CD is Dead !?

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CD is Dead !?

  • Yes, I want to keep the old CD !

    Votes: 36 34.3%
  • No, I prefer the New one !

    Votes: 69 65.7%

  • Total voters
    105

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
I'm not defending the new CD for no freaking reason. I'm defending it because I feel its better....

...Above all things, the new CD is simpler and easier to understand.

Exactly what I was trying to say. In the old CD we had people complain *every round* that they had no idea why we won/lost. It seemed random. The truth was that the victory conditions were convoluted and practically hidden from the average player, with the new system it's much more apparent what a team must do to win. I much prefer it.
 

®omano

Grizzled Veteran
May 14, 2009
4,196
218
63
France
www.hellsoldiers.tk
Hope to see more people on this mode now..

I'm not sure CD lost its interest with this patch. For sure we'll have to learn the new rules, but I think we'll still love it.


Will have a real feedback when I will play enough to know it better.
 

Phoen!x

FNG / Fresh Meat
Mar 7, 2012
44
0
0
Granville / France
Thanks for the link :)

I think there is a misunderstanding about what i said.
I meant the person who said "The new system relies on skills, tactics" has not played in the old CD. Of course in the old systeme, we needed skills and tactics. Most of people here are right, it's difficult to take a position with limited time. But it's possible with many ways different. and without rushing. You have to do your best to stay alive and to take the position with one "wave of attackers". And you should know maps very good.

Sorry if what i said in my last post was "unpleasant". This is not what I wanted. And my english is not very good :eek:
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
I really enjoyed playing the new CD mode, especially when there were a few bots to take over from. Much more fun than before, hope to play more of it.
 

easton1234

FNG / Fresh Meat
Dec 7, 2008
234
51
0
North Georgia US
I think someone brought this up but yes the automatic respawning of reins sucks when automated. If there is a Commander then it should only happen if he hits the button. It gives the team someone to yell at if it doesnt happen at the right time!. But this mode does have to be fixed/tuned before a ladder starts. I think someone in TWI needs to do some PR work getting a hold of clans that were actually active in CD matches. They are the ones that are gonna actually play in the ladder for the next few yrs. Yes i know they should post in the forums........ but what it takes, because i know is chasing these guys down. They don't pub. But like i said they are the ones who are gonna keep the comp scene going for RO2. Just takes PR work. I would start with the active clans.. GFA, iD, ITAK, sBc and whoever else...... Core, CoreNA, LS, Chaos and the rest involved in the scorched earth tourny, and the Opening Cup.
 
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greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
Thanks for the link :)

I think there is a misunderstanding about what i said.
I meant the person who said "The new system relies on skills, tactics" has not played in the old CD. Of course in the old systeme, we needed skills and tactics. Most of people here are right, it's difficult to take a position with limited time. But it's possible with many ways different. and without rushing. You have to do your best to stay alive and to take the position with one "wave of attackers". And you should know maps very good.

Sorry if what i said in my last post was "unpleasant". This is not what I wanted. And my english is not very good :eek:

I've played the old CD to death and my statement still stands. The new system (and the old) requires skills and tactics. The new system has the added bonus of being more clear and understandable. The decreased importance of speed also makes other tactics more viable options (slow strategic approuches. Games of cat and mouse). The old system put too much pressure on rushing in and capping fast in case both teams capped all points. I didn't think you were being unpleasant, though you do seem to be calling me out. :)
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
We trialled CD on the Aus/NZ server yesterday, with around 48 players it still felt great. Lots of people just running for the capzone and getting smashed though, despite our warnings that this was a one life game-mode. You just can't fix stupid.

Anyway, the vast majority of the server seemed to love it, very tense. It certainly got my heart beat up. The Germans won by about 20 seconds, and the final cap was too and froing for much of that time, my god it was stressful! :D
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
We trialled CD on the Aus/NZ server yesterday, with around 48 players it still felt great. Lots of people just running for the capzone and getting smashed though, despite our warnings that this was a one life game-mode. You just can't fix stupid.

Anyway, the vast majority of the server seemed to love it, very tense. It certainly got my heart beat up. The Germans won by about 20 seconds, and the final cap was too and froing for much of that time, my god it was stressful! :D
I reckon we'll find that if CD gets featured more frequently on the server, people will get used to it and start to play it differently from TE. This will be a good thing in my opinion and may even lead to more conservative (aka more realistic / less hyperactive / less excessive risk-taking) behaviour in TE games.
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
Ok so here's what is wrong about the new win system.

