CD is Dead !?

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CD is Dead !?

  • Yes, I want to keep the old CD !

    Votes: 36 34.3%
  • No, I prefer the New one !

    Votes: 69 65.7%

  • Total voters
    105

®omano

Grizzled Veteran
May 14, 2009
4,196
218
63
France
www.hellsoldiers.tk
Yes there are actually some problems in the new CD mode, that makes clan wars... hum...... more in TE mode maybe now... that sucks.. the old CD mode was fine for me, now there are improvements, but there are things that make it break.
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
That seems odd. Seems like that means if you get a fast cap, then why bother with the next one? Fail the next cap and you force your opponent to beat your awesome time.

That said, deliberately failing a cap for this is a very confident move.

Exactly why it's jacked. Any team w/half a brain is going to do this.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Isn't it odd to see the majority (all!?) posts in this thread explaining the flaws of the new CD system, while the poll shows 3 out 4 prefer the new type? Thanks for screwing this up. I bet 75% of the voters have not played CD and just felt cool to vote.

The new system sucks and I have yet to see anybody that can compare between the old style and the new style, to prefer the new way.

Thanks for the changes....and votes :rolleyes:
 

TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
The thing I find funny is that, in this case, it is pretty clear how broken the new system is -- it's not like bullet hit registration, and things of that nature which are harder in terms of capturing data to show that there are problems...

There are people very clearly articulating what the problems are with the current gametype and so far there has been no response. Now THAT is disturbing. Hopefully ButchCassidy and the guys at TWIL can throw some weight behind this, knowing full well that launching a ladder with CD broken is a serious misstep.
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
I've been a supporter of everything that TWI did since 2008, but this change is just for the worse. I've been away from the game for quite some time, but I'm quite disappointed to see that the true competitive game mode had been ruined. Traxx hit everything right on the nose. True competition was countdown mode, now I don't know what it'll be.
 

-=THOR=-

FNG / Fresh Meat
Sep 20, 2011
1,050
50
0
So basically, when you cap the first objective very quickly, you suicide or play stupidly to avoid capping the second objective, and the half-round ends. Then the enemy has to beat the very fast cap...

In the previous version what would have happened? From what I remember, either you capped the most objectives, or you capped faster. So the other team would have had 3 minutes on the first cap, and then they'd have had a chance to get the second cap, right?
 

TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
Would be interesting to see this way in a real clan match, personally I think it makes no sense then because of all the suicide and these fast caps will not be done.

It has been done Bob -- Gordon and Phoenix are just illustrating the point in a quick manner.

Admittedly, I've been on teams that have done it to people. In PUG's of 6v6 or more, whenever you get a fast cap, you then just suicide after that. We've had entire teams teamkilling eachother or console-commanding a suicide. Then all you have to do is hold for a short time, and you win -- there is no competition in that -- the gameplay is now a joke.

I don't have to tell you that that is no way to play a competitive gametype, or ANY gametype for that matter. CD was fine the way it was and now it is absolutely broken. No organized competition for CD will matter as long as the winning conditions for this gametype remain as they currently are.
 
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Prophet*ntk

FNG / Fresh Meat
Sep 29, 2011
170
6
0
Of all the things that needed fixing,"old" CD wasnt one of them. New Countdown is just plain retarded.
 

-=THOR=-

FNG / Fresh Meat
Sep 20, 2011
1,050
50
0
Would be interesting to see this way in a real clan match, personally I think it makes no sense then because of all the suicide and these fast caps will not be done.

Suicide:
He suicided in the video to illustrate the problem, but from what I understand, suiciding is not necessary, as long as you don't cap the next objective (e.g. by playing like an idiot), you will trigger the condition.

Fast caps:
Fast caps do happen.
 

1conu59

FNG / Fresh Meat
Nov 28, 2011
921
4
0
Lille
gfa.xooit.fr
Before we could symbolize that by a speed race in two times


A game included two steps :

First step -> The team 1 established ​​a record and the team 2 tried to slow or stop it.

For example with 4 points with 3 minutes per point so 12 minutes in total,

it had 3 reinforcements.

It established a record to make simple it reaches the end with 11:20


Second step start -> Now the Team 2 must brakes the record of the first time which is to capture all point in less than 11:20

In case of egality the team which have the most score point win.


