sep 9, 2011
38
11
0
Haha, I knew that I was wearing an enemy uniform since the germs didn't shot me. They noticed that I was enemy from the kill messages. Maybe some of them noticed that my name tag over my head was in red font (because I saw their name tags that way). Since that I have hoped that will happen again to me, it was so fun to feel like I'm a spy :p

Hehe, that might have been the case. I didn't even notice whether I was wearing the enemy uniform or not, apparently not since I didn't get shot :)

But I was running just straight forward since it was the beginning of the round and I honestly didn't notice it before I noticed my "team mates". Would be great to have them shoot a Russian and receive a team kill for it :D
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Rushed map design quite often equals poor map design. Although the kills are cheap you can't entirely blame the spawncamper for doing what they game tacitly sanctions.

IMO the spawncamping problem can be fixed without much in the way of map re-design: 5 second spawn invulnerability. Five seconds is enough time for anyone to clear spawn artillery fire missions and to pop any spawncampers that make their presence known by firing. It also gives the spawners chance to reach the spawn exit whereupon everything is fair game.

Implement temporary spawn invulnerability and the game will police itself naturally.
 
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DarkHunt3r

FNG / Fresh Meat
Jun 24, 2011
124
93
0
The spawn killing is definitely a big problem in this game, first of all allowing arty to be called onto a spawn point, I mean what were TWI thinking about? Were they even thinking at all?

The map designs are nice, but the spawn placement and the protection zones just don't work

For example in TE mode on Station, the Allies can get to the end of the cap zone on on the first cap, North station I think it is called, and just cap everyone as they spawn, if the spawn zone was moved 40 yard left or right, they could not do this, just poor design

In CD on Barracks, after the attackers have taken the warehouse and the political school they then go on to attack the infirmary, should they need to respawn (forced) they will spawn just to the side of the political school in full sight of the defenders inside the infirmary and just get mowed down before they can even take a step, moving this spawn point to the back of the political school fixes it immediately.

These are just 2 examples, there are many more. It is just sloppy, I can hardly believe experienced modders, gamers and so called developers would make such school boy errors when designing the levels, it is not rocket science to ensure that players spawing need 5 - 10 seconds of protection


But like everything in this game it is rushed and half baked, and just not quite good enough. They don't have to alter the maps or force big downloads to update, they just need to alter the spawn points
 
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Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
stern said:
The game is mostly territory, your role is to attack or defend the zone, not go 300ms away and shoot people in the back while they try to play the game. Yes hide away from the zone to get flanking kills, or use the flank to get in. But dont purposefully use the map to get behind no way near any point where you could be usefull to geta few crappy cheap kills, while you sit fiddling with your self.
Killing people is helping your team by reducing the number of enemies trying to attack or defend the zone. Sometimes I end cut off from my team and it's senseless to try to go back, so I stay and try to do my best and help my team any way what is left to me.

If the enemy is killing you it's because you let him. It is up to you and your team to deny them the possibility to attack from any unexpected angles. You must be on your guard. I have to say that killing and instilling fear by sharpshooters was something that has been done during the battle at Stalingrad in real life. If I see friendly falling down then it's information to me "the enemy is here somewhere". I have to find him and kill him.

On the other hand, killing people inside the spawn when they can't fight back is not a good thing to do and should be fixed by all means possible. Killing people outside spawn zone is fine by me. I let them do that. I was careless. I have to do better than that.

About camping, sniping and killing people coming out in the open: Dangerous snipers - Stalingrad - YouTube
 
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Manbearpig

FNG / Fresh Meat
Sep 13, 2011
137
5
0
The best solution is always play with honor.

Give your enemy a fighting chance so that the game is fun. Coincidentally this is also the solution to teamstacking.
 

reclutapatoso

FNG / Fresh Meat
Some people don't know the difference between spawn killing, and spawn exit killing. There is a huge difference. In RO ost on some maps it was my team's tactic to get up and spawn exit camp the enemy team. I do it in pubs too and people call me a spawn camper. Are you spawning, then being shot right away? Or spawning, and moving 2 steps and being shot? No. You are walking for at least 3 seconds and a decent distance from spawn before you get shot.

I do believe that spawn killing is wrong and I hate when it gets done to me as well, but to me spawn exit killing is all fair game, after all, you have more than 1 spawn/way out of spawn on most maps.

Smoke and communication and of course remove the camper, this is war