Example:

Allies attack first
Germans defend

Allies cap the first objective in 35 seconds and without using a single force respawn.

Allies attack second objective but are held back and forced to use both reinforcements. They are unsuccessful in capping so now it's the germans turn to attack.

Now germans are attacking
Allies defend

Germans have 34 seconds to cap the first objective even though the first attacking team only capped 1 objective and there are a total of 4.

Germans fight hard but the allies are camped in every corner and with only 34 seconds to cap the attacking team(germans) don't have a chance.

Game over Allies win.

Germans still had to force respawns but don't even get to use them. There are still 3 capzones left but they don't even get a chance to cap the first one because they have A TIME LIMIT??

I don't think so.

So there's why the system is terrible they way it is now.

Here's a way the system will be abused.

Germans are attacking
Allies defending

Allies put up a great defense on the first to objective's but don't force the Germans to reinforce. The caps took 2 1/2 minutes each to cap.

Now the germans get into great positions and destroy the russians on the third cap. So they capped it out in 40 seconds. This cap is very difficult so and generally takes at least 2 minutes to cap. The Germans still have 2 reinforcements remaining but don't give a """" because they just owned that last cap. 1 Capzone remainging.

The germans spawn and suicide. suicide. suicide.

Now the allies attack.

The get passed the first to objectives just fine. On to the 3rd, but they only have 39 seconds to cap. WHAT?!

Unfortunately they can't get in postion fast enough and the time runs out with them still having 2 force respawns.

Game over Germans win.

Oh well such is the new CD.
 
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TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
While it may be difficult to pick up at first glance, unless you are familiar with the new system, NXSAKB is exactly right.

It does not matter what anyone says, CD is absolutely broken with the new changes.

You may have had people before asking why it was that they won (I'm assuming that they were not familiar with the gametype)...

But now, you have EVERYBODY (including veterans) confused as to who won/lost and why the time clock is doing what it's doing, commanders screaming about not pressing the reinforce button and a reinforcement wave hitting -- and all of this renders the game more of a coin-toss than anything else. UNEQUIVOCALLY BROKEN.

Some decent-level competition still exists, but the gametype has been completely ruined.

True stopwatch is the only logical format for this gametype. At least before, it was much closer to that than the deplorable mess it has now become.
 

M55ikael

FNG / Fresh Meat
Aug 11, 2011
349
80
0
I think much of this can be rectified with true stopwatch as a tiebreaker when both teams have captured the same amount of objectives. Also with the implementation of a serverside setting for force respawn, things should be playable for competitive people again.
 

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
30
Plymouth, England
I'm not sure i understand. You all seem to say:

"ARGH IF ONE TEAM DOES IT IN 30SEC THEN THE OTHER HAS TO DO IT IN 29!!!"

Is that true? Surely if team 1 attacks and gets 45sec on the 3rd cap, and then fails to cap the 4th, all team 2 has to do is successfully get cap 3 and 4 to win. Only if team2 fail cap4 does their cap3 time matter, right?

Or are you saying that team 1 failing cap4 forces team2's timer for cap 3 to be 45 seconds?
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
I'm not sure i understand. You all seem to say:

"ARGH IF ONE TEAM DOES IT IN 30SEC THEN THE OTHER HAS TO DO IT IN 29!!!"

Is that true? Surely if team 1 attacks and gets 45sec on the 3rd cap, and then fails to cap the 4th, all team 2 has to do is successfully get cap 3 and 4 to win. Only if team2 fail cap4 does their cap3 time matter, right?

Or are you saying that team 1 failing cap4 forces team2's timer for cap 3 to be 45 seconds?

THIS:
Team 1 failing cap4 forces team2's timer for cap 3 to be 45 seconds
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
So far 76% of the people here voted for the new countdown :confused:

You gotta be kidding me. New countdown method is nuts and destroying the once most immersing game mode. Now it's just a haste for whichever team has to match the times set by the other... It's ****ing awful!
 

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
30
Plymouth, England
Yes, that's exactly what we're saying. It is supremely JACKED.

That seems odd. Seems like that means if you get a fast cap, then why bother with the next one? Fail the next cap and you force your opponent to beat your awesome time.

That said, deliberately failing a cap for this is a very confident move.