Changing commando into the class which master in both ARs and LMGs?

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Utopia-Phoenix

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Mar 25, 2011
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That's it.

Change the perk bonus of the commando and offer different bonus to different guns.
Change the bullpup into a light machine gun(the model can stay unchanged though...)

The bullpup can be changed to a L86 LSW,with a 100-round-drum instead of the 40 mag. Damage and recoil stay unchanged. As a LMG the reload animation take much longer. (Can be more than 5 sec, make it extremely vulnerable while reloading)
Since L86 is LMG,the weight of this weapon can be larger,for example 10.
Ammo pool larger,for example 100/11,result in 1200 rounds in total.

The commando perk bonus change into Faster reload for AR, Larger magazine size for LMG. Damage and recoil bonus apply to all ARs and LMGs. Also,make commando faster at swapping weapons. (Idea from borderlands,tediore mastery for AR and S&S mastery for LMG)

Also,change the weight of MK17 to 8 instead of 5,it is just too powerful to weight so low.
 
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C_Gibby

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The LMG discussions have been going on for ages and ages and the answer has always been "no," I'm afraid. The only one that received a "yes" from the recent naysayers was the use of a Bren Gun instead (IRL that thing has 30 powerful rounds, quite well balanced.)
 
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Lacedaemonius

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No. The whole game of KF revolves more or less around camping, so adding LMGs would make it more or less Red Orchestra where your job is to just hold a long hall against an enemy that has no guns.

It would be incredibly OP and more importantly, boring. Think about it, if you have an MG you don't move, change stance, barely ever reload, never toss nades, etc. Your job consists entirely of holding down the left mouse until everything's dead or you need to mag change.

Unless it's a Bren, but that's different.
 

Utopia-Phoenix

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No. The whole game of KF revolves more or less around camping, so adding LMGs would make it more or less Red Orchestra where your job is to just hold a long hall against an enemy that has no guns.

It would be incredibly OP and more importantly, boring. Think about it, if you have an MG you don't move, change stance, barely ever reload, never toss nades, etc. Your job consists entirely of holding down the left mouse until everything's dead or you need to mag change.

Unless it's a Bren, but that's different.

Incredibly OP? Are you serious?

The gun I suggested is only a 100-round version of bullpup,with the same RoF and DPH. And on the other hand,weight increased to 10,reloading animation lengthened to a painful status.

I play commando for almost 2 years,play on HoE only since LV6,and use MK/AK/MP7 loadout. I almost NEVER use bullpup due to the lack of stopping power. And that won't be a different story if you are offered a 100-round version of bullpup.

MK/AK loadout offer strong stopping power,but even with this loadout,1 commando is not enough to stop the trash zeds from overrunning the camp spot on 6 men HOE. This loadout got 25+37 rounds before reloading.
A MG,or a 100-rounds bullpup,can handle this brainlessly? Are you kidding me?

The Bren LMG is kinda obsolete. The role for Bren is High DPH Low Magazine size. MK17 have already covered this role.
 
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Rainydaykid

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Twice the ammo and a really slow reload? It would be more effective as it is now, with really fast reload. I agree that it is generally too weak to use on HoE. It is fine up until about wave 4 or so.
 

C_Gibby

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God not the Bren again. Every time someone sees something in a Call of Duty game they want it in every other game.

I don't remember a Bren being in CoD. The reason for the Bren is its IRL function which seems balanced for KF, and the fact that it fits with KF's theme, it's a British weapon which KF is ironically lacking, and it's a great nod to a popular brit gangster-type movie: Lock, Stock, And Two Smoking Barrels. Just like how KF voice acting seems to nod at Harry Enfield.
 

Cheesygoodness

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I don't remember a Bren being in CoD. The reason for the Bren is its IRL function which seems balanced for KF, and the fact that it fits with KF's theme, it's a British weapon which KF is ironically lacking, and it's a great nod to a popular brit gangster-type movie: Lock, Stock, And Two Smoking Barrels. Just like how KF voice acting seems to nod at Harry Enfield.


COD: UO? COD 2? COD 3? Its another COD gun plain and simple. Come up with something original for a change instead how about that?

Sorry this post was to point out how overdone and annoying the COD argument is. Less so to shoot down the Bren. Have a good day.
 

C_Gibby

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COD: UO? COD 2? COD 3? Its another COD gun plain and simple. Come up with something original for a change instead how about that?

Sorry this post was to point out how overdone and annoying the COD argument is. Less so to shoot down the Bren. Have a good day.

Well, that was pretty ****. If you played games much, you'd see that the Bren Gun is hardly used at all, with the exception of some older WW2 games. You're not even using the COD argument right, anyway. The COD argument focuses mostly on the arma-lite weapons and their thousands and thousands of clones and lookalikes - zero originality, and said guns are featured in every bloody FPS in existence, unlike the Bren Gun. If you're going to argue with a point, make sure you actually understand that point before you try and use it.
 
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Rainydaykid

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The reason the M16 family is featured heavily in games is because it is a common weapon with militaries and police around the world. If I was playing a game featuring spec ops that didn't have one, it would seem weird. For all their bashing, they are actually decent weapons.
 

Cheesygoodness

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I completely understand the point. Its the use of it as a blanket to shoot down everything from COD4 on. The sad part is I -AGREE- with ya'll in KF they mostly have no place. I'm just really sick of people instant reaction to anything is that.

Though the Bren point is still there. COD3 isn't an 'old' game. COH isn't an 'old' game. You could make the point that COD5 had the Bren as it is planned and in the files for the PC game... Not to mention the Type 99 ingame is a carbon copy functionally and aesthetically to the Bren.

Heck if you look at it the Bren just as heavily featured in the Call of Duty series as the M16 or M4. I however will get to the whole thing instead of beating around the bush.

Rather then simply 'Wow another Call of Duty suggestion'. Do something constructive as a community. As is previously stated some of the most used small-arms are from that game.

I am not going to continue however to clutter someones thread. I apologize for any sidetracking I caused. If you want to speak more on the topic or don't understand my point I am easily PMed.

Have a nice day.
 
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Blockbot

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The reason the M16 family is featured heavily in games is because it is a common weapon with militaries and police around the world. If I was playing a game featuring spec ops that didn't have one, it would seem weird. For all their bashing, they are actually decent weapons.

I would agree that M16 is a decent weapon.

What I disagree on is adding to much american weapons to this british feeling game. which gives Killing floor its unique feeling and dialogue :)
 
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C_Gibby

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The reason the M16 family is featured heavily in games is because it is a common weapon with militaries and police around the world. If I was playing a game featuring spec ops that didn't have one, it would seem weird. For all their bashing, they are actually decent weapons.

Yes. But KF isn't one of those games. The M16 and its clones are very, very rarely used by the British military, so why include that when there are a lot more likely choices, which just happen to not be in many games?
 
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Rainydaykid

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Yes. But KF isn't one of those games. The M16 and its clones are very, very rarely used by the British military, so why include that when there are a lot more likely choices, which just happen to not be in many games?

Actually, it is fairly commonly used by the SAS and some police forces.