Changelog - KF Build 1015

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Rinstan

FNG / Fresh Meat
May 17, 2015
34
0
0
Black forest is so open it is such a warm welcome the the current map pool, i wish all the maps felt as big as that.

I appreciate you making single pistols viable for the gunslinger, i just ask that you change the starter pistols to share the same max ammo pool. At this moment you throw one down, ammo pool is half =( makes it unviable. Oversight? all the other pistols were fine i checked.

Thx for the update =D

Edit: if i sell at trader its fine it keeps the pool.
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
I appreciate you making single pistols viable for the gunslinger, i just ask that you change the starter pistols to share the same max ammo pool. At this moment you throw one down, ammo pool is half =( makes it unviable. Oversight? all the other pistols were fine i checked.
hmm yeah that might be a bug, pretty sure they're all supposed to share ammo pools like that.


oh oh forgot to ask. Does anyone know specifically what the deal is with the nail bombs? They seem to be kinda like frag grenades but just awesome. No basis for that, they just feel really explody.
 
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Kezraw

FNG / Fresh Meat
May 11, 2014
22
0
0
how about the issue with you guys ruining reload-cancelling by aiming down sights (right-clicking) and letting that slip through QA? How can something huge like that slip past QA, what even.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
how about the issue with you guys ruining reload-cancelling by aiming down sights (right-clicking) and letting that slip through QA? How can something huge like that slip past QA, what even.
Wait what do you mean? Are you saying it doesn't work anymore? If that's the case that's somewhat of a good thing, it was kindof an exploit.
 

Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
how about the issue with you guys ruining reload-cancelling by aiming down sights (right-clicking) and letting that slip through QA? How can something huge like that slip past QA, what even.

You can melee bash to do it. That's how we did it with the pulverizer back in the day, it still works.
 

Kezraw

FNG / Fresh Meat
May 11, 2014
22
0
0
Wait what do you mean? Are you saying it doesn't work anymore? If that's the case that's somewhat of a good thing, it was kindof an exploit.

not an exploit. it was specifically listed as a feature in one of the earlier updates, and an often requested feature. what we have now is just silly - melee bashing to cancel a reload.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
not an exploit. it was specifically listed as a feature in one of the earlier updates, and an often requested feature. what we have now is just silly - melee bashing to cancel a reload.
It's a thing for shotguns like it was in the first game, for other weapons it allowed one to skip part of the reload animation, while still getting a new mag. It still works for shotguns also.
 

cuchi

FNG / Fresh Meat
Jan 28, 2015
27
0
0
Gunslinger sound like other class of kf1 make for a fan right? anyway, need the crossbow
 

DingDonga

FNG / Fresh Meat
Dec 4, 2015
1
0
0
The change in collectible achievements is honestly a huge letdown.

With 30 on the map and only 10 needed, it might as well not even be there. Why have collectible achievements if they don't require COLLECTING all COLLECTIBLES?
 

Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
I would presume so, as I believe it was intended for this update. But something unforeseen happened during the development that caused it to be delayed and the Patriarch put in its place.

I would love to know where you heard this.

I'd like to see the martial artist next myself. Mainly because I have no idea what the martial artist will do and I wanna know.
 

icED-e@RtH

FNG / Fresh Meat
Mar 30, 2015
113
1
0
Please get rid of the mouse-wheel voice commands thing and do them in KF1 style with the list and add more voice commands. There needs to be a "look out!" and taunt player voice command.

This, some more voice commands would've been good, but maybe there still going to add them. Miss the thankyou, run , lookout..
 

Senario

Member
May 10, 2015
100
0
16
Welcome to KF2 where if the same 5 or 6 people complain about a perk they will get it nerfed to have less survivability despite it needing to be in the front. And then not lowering by 25%, not halving, but making its main damage perk be reduced to 1/4th of what it was.

Great job, listened to the QQ'ers. You could have just fixed the AI to actually attack the berserkers and make medics less amazing at constantly healing but nope. More than double dipped into nerfs.

Lets hope Martial artist is good and people don't ruin it for the few people who do enjoy melee combat in a co op game. Why nerf? This isn't a competitive game. Only ones who are vocal are the ones who don't like the strategy of camping and were looking for a scapegoat (aka berzerker).
 

r0b0_j0

FNG / Fresh Meat
Mar 3, 2013
39
1
0
greymattersart.com
I'm not thrilled with the medic nerf. I don't quite see the point of the armor healing skill being in the game anymore. I thought it was good before, I liked it. It's so ineffectual at this point that it seems like TW doesn't actually want it to be an ability in the game. In which case, maybe just replace it with something else? Or pair it up with something that makes that choice more appealing in the perk menu. Before the nerf, the perk worked well enough to convince most medics to choose their team over themselves. Now the previous "choosing yourself" option seems more team-focused since you can save dosh to give your teammates vs. having a skill that barely registers as helpful for them most of the time. I liked how it was before and I thought it worked well, but if TW really doesn't want it in the game, I would be interested to see if a different mechanic could be a strong replacement.

I still enjoy playing medic, it is still fun. But it's not the *only* class I want to play. Before the nerf it was kind of hard to find other people to play medic so I could play the other classes. Now it's even harder.


I love KF and I play it more than the other games I own, but I'm not a career KF player. I have to agree that it's not fair to nerf classes just because something's not hard enough on HoE for internal playtesting and people who play a lot more than average. Maybe the perks need to scale in some way for difficulty settings, just like the AI and HP, etc... I don't know. I get that the people who play the most are probably the most vocal, and giving the most feedback... which is why I'm posting and saying something.
I just think that KF in general has a pretty steep learning curve. I think that's part of its charm, but at some point it becomes a cliff and starts turning people off from trying it out or continuing to play.
 

Aphal

FNG / Fresh Meat
Mar 29, 2015
25
0
0
I'm not thrilled with the medic nerf. I don't quite see the point of the armor healing skill being in the game anymore. I thought it was good before, I liked it. It's so ineffectual at this point that it seems like TW doesn't actually want it to be an ability in the game. In which case, maybe just replace it with something else? Or pair it up with something that makes that choice more appealing in the perk menu.

Maybe it would be a little more appealing (and easier to tune/control) if it was more like the Support perk to supply ammo. Something like, each round every player can get 20 free armor by going up to the medic and pressing USE.
 

r0b0_j0

FNG / Fresh Meat
Mar 3, 2013
39
1
0
greymattersart.com
This, some more voice commands would've been good, but maybe there still going to add them. Miss the thankyou, run , lookout..

I was wondering, could the old method of voice commands be added back in as an addition? Personally I find the mousewheel method too difficult to use but I don't think it needs to be removed. Why not both?

Maybe it would be a little more appealing (and easier to tune/control) if it was more like the Support perk to supply ammo. Something like, each round every player can get 20 free armor by going up to the medic and pressing USE.

I really like this idea, seems like it would be a lot easier to balance mechanically and prevent exploits, but still definitely a tempting perk choice.