Cant test Map?

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yoshimtu

FNG / Fresh Meat
May 24, 2009
1
0
0
I'm using this tut: http://architectonic.planetunreal.gamespy.com/tutorials/first_level_part2.html#Navigating

-Okay heres what happens first off heres my current map. (my first room)

http://img199.imageshack.us/img199/5386/urle001.png

Okay now, I click Play Map! and it loads up a small loading type screen and it pauses for along time at this point. ( see below picture )

http://img38.imageshack.us/img38/8290/urle002.png\

Now, after it Finally passes that part, heres what it comes up with

http://img41.imageshack.us/img41/8403/urle003.png

I tried multiple times & reinstalled :(.
 

Sandcrawler

FNG / Fresh Meat
May 16, 2009
111
2
0
Do a Build All and save, then launch the game normaly and go into Solo mode and launch the map from there. I don't know of a fix for that error yet.

The next thing is you'll want to add an Ammo pickup, otherwise it will pause/lockup for a few seconds when the waves start.*

The Player Starts wouldn't cause this, it just wouldn't spawn all six players when you started the map on a server.
 

Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
I get the exact same error. It has nothing to do with your map. It's something in your rig. Maybe Vista x64, like me? I dunno. But the map launches fine from my pissy old XP machine. The only solution is to launch the map manually from Solo mode, so far as I know.
 

Jaek

FNG / Fresh Meat
Apr 14, 2009
242
1
0
Do a Build All and save, then launch the game normaly and go into Solo mode and launch the map from there. I don't know of a fix for that error yet.

The next thing is you'll want to add an Ammo pickup, otherwise it will pause/lockup for a few seconds when the waves start.*

The Player Starts wouldn't cause this, it just wouldn't spawn all six players when you started the map on a server.

I had that problem with my ut2k4 version after making changes to the .ini files to load new packages and changing other settings, to get around it I made a dos batch file to load my maps, I'll show it here:

Code:
@c:\games\ut2004\system\ut2004.exe DM-%1.ut2?Name=Jaek?Class=Engine.Pawn?Character=Karag?team=1?Sex=M?Voice=XGame.MercMaleVoice?NumBots=0
pause
Maybe it'll also work for KF retail using something like this:

Code:
@C:\Progra~1\Steam\steamapps\common\killingfloor\System\KillingFloor.exe KF-%1.rom?Name=Jaek?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?SpectatorOnly=1?Voice=XGame.MercMaleVoice?NumBots=0
pause

I gave it a try for KF retail and it says squad wiped out, I'm not sure if that's cause the map starts with KF instead of DM. I use %1 for the filename so I can call it from a shortcut and put a diff file name in for the different maps I'm testing.
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
my in SDK tester has never worked properly, I just launch the maps from KF solo