We restarted the map and then team changed side. Now Team 2 established the record that team 1 must brakes


Warning there was also the notion of overtime.

But what is the overtime?

In case of capture point when the time is up an overtime start with for example one minutes.

It was very important because, if in the last point team 2 have just 14 seconds to capture which is very short. If it could start to cap before 14 seconds, we can espect to win with the one minute of overtime
 
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1conu59

FNG / Fresh Meat
Nov 28, 2011
921
4
0
Lille
gfa.xooit.fr
To be clear, we don't spit on the work did by Twi, we realy enjoy some things added on the new cd as the animation between point and the most clear HUD.

But the rules of Cd is evidently broke and we want to get back our favorite mod.

So keep the new shaping but reimplant the old rules please.

PS : You can also delete the automatical reinforcement :D:D:D
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
Suicide:
He suicided in the video to illustrate the problem, but from what I understand, suiciding is not necessary, as long as you don't cap the next objective (e.g. by playing like an idiot), you will trigger the condition.

Fast caps:
Fast caps do happen.

I didn't watch the video. Here's my example though and I got my team to do this.

We were defending on spartanovka. The attacking team made it to the 2nd cap and they capped it in like 35 seconds. Now I knew it was going to be practically impossible for us to actually cap that objective in 35 seconds. The next cap, which was the 3rd cap, we totally crushed their 1st two reinforcements, There was then like 40 seconds or less left to cap for them. I quick explained to everyone that we wouldn't beable to cap that 2nd objective as fast as the other team did, so we needed to suicide so that they would cap the 3rd objective. We all suicided or shot eachother and it set our time on the 3rd cap to lik 2:50 min or so instead of 34 seconds on the 2nd objective. Long story short we ended up beating them because of that.

In the old cd rules the second attacking team had a combined time total on the objective captured AND they could aslo cap one cap further if they didin't beat the time set by the first attackers.
 
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1conu59

FNG / Fresh Meat
Nov 28, 2011
921
4
0
Lille
gfa.xooit.fr
I didn't watch the video. Here's my example though and I got my team to do this.

We were defending on spartanovka. The attacking team made it to the 2nd cap and they capped it in like 35 seconds. Now I knew it was going to be practically impossible for us to actually cap that objective in 35 seconds. The next cap, which was the 3rd cap, we totally crushed their 1st two reinforcements, There was then like 40 seconds or less left to cap for them. I quick explained to everyone that we wouldn't beable to cap that 2nd objective as fast as the other team did, so we needed to suicide so that they would cap the 3rd objective. We all suicided or shot eachother and it set our time on the 3rd cap to lik 2:50 min or so instead of 34 seconds on the 2nd objective. Long story short we ended up beating them because of that.

In the old cd rules the second attacking team had a combined time total on the objective captured AND they could aslo cap one cap further if they didin't beat the time set by the first attackers.


:D:D:D:D I do not think it was possible but indeed we can also do the opposite way. Thank you for your report from a real active team :)
 

Prophet*ntk

FNG / Fresh Meat
Sep 29, 2011
170
6
0
And I wouldn't give the poll any real importance as I'm pretty sure majority of the certified old cd lovers are probably not even register on this forum.
 

1conu59

FNG / Fresh Meat
Nov 28, 2011
921
4
0
Lille
gfa.xooit.fr
I just notice a bug in the count. We suspected for a long time that the timer was wrong and indeed when you watch the video you can see that the count start at 11 second instead of 13 second ^^""

At 1:37

Need to be fix too ;)
 
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Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Make CD more like Counter strike, CS is a Countdown predifined game one team atacks one deffends is as you can say the essence of this mod. Why can't it be done this way. A very common problem for old Countdown where the grenade spamming is very very ridiculous especially in enclosed spaces and also the spawning points which really were very ridiculous they looked like Tripwire was so bored that they just encoded the game with theyr eyes closed.
 

TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
Make CD more like Counter strike, CS is a Countdown predifined game one team atacks one deffends is as you can say the essence of this mod. Why can't it be done this way. A very common problem for old Countdown where the grenade spamming is very very ridiculous especially in enclosed spaces and also the spawning points which really were very ridiculous they looked like Tripwire was so bored that they just encoded the game with theyr eyes closed.

"set-nades" are a part of just about every OLTL gametype. CD has no problem with grenade spam. It is the least spam-oriented of the four gametypes.