Main point- like any other game, we should be able to interrupt the reload animation to switch to another weapon. Most games just leave the weapon unloaded unless the animation completes instead of forcing you to bear through it. I searched but didn't find a thread on this, which kinda surprised me.
This happens to me a lot- I'm on the run with zombies hot on my tail, but I'm pretty sure I'll be fine as long as I keep moving. Then, from nowhere, a clot grabs me. I turn to shoot him. The first shot doesn't kill him, and with the second I hear a click and my character decides it's a good time to reload. I try to switch to my knife, but he decides reloading the 9mm is TOO IMPORTANT and makes sure to finish just in case I want to use the pistol in the future sometime (thanks buddy), and THEN he pulls out the knife now that my pistol is loaded. At this point I'm surrounded and totally boned.
Is there a reason reloading is like that? I joined to post this because it's been bugging me so much (sorry if I'm making a faux pas). Does anyone else agree/disagree?
This happens to me a lot- I'm on the run with zombies hot on my tail, but I'm pretty sure I'll be fine as long as I keep moving. Then, from nowhere, a clot grabs me. I turn to shoot him. The first shot doesn't kill him, and with the second I hear a click and my character decides it's a good time to reload. I try to switch to my knife, but he decides reloading the 9mm is TOO IMPORTANT and makes sure to finish just in case I want to use the pistol in the future sometime (thanks buddy), and THEN he pulls out the knife now that my pistol is loaded. At this point I'm surrounded and totally boned.
Is there a reason reloading is like that? I joined to post this because it's been bugging me so much (sorry if I'm making a faux pas). Does anyone else agree/disagree?