Cant play my map?

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Linoleum

FNG / Fresh Meat
Mar 18, 2006
199
0
0
Midlands UK
hey y'all
workin on a map but i cant play test it (just crashes). What basic actors do i need ta play the damn thing?
i have a zoneinfo, terraininfo, and 6 player starts.
for RO u use the ROlevelinfo, but i cnt find the KFlevelinfo?
cheers n beers
 

TheCule

FNG / Fresh Meat
May 5, 2009
52
0
0
Well, to be able to play test your map all you really need is a simple square room and a player start. Can you eventually give more details to what the crash is? :)
 

Linoleum

FNG / Fresh Meat
Mar 18, 2006
199
0
0
Midlands UK
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2712 MHz with 2045MB RAM
Video: NVIDIA GeForce GTX 260 (7824)

Server is already at capacity.

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

----------

maybe a player amount setting or summet?
 

TheCule

FNG / Fresh Meat
May 5, 2009
52
0
0
hmm... never seen that error before. Just gonna take a chance here, have you tried to delete all but 1 player start and see what happens?
 

bh8817

FNG / Fresh Meat
May 15, 2009
95
1
0
Arizona, USA
I have this exact error. Server is already at Capacity.

what the hell does that mean? some help from the devs be nice =)
 

bh8817

FNG / Fresh Meat
May 15, 2009
95
1
0
Arizona, USA
Ok, i Believe ive found the fix =)



Make your map, save it then re open it and hit test play again. Worked for me. You might haveto restart the entire editor, then try.
 

MaarX

FNG / Fresh Meat
May 17, 2009
7
0
0
Perhaps you have to tick the "Build All" button before you start playing?..
 

Linoleum

FNG / Fresh Meat
Mar 18, 2006
199
0
0
Midlands UK
still doesent work?
altho it worked ONCE last night, i just moved the player start then re-built level.
but i still cant playtest it!!
here's the log:

Log: Log file open, 05/18/09 17:18:06
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 3339 (128.29)
Init: Compiled: May 15 2009 19:46:22
Init: Command line: Autoplay.rom?NumBots=0 HWND=199438 -log
Init: Character set: Unicode
Init: Base directory: C:\Program Files\Steam\steamapps\common\killingfloor\System\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build KillingFloor_Build_[2009-02-09_10.82]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: nvd3dum.dll/NVIDIA GeForce GTX 260
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.035000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: Autoplay.rom?Name=Linoleum?Class=Engine.Pawn?Character=Lieutenant_Masterson?team=1?Sex=M?SpectatorOnly=1?NumBots=0
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48118->48118; refs: 609218
Log: Game class is 'KFGameType'
Log: Bringing Level Autoplay.myLevel up for play (0) appSeconds: 6.389000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: KFLRules = Autoplay.KFLevelRules
ScriptLog: Game length = 3
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: STEAMSTATS: Stats Are Now Enabled
Warning: Login failed: Server is already at capacity.
>
 

bh8817

FNG / Fresh Meat
May 15, 2009
95
1
0
Arizona, USA
Yeah mine has worked everytime now just from saving the map and restarting editor... was wierd, but atleast we got it working now =)