At the end of the day, it might sound simplistic, but every decision in our lives is customised to our taste, for example, when we get up in the mourning, we customise what we are going to wear that day, we dont have a set outfit where we cant swap the socks or change the t-shirt, we also chose our combination of foods and drinks. Its fare to say in this sense, that soldiers during any conflict in the world have customised to some extent their apparrel and gear, maybe they adapt their uniform for the terrain, or for the enviroment, or maybe just for personal preference, or lastly for technical advantage i.e speed, manuovreability.
It is in this respect that I think customisation is the way ahead for gaming, in my opinion it always has been. Its the same as Linear / scripted games vs Freeroam/unscripted games, sure there are great linear games, but I always fall back on free roam titles and the multiplayer aspect of games, for the sheer variety, not knowing what to expect, diversity.
I mean for example, games such as Unreal, Doom, Halflife are old titles, steming as far back as the late 90's, they didnt have customisation and yet a game from 2011, where graphics are very close to a decent representation of real life, such as Ro:HoS, dosent have the simple ability of choice for players, (Dont forget classes are pre-determined). I hate to mention titles such as these, but Call of Duty MW, Black ops, Medal of Honor e.t.c all have customisation, they want the most sales possible and they have catered to some extent for what players want - customisation.
Please voice your opinions.
Thanks
Sturm