Yes there are actually some problems in the new CD mode, that makes clan wars... hum...... more in TE mode maybe now... that sucks.. the old CD mode was fine for me, now there are improvements, but there are things that make it break.
That seems odd. Seems like that means if you get a fast cap, then why bother with the next one? Fail the next cap and you force your opponent to beat your awesome time.
That said, deliberately failing a cap for this is a very confident move.
Would be interesting to see this way in a real clan match, personally I think it makes no sense then because of all the suicide and these fast caps will not be done.
Would be interesting to see this way in a real clan match, personally I think it makes no sense then because of all the suicide and these fast caps will not be done.
Suicide:
He suicided in the video to illustrate the problem, but from what I understand, suiciding is not necessary, as long as you don't cap the next objective (e.g. by playing like an idiot), you will trigger the condition.
Fast caps:
Fast caps do happen.
I didn't watch the video. Here's my example though and I got my team to do this.
We were defending on spartanovka. The attacking team made it to the 2nd cap and they capped it in like 35 seconds. Now I knew it was going to be practically impossible for us to actually cap that objective in 35 seconds. The next cap, which was the 3rd cap, we totally crushed their 1st two reinforcements, There was then like 40 seconds or less left to cap for them. I quick explained to everyone that we wouldn't beable to cap that 2nd objective as fast as the other team did, so we needed to suicide so that they would cap the 3rd objective. We all suicided or shot eachother and it set our time on the 3rd cap to lik 2:50 min or so instead of 34 seconds on the 2nd objective. Long story short we ended up beating them because of that.
In the old cd rules the second attacking team had a combined time total on the objective captured AND they could aslo cap one cap further if they didin't beat the time set by the first attackers.
Make CD more like Counter strike, CS is a Countdown predifined game one team atacks one deffends is as you can say the essence of this mod. Why can't it be done this way. A very common problem for old Countdown where the grenade spamming is very very ridiculous especially in enclosed spaces and also the spawning points which really were very ridiculous they looked like Tripwire was so bored that they just encoded the game with theyr eyes closed.