I'm sorry, but I have to say it. How can you guys call yourselves competent when you know that you're going to be adding dual weapons, but don't make the game in preparation for it anyway? This should've been something dealt with in super early development if you knew you'd have to remake the animation system to accommodate the inevitable addition of dual-wielding.This requires a new animation system.
I don't want to sound negative, but nerfing everything just to stop people from camping is a lazy way of doing things.
This should've been handled differently: Camping is a play strategy so instead of stopping it, you could've just made it much harder by introducing a new ZED to help deal with the problem.
By doing it this way people will have no choice but to move all the time.
Well time to join the steam group. Anyone know how? Is it invite only?
I loved the brute. Many of the ScrN custom zeds would have been able to be in the game and tweaked to make camping harder, like the Goreshank is similar to the 2 handed Gorefast they'll be adding sometime. Instead, they nerf weapons and perks, which make the game less enjoyable as a whole...Enter the Brute.
Does enabling crosshairs and turning off bobbing (is that an option?) like most people recommend not help you out?Did you do anything to fix the issue with motion sickness that numerous people are complaining about?
Does enabling crosshairs and turning off bobbing (is that an option?) like most people recommend not help you out?
Oh and no need to mention everyone sticking together at the end trembling at the possibility of all last 5 zeds being FPs + SCs.
I loved the brute. Many of the ScrN custom zeds would have been able to be in the game and tweaked to make camping harder, like the Goreshank is similar to the 2 handed Gorefast they'll be adding sometime. Instead, they nerf weapons and perks, which make the game less enjoyable as a whole...
Adding enemies that counter camping would make the game more challenging, but keep the gun-play fun.
I think they did both. They didn't introduce a new zed they just fixed the AI exploit that caused zeds to not attack the zerk wall if trying to attack the player behind them. I'm assuming that this fix wasn't enough in testing to prevent it from being a viable strategy so they also nerfed the abused skills until it no longer worked.I don't want to sound negative, but nerfing everything just to stop people from camping is a lazy way of doing things.
This should've been handled differently: Camping is a play strategy so instead of stopping it, you could've just made it much harder by introducing a new ZED to help deal with the problem.
By doing it this way people will have no choice but to move all the time.
I'm sorry, but I have to say it. How can you guys call yourselves competent when you know that you're going to be adding dual weapons, but don't make the game in preparation for it anyway? -snipsnip-