Cap bar...

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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
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The RO Elitist's piano bar
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The overhead map with "GPS position" isn't that unrealistic at all IMO. In real life soldiers get briefed about the terrain and what to do etc, but in a game you just attack or defend with a server full of strangers. So to me the overhead map kinda simulates that tactical knowledge that soldiers have IRL.
THIS. And besides, being a real person in the real world, you have a "sense" of your surroundings, which video games can't emulate. It's the same kind of sense that makes it easy to interact with the environment, such as deploying objects, knowing when you're behind cover, and that your friends are in the room next to you, even though you can't see them.

And besides, is it really worth making the game that much harder for new comers for such little gain?
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
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THIS. And besides, being a real person in the real world, you have a "sense" of your surroundings, which video games can't emulate. It's the same kind of sense that makes it easy to interact with the environment, such as deploying objects, knowing when you're behind cover, and that your friends are in the room next to you, even though you can't see them.

Finding your position in a maps nothing to do with sense of surroundings, in fact is quite hard to do it in real life depending on the size of the map

And besides, is it really worth making the game that much harder for new comers for such little gain?

I'll repeat it more clearly in case you didn't understand the first time:

REALISM SETTING
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
I never understood why the enemy presence was ever added. I can at least understand why a zoom would be added even though I don't really want it. I don't know how hard it is to understand that someone is in the cap zone once the bar starts moving...
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
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The RO Elitist's piano bar
www.youtube.com
Finding your position in a maps nothing to do with sense of surroundings, in fact is quite hard to do it in real life depending on the size of the map



I'll repeat it more clearly in case you didn't understand the first time:

REALISM SETTING
You don't need to bring out the massive purple letters for me Federov ... I heard you loud and clear the first time.

I guess my main concern is that the gameplay feel of the "realism mode" will be too far away from that of the "relaxed realism mode." I understand that a small change here or there doesn't change things radically, but if you add it all up, you could almost be looking at two completely different feeling games.

And when the line is drawn this sharply, you can start to fragment a community. I feel like the "realism mode" should simply be a bit more realistic version of the default mode of play -- not a complete shift. You might think I'm over reacting here, but if you tally up all the things alot of people on these forums want as belonging to the "realism" setting, you're looking at a very different version of RO2.

Just my two cents.
 
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Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
That's is one of my concerns too. I like the idea of a lot of customization but it will make it harder to get a consistent experience. To many variables is one of the reasons I couldn't get into to KF.