I'm designing a mod for killing floor and was wanting to modify the way zombies are spawned in a level. Instead of spawning so many seconds after a clear-out, I wanted to spawn them on-call whenever the number of existing zombies dipped below a certain number (say, once ten or twenty have been killed).
Is there any way to modify the timing and enemy count conditions while keeping the zombie-type spawn the same in relation to how many trading posts have been accessed? I haven't programmed in unreal, but if someone could point me to the correct variables and how they can be manipulated, I should be able to do fine.
Thanks for your time!
Is there any way to modify the timing and enemy count conditions while keeping the zombie-type spawn the same in relation to how many trading posts have been accessed? I haven't programmed in unreal, but if someone could point me to the correct variables and how they can be manipulated, I should be able to do fine.
Thanks for your time!