Just went through a small test...
==Started CD-Apartments joined Axis==
1st objective:
3 Minutes Countdown timer.
Capped @ ~2:15
2nd objective:
3 Minutes Countdown timer.
Capped @ ~2:20
3rd objective:
Locked after 3 minutes.
==Round HalfTime==
1st objective:
3 Minutes Countdown timer.
Capped @ 1:00
2nd objective:
~30 Seconds Countdown timer.
Locked after timer runs out.
==Match won==
Pretty much the same as it was, except for the reduced timer on the last objective, due to the global time 'stopwatch'. From what I see in the webadmin, it *might be possible* to disable the timer, as well as scaling the timer up to twice the stock timer, but just don't if you like it as it was before.
==Started CD-Apartments joined Axis==
1st objective:
3 Minutes Countdown timer.
Capped @ ~2:15
2nd objective:
3 Minutes Countdown timer.
Capped @ ~2:20
3rd objective:
Locked after 3 minutes.
==Round HalfTime==
1st objective:
3 Minutes Countdown timer.
Capped @ 1:00
2nd objective:
~30 Seconds Countdown timer.
Locked after timer runs out.
==Match won==
Pretty much the same as it was, except for the reduced timer on the last objective, due to the global time 'stopwatch'. From what I see in the webadmin, it *might be possible* to disable the timer, as well as scaling the timer up to twice the stock timer, but just don't if you like it as it was before.
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