Character Customisation (YES/NO) - The Definitive Thread

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Character Customisation (YES/NO) - The Definitive Thread


  • Total voters
    602

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
I agree with you, dont get me wrong in the interest of realism there should be large ammounts of variation in uniform. But, I dont believe it can be done without making the whole experience a bit too much "battlefield heroes".

all it takes is effort and thought.
 

timur

FNG / Fresh Meat
Good point landik, I could agree with light customisation since it could be done with some elegance and tact. Stopping it becomming ridiculous would be the hard part, give the community an inch and they will demand a mile.

I disagree; unlike TF2 for example, this is a far more serious game with developers that know how to hold their ground and keep it within their ranges. They also know how to subtly add details like this and allow for such things without really making it overly obvious and/or ridiculous.

And on top, we have a community which has very strong realism roots, so I highly doubt it will get that arcadey, even with a feature with so much negative potential.
 

HerrPorsche

FNG / Fresh Meat
Nov 21, 2005
102
40
0
Scottsdale, AZ
Allow choices for both sides as well. I know most of us are speaking about the German side. However the Russian side should have choices as well. Has there been an online FPS shooter that allowed this before?
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
I think there should be light customization, you should be able to select a face that looks either Russian or German, with different ages and levels of ruggedness.

As for uniforms, it should depend partially on the season, unit, and class.

Obviously, winter and summer uniforms would be different, units like Naval Infantry and NKVD would have different uniforms, and a German officer might actually have a proper coat as opposed to a makeshift German one.
 

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
Something small would be really nice, something too big could be annoying/not work well. Something like customizing helmet maybe or something similar, so that you can choose decals? E.g. camouflage?
 

Satch

FNG / Fresh Meat
Mar 29, 2011
26
6
0
I would rather would like to see them in their standard uniforms or it would not look like Russian/German army, something that could be great is a body modification system, like wrestling games offer, where you can modify how tall, fat, (none)bearded somebody is.

I dont think OP is suggesting we go that far. hes talking customisation within the boundaries of what a soldier on the eastern front would look like.
 

Landrik

FNG / Fresh Meat
Mar 9, 2011
403
64
0
29
Fredericksburg, VA, USA
www.reenactor.net
Good point landik, I could agree with light customisation since it could be done with some elegance and tact. Stopping it becomming ridiculous would be the hard part, give the community an inch and they will demand a mile.

Well, it's just human nature. There's always a push for progression yet it's best if one let's it drip out over time than tipping the whole can over with a big splash. Then there's a loss of appeal. Also, most of it is just imagination run rampant... Which isn't a bad thing! Maybe customization will make an appearance in this game. Maybe it won't. I really don't mind either way. It's just something nice. A bit of decorative icing on an already delicious cake.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
The way I see it, as in the Ro:HoS campaign we are, as I gather, supposed to progress with our character, i.e by leveling up. To me personally if I going to feel attached to my character I need to know that my avatar is consistent throughout, I dont want to be 12 different random German soldiers for instance, all however level 12, with a Kar98k and the same name. This way everyone is just a generic soldier, and another generic soldier... And another generic soldier after each and every death.

I mean we do have customisation to a certain extend, or should I say choice. For example, we get to customise out loadout by chosing rifle, smg, officer e.t.c. Now people could make the situation un-realistic by chosing to go all riflemen, however people dont, in this sense if there was an advantage to say having less items on the soldiers avatar by being able to run faster but also having the disadvantage or say, no greandes, fewer ammunition, no helmet for protection, people would at least think twice before selecting the quick run and gun class.

Same goes for an mg gunner, more ammo (belts), pistol, spare barrels, means less mobility but increase firepower and offensive capabilites. You could customise by having less ammo and spare barrels, but then the disadvantages outweight the advantages.


I would be happy with either of the following...

The same head throughout (Customisable), with a randomised body.

Or

The same body & apparrel throughout (Customisable), with a randomised head.

Sturm
 
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jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
I would be happy with either of the following...

The same head throughout (Customisable), with a randomised body.

Or

The same body & apparrel throughout (Customisable), with a randomised head.

Sturm

Well said this would be best, I was thinking this but couldn't seem to express it for some reason. I myself would rather the face be customizable because then people will not be trying to have any kind of visual advantage.
 

Chadwiick

FNG / Fresh Meat
Dec 21, 2010
429
164
0
Tampa, Florida
I didn't read much, so sorry if I am being ignorant.
Anyways I like some of it but not all, for example; How tall are you? 1.4 meters or 2.2 meters? 5'0" or 6'2", so when you walk around I'd rather shoot the taller guy because he's easier, or how about the short guy can't use cover as much because he's too short. While the taller guy peaks over over the cover so, look at me! I'm a target, shoot me.

