[6673.22] DevPhysics: Error (206) in file ..\..\Core\Common\src\cloth\Cloth.cpp, line 4197: Cloth collision: Limit for number of collision shapes was reached. Collision failures expected.
I have reviewed the logs and it looks like the bug was caused by an error in the logic to take the flag. The guy was killed, the flag was dropped. But somehow the dead pawn 'took' the flag a millisecond after that. And that screwed the flag. Generally dead pawns don't collide the flag, but for some reason it happened under these circumstances. I'll add a check to make sure the pawn is alive, and hopefully it will fix the problem.one bug - when enemy killed with flag in upstairs flag room during the process of mantling - the flag hovered in mid air where he was mantling but it was too high to retrieve by jumping or mantling again in the window. Terrific map!
The limit of captures is configurable by the admin: it is not a fix limit. A server could set it to 2, and another could set it to 999. ATM, on the server, the limit is 10-12. The time limit is 40-45 minutes. It is almost impossible to cap 10-12 flags in 40-45 minutes, unless the team are unbalanced. So there is 'virtually' not flag limit, but it stays there as a 'guard' to prevent one team from being destroyed for 45 minutes .Hi,
Thank you for your reply.
For my part I liked to play with one type of weapon in UT2K4 in ICTF.
suggestion end of round
limit was set to capture flags (example 8) more maximum time limit handle
no limit reinforcing
Thanks. I'm working on a tutorial to explain to modders how to implement CTF on their maps, I'll post when it's complete. But I also need to fix this issue before any file can be shared. Otherwise modders would also cook the CTF files, which would become incompatible with the files of any other CTF modder, even if they are identical.keep up the great work. Can't wait to get this in my hands,so i can start mapping for it.
Yes stop all mods and let's play 24/7 apartments.