Changelog - KF Build 1015

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Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
Guys just give it another 2 weeks. If not for the release then for the dust to settle down. People still need time to overcome thier anger at the MT system and 6 gunslinger every match will make the game unplayable anyway.
 

G-fan 27

FNG / Fresh Meat
Feb 7, 2014
343
0
0
According to them, they dont like to release content toward the end of a work week so if not today, then def not till monday or tuesday next week at least.


Seriously though, what was the point of releasing that changelog this early to us. Really got my hopes up.
 

DevilBlackDeath

FNG / Fresh Meat
May 28, 2015
83
0
0
According to them, they dont like to release content toward the end of a work week so if not today, then def not till monday or tuesday next week at least.


Seriously though, what was the point of releasing that changelog this early to us. Really got my hopes up.

Mine too...

Guys just give it another 2 weeks. If not for the release then for the dust to settle down. People still need time to overcome thier anger at the MT system and 6 gunslinger every match will make the game unplayable anyway.

The ones really angry will never overcome it, they'll keep playing the game while spittig at this sytem. The ones that will eventually overcome it will do it faster when actually sat in front of the system. So letting the dust settle really isn't that good an idea. And 6 Gunslinger per game? Gonna happen no matter when they release it. And some people may not be so hyped by it (one friend of mine is just hungry for his sharpie xD he can't wait to get that Winchester in these hands of his) ;)

@Duelist : We can hope, but We know for sure they won't risk it if there's the slightest chance of a bug. Even if it's not actually a beta (like I'n'D was), I'd still love them for reeasing AS a beta update, I mean, there's gonna be bug report arising no matter what, so just let people willing to do the bug reports test the update this way !
 
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G-fan 27

FNG / Fresh Meat
Feb 7, 2014
343
0
0
yeah thats my point is that the rage quitters vids were pretty thorough. We had all the info we needed.

My main prob is that the usually only release the changelogs extremely close to when the content will be released, so whether they knew it or not they sorta teased us with an imminent release and then took it away. Lol TW if you cant ever tell us anything about release times at least be consistent with how you go about releasing the content. To this point changelogs where only really released day of release so...
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
Until now, the changelogs were called "Preview". Here it's "Work In Progress".

It might explain why there is a little more time than usual.
 

TheUndying

FNG / Fresh Meat
Nov 20, 2015
263
27
0
Still, it's a hell of a tease and most people will just become madder and madder because "ermergerd nu update!!".

I personally can't wait, so visiting the website every day and seeing that nothing happened yet makes me incredibly depressed and I will just end up cutting myself again. :(
 

xmrmeow

Active member
Mar 23, 2015
1,005
7
38
They are reducing the nuke range as I read.
Personally, i like how he is atm. Playing him all the time and havinglots of fun!
Played him since 3 weeks now and never seen any major bugs.
My most favorite class by far. :D


What difficulty?... on like normal and hard demo is fine. It's on the higher difficulties where it takes like 6-7 rockets to down 1 fleshpound that he's useless on besides in zed time, which he can for some reason instantly kill hoards of enemies including fleshpounds. They should just buff rockets and reduce c4's consecutive explosion damage loss and the class wouldn't need lv 25 and zed time to kill the one enemy it is meant to kill. What I'm saying is, if the class had more balanced weapons at the higher difficulties, changes nukes damage drastically, like making it just a larger radius medic grenade in damage, would be good.
 
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Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
Meh maybe it's just that this isn't the update I'm looking for. Gunslinger was pretty much what I played the most in KF1 and now that it is it's own perk it will probably be even better. No harm in having a couple new maps and a new boss either...

However, it's all moot if I can't enjoy my favourite perk -Firebug- on a higher level than admiring it's bright shiny flames and how the zeds react to them. The current balance offers nothing beyond that.
The patch that will add some depth to Firebug's FPS and coop mechanics and rebalance the skill tree to be more than a facade for the only playstyle and skill choice available - That's the patch I'll get super hyped up about.

Please don't forget that blue flames don't do anything yet, Tripwire. What a tease. :D
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Changelog is being updated to final build 1015 changelog. Release is being set live.
 

random

FNG / Fresh Meat
Jul 19, 2012
1,302
6
0
Awesome, lots of great changes, any particular changes from 1014 to 1015? cant really tell.
 

Myrkr

Member
Apr 27, 2015
353
2
18
Having a problem with the update, it fully downloads and then autoloops the last second of installing making it have an effective infinite download time.