Understandably, at some point everyone who plays this game will reach level 5 with all of their perks. As mentioned elsewhere, this puts the players in a frustrating position where:
1. Normal mode a little too easy.
2. Hard mode is a little too intense.
On top of this, the player reaches a point where the RPG aspect of the game ceases, and nothing but 'achievements' are left to be earned.
My idea was to have something similar to the system (i think) COD4 used regarding their perk system. Once you maxed out at Level 55, you could revert back to Level 0, yet you gained something significant (I believe it was some badge of honor that displayed next to your name). You then had to play from Levels 0 - 55 before you were given the option to cash in your stats for another badge.
Perhaps KF could implement something similar to this, in which, once all perks were maxed, the user has the option to cash them in for something. Even if it's as inane as a simple graphic appearing next to their name, it's still incentive enough to play through the game again (imo, at least).
The reason I say all perks should be maxed in order for this to occur is because this encourages players to spread out their skills by leveling up each perk to its max. It also deters players from maxing, say, Support Specialist over and over, trading in the same perk for a bonus.
Any thoughts on this? I think this has significant potential as far as the replay value is concerned.
1. Normal mode a little too easy.
2. Hard mode is a little too intense.
On top of this, the player reaches a point where the RPG aspect of the game ceases, and nothing but 'achievements' are left to be earned.
My idea was to have something similar to the system (i think) COD4 used regarding their perk system. Once you maxed out at Level 55, you could revert back to Level 0, yet you gained something significant (I believe it was some badge of honor that displayed next to your name). You then had to play from Levels 0 - 55 before you were given the option to cash in your stats for another badge.
Perhaps KF could implement something similar to this, in which, once all perks were maxed, the user has the option to cash them in for something. Even if it's as inane as a simple graphic appearing next to their name, it's still incentive enough to play through the game again (imo, at least).
The reason I say all perks should be maxed in order for this to occur is because this encourages players to spread out their skills by leveling up each perk to its max. It also deters players from maxing, say, Support Specialist over and over, trading in the same perk for a bonus.
Any thoughts on this? I think this has significant potential as far as the replay value is concerned.
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