A fut guy would be funny to see.
Facial features are more like it, uniforms should be based more on class and what they wore in Stalingrad, like choose to where gloves or not, or how the MG's would for every belt of ammo they have, it's slung around their torso.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
what we know now is that it's possible to change the appearance of the character based on the map. so if you have winter maps, you will have soldiers in winter gear.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
Possible customisation of avatar (visible)-------------------------------

Character customisation:


Helmets: Netting, colour, camoflage, decals, straps, (Helmet - protection/ Fieldcap - no protection/ Wool Hat
- no protection (Field), PeakedCap - no protection (NCO/Commander)

Tunic: Colour, sleeves up / down, medals (as progress), rank (shoulder/arm/collar), rank specific uniforms (Bloomed trousers for German/ Russian Officer).

Hands:
Gloves / No Gloves (Cotton (Field), Leather (NCO), Sheepskin (Commander))

Face:
Winter Scarfes, balaclavas, fieldcaps with flaps down.


Additional customisation with impacts on gameplay:


Ammo:
More ammo (Normal) = less stamina - Less ammo (Half) = more stamina

Equiptment:
("ALL AS ONE SELECTION" Mess tin, rations, medical supplies, grenades, pistol)

Keep = Longer bleed out time, ability to use grenades, pistol, Less stamina, more detectable movement noise (Gear rattle), can resupply MG gunners.

Discard = Quicker bleed out time, More stamina, No grenades on spawn, No pistol on spawn,
less detectable movement noise (Gear rattle), cannot resupply MG gunners.


Sturm



 
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Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
After reading through this entire topic I noticed that no one mentioned how customization could improve gameplay.

In a roundabout way, the HUD with its glowing neon nameplates already provides some "customization" by showing our unique in-game name. If your name is "Fritz" that's easy enough and we know what to call you when you're standing next to us because it's written right over your head. I could say, "Fritz, cover that doorway" and Fritz would know I'm talking to him. But sometimes there's a guy on your team whose name is "~~~~~~~~". How do you tell "~~~~~~~~" to cover a doorway? How do you pronounce "~~~~~~~~"? Do you call him "Tilda" or "squiggly lines"? If "Tilda" could customize his avatar with an overcoat and a winter camo parka you could just say "Hey, guy in the overcoat and parka, cover that door" and "Tilda" would know you're talking to him. Also, you would be able to see a guy in an overcoat and parka from a considerable distance and still know who he is, whereas the neon nameplate would disappear at "x" distance.

To take this idea one step further, you could have a customizable uniform and be assigned a generic name when you join the game. In essence, every map would have a Fritz or Hans but they would be wearing your own choice of clothing/gear. At the beginning of a match you would get a message saying something like, "Welcome to Stalingrad, your name for this match is Hans". And as for bots or AI players, maybe they should get the bizarro names like "~~~~~~~~".

I don't know, maybe I've had too much to drink.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
Wait, I take that back. Looks like Sturm mentioned gameplay pretty obviously.

;) I like your suggestions though Catalavos, I like the generic names, however I foresee a problem with two people with the same outfits, although they may have two different generic names people wont be able to say "ahh its sturmfuhrer again, I remember him from such and such game" because we will have two different generic names and the same outfits.


I am without a doubt in favor of this. It would give a greatly more varied look, yet still realistic.

skittlesareyum47, make sure to vote yes in the poll and try and get more people to view and contribute on this thread, you never know, with enough momentum some features may be implemented.

Sturm
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
NEW IDEA

When you first begin the campaign on either side, be it Russian or German you could be given an inital customisation screen when you begin the map, where by the designer of the map can configure how much customisation to be allowed. For example the first battle of Stalingrad campaign for the Germans could be only allowed small variations of customisation to simulate relative tidyness and order, however as the campaign and maps progress further and further away from the first engagement, options for customisation could be increased to simulate ruggedness and how soldiers would scavenge items from other soldeirs e.t.c. Winter and Summer maps could also restrict certain peices of apparell and equipement so as to not see to many winter parkas in mid-summer.

For example:


Battle 1: Small amount of variation and customisation

Battle 2: Slightly more amount of variation and customisation

Battle 3: Further amount of variation and customisation

Battle 4: Increased amount of variation and customisation

Last Battle until either side wins campaign: Full amount of variation and customisation

(Even if the defenders have not progressed any further from their initial starting point, they would still scavenge from dead soldiers around them, so variation would be there.)

Public matches could be different, with possibly admins allowing full customisation or limited customisation.

Sturm
 
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skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
0
The main thing with customization in regards to different ranks that irks me is that I don't want to see after a few months most people running around with officer skins because they have leveled up. That would just suck. Leveling up really should just be removed from the game all together, but I highly doubt TWI will do that.